How to make a Quest in RPG Maker XP and VX
Requirments:
1. First, make an event.
This event should be the starting of the quest.
@> Control Self-switches A = ON
2. Second, make something that just opens/starts when Switch 1 is on.
3. Then, make by the trigger an new event page.
Make in the second event page the same sprite, and at the upper left check Self-Switch.
It must be so:
[V] Self Switch [A] is ON
4. Make a few event on that event page, like this:
Of course, this is highly edittable.
I got no demo, but when you want one...
-Axules :hat:
Requirments:
- Knowing how Conditional Branches work
- Know how to make events
- Don't know how to make a quest
1. First, make an event.
This event should be the starting of the quest.
Code:
@> Text:Gunner:Hey! You!
Keep me warm, or I'll shoot you down!
@> Control switches: [0001] QUESTSTART = ON
2. Second, make something that just opens/starts when Switch 1 is on.
Code:
@> Conditional Branch: switch [0001] == ON
@> The chest opened!
@> Change Items: [ITEMNAME], + 2
@>
: Else
@> on't you need to talk to that guy first?
: Branch End
@>
@>
3. Then, make by the trigger an new event page.
Make in the second event page the same sprite, and at the upper left check Self-Switch.
It must be so:
[V] Self Switch [A] is ON
4. Make a few event on that event page, like this:
Code:
@> Text: Did you found something to keep me warm yet?
@> Conditional Branch: [ITEMNAME] is in inventory
@> Oh, thanks!
@> Change Items: [REWARDITEM], + 1
@>
: Else
@> Get something to keep me warm! Now!
: Branch End
@>
@>
Of course, this is highly edittable.
I got no demo, but when you want one...
-Axules :hat: