I know Seph made a script like this, but I do not want to have to put in all the IDs, for that would take me hours and hours.
The problem isn't that I'm lazy. It's that for some reason his script doesn't completely work for me. It only works for one enemy and no others. If that problem could be resolved, that would be even better. Anyway, I'm not being lazy or anything. I appreciate the time it took Seph to make such a great script, but it doesn't work for me. That's why I asked for a new script sorta-kinda based off his, although not a copy.shadowball;323474 said:I think that was your problem from the very beginning... Don't be so lazy, you already count on SephirothSpawn's script, it took a long time to make it work properly.
for i in 1...number_of_enemies_in_database
<Drops>[i] = {}
for j in 1...number_of_items
<Drops>[i][j] = rand(5) + 1
end
end
I'll experiment around with that, Seph. Thanks. But since I don't really know scripting at all, a full script would be super helpful. Just saying...SephirothSpawn;324146 said:You can always use loop functions to set everything.
Code:for i in 1...number_of_enemies_in_database <Drops>[i] = {} for j in 1...number_of_items <Drops>[i][j] = rand(5) + 1 end end
That isn't the exact setup, but an idea what you can do with my version if no one takes your request.