Mike Portnoy
Member
Hi everyone... i tryed using the Ultimate quest scene script by coolmariners98.
Well... it seems everything works fine, but the "steps" of the various quests are updated while in game, but if you save your game, then load it, your quest will disappear.
Here's the topic of the script.
http://www.rmxp.org/forums/showthread.php?t=6305
Had to post here cause his maker is not anymore on the community and that topic was closed.
Does anybody think the bug can be solved?
I've set that quest appear only when made available.
As i said, everything works, but if you save and load all quests disappear from the quest_scene.
I don't use all the script from the demo, just the 3 he mentioned.
Thanks to anybody that could help.
Otherwise would be great if somebody has a better quest scene, i tryed to look in the forum, and i found just 2... i preferred this one cause i really need the quest to be not visible until they are available.
Thanks again.
P.S.: I discovered that is not the one bug of the system.
Seems there is more... i can't manage to update the last step of any quest and i don't know how to make them disappear when completed.
Would anyone help?
Anyways as i seem to find more and more bugs maybe should i post on the request topic for someone to fix it completely?
I tried to look in every topic possible and manipulating things...
Now, i tryed to do, like the creator said, this operation:
Add Marshal.dump($quest.qupdate, file) to scene_save
Add $quest.qupdate = Marshal.load(file) to scene_load
Nothing happened... then i realized i had the SDK on!
And the SDK has its own load and save scene... so i did it there too but now when i save and load it tells me "end of file reached"... so what does this mean?
Is there other things i have to modify? anybody could know where?
P.S.2(yeah play station 2 yaya..): Maybe i found a solution, i'll post the correpted scripts if i manage to have one.
Well... it seems everything works fine, but the "steps" of the various quests are updated while in game, but if you save your game, then load it, your quest will disappear.
Here's the topic of the script.
http://www.rmxp.org/forums/showthread.php?t=6305
Had to post here cause his maker is not anymore on the community and that topic was closed.
Does anybody think the bug can be solved?
I've set that quest appear only when made available.
As i said, everything works, but if you save and load all quests disappear from the quest_scene.
I don't use all the script from the demo, just the 3 he mentioned.
Thanks to anybody that could help.
Otherwise would be great if somebody has a better quest scene, i tryed to look in the forum, and i found just 2... i preferred this one cause i really need the quest to be not visible until they are available.
Thanks again.
P.S.: I discovered that is not the one bug of the system.
Seems there is more... i can't manage to update the last step of any quest and i don't know how to make them disappear when completed.
Would anyone help?
Anyways as i seem to find more and more bugs maybe should i post on the request topic for someone to fix it completely?
I tried to look in every topic possible and manipulating things...
Now, i tryed to do, like the creator said, this operation:
Add Marshal.dump($quest.qupdate, file) to scene_save
Add $quest.qupdate = Marshal.load(file) to scene_load
Nothing happened... then i realized i had the SDK on!
And the SDK has its own load and save scene... so i did it there too but now when i save and load it tells me "end of file reached"... so what does this mean?
Is there other things i have to modify? anybody could know where?
P.S.2(yeah play station 2 yaya..): Maybe i found a solution, i'll post the correpted scripts if i manage to have one.