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Unity : Entrance

~Unity : Entrance~
Strategy Revolution

Strategy Revolution was the name of the project I started months ago, (coming up to a year, actually), and have done extremely intermittent work on since then. However, if I can find time to script for a few evenings a week even, it progresses fairly quickly. You'll have to bear with me though, I'm writting all the scripts from scratch. Essentially, it is a Turn-Based Strategy Battle Engine, in the manner or Final Fantasy Tactics Advance, Advance Wars 1/2, Bahamut Lagoon etc. This game is essentially a vehicle to this battle system - there is a plot, honest, but we're not getting very far into it yet :thumb:
The main plot of Unity is pretty deep, takes place across several countries, involves extensive world history, etc. And I thought, "There's no way I'm going to be able to actually produce a finished game with this," So, I sliced and diced it and managed to map out the basic plot of the first game into two halves of roughly seven episodes each. This will constitute the first game, which I intend to be fairly short. If I can get that far, we'll see about delving further into the whole scenario :)
The initial phase of this production is essentially to get a succession of tech demos out, which will set the scene of the story and build up to the release of the full engine. Because of this, I'm going to release the next few portions as little chapters as I complete parts of the script. For instance, one of the scripts will be to conveniently carry savegames across XD The plot of Entrance is linked with, but does not play a particularly vital role in, the main story of Union. But I'm going to try to make it set the scene nicely :)

The basic story of Entrance is that the main character, Francois, semi-famous mercenary and smug wanker has been called in to save a bunch of villagers who's been kidnapped in the south-east of the country, way, way away from all the nice big cities you're used to. You go in some caves, meet some people, hack up some stuff, blah blah blah. Like I said, this part of the game is not going to be plot-driven
Entrance will not be story driven, obviously, but there are a few main characters to look out for.

Francois:This boy is like marmite. You either love him or you hate him. Except lots of people love marmite, because marmite doesn't talk back. Somewhat of an athletic prodigy at school, he and two of his friends immediately formed a mercenary's guild after leaving - the Red Dawn. He's described as prideful, arrogent, and selfish, but also as generous and loyal to his friends and/or clients.

Joy: Francois' friend for several years, she took him up on his offer to co-found the Red Dawn with him. Joy is the one person who can actually put him down - which she does as frequently as possible. Does something simmer between the two of them? Who knows? Certainly not Francois, who is as oblivious of her interest in him as she is of Lucian's in her. Her fiery temper is expressed by her use of fire magic.

Lucian: A quiet, reserved character. Acheived excellent heights both academically and physically at school, and has trained as a medic. He has at his disposal some speed-based offencive ability, as well as being able to use ice magic and healing magic. While perhaps admiring Francois for his outgoing, confident nature, he also allows himself to be driven mad by his antics. And perhaps there's some jealoucy present of Joy's interest in Francois - or am I just pointlessly shipping together my characters? No one's likely to find out any time soon because Lucian doesn't really talk about it much. Or anything at all, in fact. (Credit to Euphony for the sprite, btw).

Zola: :nya: Best described as eccentric, Zola is a mad mercenary who no one knows much about. This is not helped by the fact that no one can ever tell what she's saying, and the fact that I've entirely invented her character while writing this. So unfortunately there are currently no scenes with her in. But rest assured, there will be!

Solana: Some would say sensible. I would say - utterly dull. Uptight, obsessive, retentive... Armed with a great big lance... That's most of her personality, really. Suprisingly, she is in fact Zola's partner in (solving) crime. I'm unsure as to why I've just said this, because clearly they will drive eachother mad, (if either of them actually had any scenes at the moment...). But they are! In fact, Joy has met Solana in a previous encounter, somehow. But she won't talk about it. Probably they are lesbianz lol.

Dorian: A Francois fan-boy... At first glance. But look closer and you will see that in fact he keeps transforming into a fucking great big three headed dog. Now, that's not normal. The reason as to why he does this will become clear, (and no, I have not just made this up. It's actually a really important part of the plot :P) Anyway, he is Crystal's son and lives in the forest. He was not captured with the other villagers, for some reason, (suspicious eh?). Also, he tries to get some ghosts to kill you. But in a beautiful example of dramatic irony, Francois and co. don't actually know it was him, as he was in doggy-form at the time. Choke on that!

Crystal: In any village commune, there has to be at least one hippy. This is her. She's also a totally insane witch with badass powers. Who gave birth to a son who can turn into a dog. Wierd, no? If you ever get an actual scene with her in, (gimme a break, there are only three actual scenes so far), you will see what I mean.

Village people: These people are really crap. I'm laughing as I write this, but it's true. They totally suck. Despite spending most of their time training with things like scyths and pitchforks and lifting big organic weights to build up muscle, the buggers still managed to get themselves captured by a bunch of no-one-knows-exactly-what. In the caves, they are totally useless - weak and die easily. But there will come a time when they go insane and start trying to kill you, (I promise), and you will regret laughing then, because I've just decided that at this point they will become incredibly strong and powerful. Possibly with guns! So beware.
http://img201.imageshack.us/img201/7963/tech1anq0.png[/IMG]
http://img403.imageshack.us/img403/5300/tech1brx6.png[/IMG]
http://img184.imageshack.us/img184/5082/tech1cgw3.png[/IMG]
http://img84.imageshack.us/img84/8714/tech1dhh5.png[/IMG]
http://img401.imageshack.us/img401/9236/tech1erm6.png[/IMG]
http://img296.imageshack.us/img296/4933/tech1ftg9.png[/IMG]
As you can see, when the a battler's HP goes to 0, it collapses into a heap. However, it can be revived. Attacking a collapsed battler is called "Finishing", and permenantly deletes it from battle. I'll probably make some kind of option to make battlers un-finishable if you don't like it that way. Also note that battlers which have acted turn grey
http://img296.imageshack.us/img296/3297/tech1gvg4.png[/IMG]
http://img296.imageshack.us/img296/6095/tech1hmw1.png[/IMG]

Pathfinding engine :(
AI - moving to targets for melee
AI - Smart targeting of area-effect spells
Items
Spells
Defeat conditions (Victory conditions done)
Modify menu to fit large party (5+)
Create in-game menu
Fix bugs reported to me
View map/return phase
Placing character phase
Move phase
Choose action phase
Melee attack
Wait 'attack'
AI - stationary
A fuckload of bug fixes for things I found or thought weren't perfect

~Credits
Credits to Euphony for the blue-haired Lucian sprite.
Credits to me for being so fantastic and doing absolutely everything else.

~Demo
I think you can get a download here. I can't actually figure out Dark0's file upload thing :-/ If it's not working, try this. It might be a bit slow, and the link won't last forever, but between the two of them you should be able to get something XD
Currently the enemies don't move, but they will punch you in the face! So watch out.

Please report any bugs you find to me via PM or in the thread - Particularly points in the game which produce a lot of lag. Thank you ^^

NB It's now 8.30 in the morning and I've been working straight through from 1.30 in the morning. So if some things don't make so much sense, you know why ;)
 
Fuckin fiendfiles...T_T

Well, I like how you kept the story and plot short and sweet. I'd probably rather you ran these all together and make one epic game, but if cutting it up will make it easier on you, I'll accept that. Three headed beast, kidnapped underage girls(ok maybe not...) I'm all over this.

The battle system...do I really need to say anything here...

Anyway, Huitz, you're fuckin awesome for doing this. A rmxp project that might hold my attention for more than an hour. These are rare to come by. I'd love to give it a run through.
 
The link seems to be working for me, but I'll find some other place to put it for now. Thanks for encouragement everyone :)

Edit: Uploaded to uploadhut, which is generally quite good, if a little slow. If neither of them work, I'll move along somewhere else XD

Btw does anyone know what became of that Strategy Battle engine that (I think) Squall/Selwyn was working on?
 
Defeats are on the to do list, but it's set up so that I only have to add a tiny bit of code to get it to work. I was just sick of making tiny corrections and alterations, I couldn't be bothered to put that in. Thanks for mentioning it though, I might do it now :D

Edit: Defeats now work.
 
Yay it worked!
I have to say pretty interesting system. I like it for the most part. The buttons take a little getting use to. You're message system is annoying, with the picture cut offs, you might want to modify that someway. Overall, nice work.
 
I caught a look in your to do list an I think I can help you. A while back I was creating a FFXII battle system through events, and I was able to create a working pathfind and AI movement system. If you are doing this in scripts I still think what I have might be able to help you, maybe give you a basis to go on. if you want send me your email and I can send you the file.
 
Loved the battle system!!! Absolutely amazing. The demo was rather short and maybe you could give a description of how to place more members? And I liked the message system, just not the fact that the pictures got cut off. But it was pretty good. Can't wait to see it finished. No lag either so thats a plus ^_^ ~enjoi
 
Roman Candle, sorry for the confusion, but the site's not done yet, it's kind of in a state of disarray. Long story.

Point is, the link you want is here.
 
@D0:
It is? It's a 404 to me :(

Thanks for the comments everyone, I'll change the message system so it doesn't cut off the pictures. Merry Christman everyone!
 
ok... im DLing it now, so far from what ive seen it looks great

edit: it was great, i like the message system... could do without the cut-offs tho... a lil music couldnt hurt either... i love the battle system
 
As you may have seen in my sig, I'm kicking this project to rewrite the battle engine in favour of a more Advance Wars-esque system. I'm dumping this plot for a better game which I've wanted to make for a while. Since Zenith came out and Selwyn is slowly making his mega-ownage system, I don't have the determination to make a public release basic version of the TBS. Mine's going to much more specialised to my own game. If it's popular, I might release it, but I'm forgetting the main RMXP editor for now for everything except maps. Anyways, keep an eye out for my current project, Solitude.
 

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