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Twilight of Everleryn Project [ Recruiting as of August 09 ]

I have some questions.

Instead of "Modify Agility" which falls into the category of "duh", how about providing a short explanation of what the stat does? Distributing attribute points becomes a lot less fun if you aren't really sure what the attribute does.

Also, are you using RMXP's default damage algorithm? The reason I ask is because the dexterity stat is very likely to cause problems.
 
Very good idea about the tooltips, will do that.
I am using the default dmg algorithm. May i ask at around what integer does dex get imba and if so how to fix this? Also adding Dex is also adding Magic evade right?
 
Crap, I meant to ask about your to-hit algorithm, not damage algorithm. Dexterity tend to control chance to hit and not damage after all.

Anyway, the potential problem is that an optimally built fighter will have a very high miss chance. With the RMXP default to-hit algorithm it doesn't pay to spend points into dexterity instead of strength until either your chance to miss is really high (40% or even higher) or you're already one-shooting the enemies.
 
Hmm... So what? Then its the player's fault for building a pure str focused fighter.
I want to know if it will get imbalanced if you go really high DEX , like does it ever each a point where you will become godly and not damageable? I would like to know the % of evasion raised for every integer of dex if you know.
Also if you say its a default algorithm, are there pnp scripts for this i can DL to make the game more balanced for this type of stat tweaking?
 
Unless the ffx battle system script changes how chance to hit is computed, raising dexterity doesn't affect your chance to evade at all. However, this will all be speculation unless I see the script in question. Can you link me to the script you're using? I will hopefully be able to tell what exactly every stat does then.
 
from help file":320xbhg4 said:
Second Hit
Damage is positive:
B's condition is normal:
Evasion = 8 × B's agility ÷ A's dexterity + B's evasion modifier
Not so sure about that ^
anyway I pmed you the script link
 
Look carefully at the formula. You will see that A's dexterity lowers Evasion. What it means is that the attacker's dexterity lowers the chance that the target will evade the attack.

Anyway, I checked out the script. From what I could tell the stats does the same thing as they do in the default battle system with the exception of agility. Agility now determines how many turns an actor gets compared to other actors. The number of turns seem to be proportional to the actor's agility meaning an actor with 100 agility gets twice as many turns as an actor with just 50 agility.

Agility also affects your chance to succeed with the steal skill (shouldn't it be dexterity?)
 
No idea about the steal but dex and agi sound similar anyway so i dont mind the difference.
Ok cool, so then there's no problem with the dex making your char godly in terms of evasion.
 
http://www.youtube.com/watch?v=xw2SST4iIX0

Showcasing what I have done during this week on the project.
- Added a lot of new scripts including systems like the CMS from Star Ocean 3. Please note that the summons/ tactics/ quests are not coded correctly as of now.
- New Areas / Mapping
- A musician called Akamizu is helping me out, and has composed the Evergrace's town music!

I learnt a lot recently about scripting and such, but I would really like to have an advanced scripter join the team.
 
Nice video, good job. You should change the turn bars in battle to match the rest of the skin. Just put in your Turn-1, Turn-2 and Turn-3 pictures and replace the default ones. Unless of course you're gonna use per-character images...
I saw that you go back to the map when exiting from some menus related to the CTB. With the last version of the script you can easily change that from the configuration and even specify what position of the menu the cursor should go back to when you return to the main menu.
You can also easily change the skill window's windowskin.

Are all those options working?

I guess I have to fix animations, as they don't cover the whole screen as they should...

P.S. It's Charlie Fleed now ;)
 
Thanks very much for that Charlie. I wish we can do a deal or something, lol. You help my project and I help yours? :D
I've made the changes and it returns to the CMS with the cursor on the right option now :) And yes i will do those turns images when I have the chance.

For the options only one is working I think. The full screen.
For battle Cursor on Memory or Default I am having trouble making it On or Off. I have the CMS system above your CBS in the script order and have set the config in the CMS like:
when 6
if $game_options.battle_cursor
$game_options.battle_cursor = false
@ACTOR_COMMAND_CURSOR_MEMORY = false <--- your script
end
end

And I also have one for true.

But it doesnt call it properly i think because theres no difference when set to true or false. Then again I am kinda new with programming.
 
Everytime I visit this site I come back to this topic.

I don't think I'm skilled enough or have the time to help you with anything, but I do wish you luck with this regardless. So, good luck! :)
 
I know what you mean, Naomi. I marvel at his videos, and absolutely love the art style used for the characters. Alas, I am but a humble rank beginner in terms of working with the program, so I'm afraid I would not be able to contribute to this masterpiece at this time. ^_^;; Rin definitely seems to know his stuff.
 
You guys flatter the hell out of me. I haven't even had this program for a month yet, so I don't deserve such words that make me seem like a guru @_@

I made my own forum and done a good logo now, finally. Its in the updated post.
 
Well, if it makes you feel any better, I've had the program for a comparable amount o' time, though your progress is light years ahead of mine, in terms of character art, and the way your battles look, and things like that. XD

By the by, I've also been meaning to comment on the character art. I like the style a lot. Your handiwork, perchance?
 
Nice new ava celestia, Saber ftw <3 Btw no its from a japanese resource site.

Update:
http://www.youtube.com/watch?v=Y4o81-o1KNw

A New tech demo involving a Cutscene of Senyn vs the two scouts from Atera. Also revamped the battle system.

This will branch into a sidequest that involves you trying to find the cure for your dad in under 2-3 days. If you find the cure in that time, a new sidequest will open because you manage to prolong your dad's life. He tells you a sword he hid elsewhere.

I had some great Story help from --- Sparrowsmith!
 
I really enjoyed that cutscene, however what really pleases me here is the atmosphere you have in environments, it seems quite unique, and it's hard to do that with the RTP, congratulations.
 

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