I have a few character skills that will be dependent on variables, how to do it I have no clue.
I will give an example of what I want to do.
Skill name: Pwnt [hush >_>]
What it does: Flips around two stats for the rest of the battle. For Example, Increease strength by the defense's value. IE: If Stength is 100 and defense is 50, Strength will increase by 50[Making it 150]. However that's not all I want to do, I want the Value of Defense to go down to 1 [just til the end of battle] and once used any these other skill types cannot be used for the rest of the battle.
I don't think this has been done before, but would this be too difficult to do?
I will give an example of what I want to do.
Skill name: Pwnt [hush >_>]
What it does: Flips around two stats for the rest of the battle. For Example, Increease strength by the defense's value. IE: If Stength is 100 and defense is 50, Strength will increase by 50[Making it 150]. However that's not all I want to do, I want the Value of Defense to go down to 1 [just til the end of battle] and once used any these other skill types cannot be used for the rest of the battle.
I don't think this has been done before, but would this be too difficult to do?