Well, it seems like I've hit another brick wall...two, in fact! My questions are;
1) How can I change an enemy or actor's element resistances? I would like to be able to make skills that made you absorb or take more damage from an element...but all I can do is 1/2 the damage. Is this even possible to do without using scripts?
2) I want to make a combo skill, that if one character in the combo uses, forces both actors to 'wait', and then force the combo attack (like in, say, Chrono Trigger.) How do I make it so that, a) Actors in the combo can't take an action before hand because their agility is higher than the initiating actor, and b) The skill is affected by different participant's stats (actor 1's strength is used and actor 2's intelligence is used.)
If anyone could help me on either of these questions, I would be greatly grateful. Thank you in advance!
1) How can I change an enemy or actor's element resistances? I would like to be able to make skills that made you absorb or take more damage from an element...but all I can do is 1/2 the damage. Is this even possible to do without using scripts?
2) I want to make a combo skill, that if one character in the combo uses, forces both actors to 'wait', and then force the combo attack (like in, say, Chrono Trigger.) How do I make it so that, a) Actors in the combo can't take an action before hand because their agility is higher than the initiating actor, and b) The skill is affected by different participant's stats (actor 1's strength is used and actor 2's intelligence is used.)
If anyone could help me on either of these questions, I would be greatly grateful. Thank you in advance!