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[TriWeekly Challenge]The UnderWorld: Through the Door

fox5":38e448fd said:
OK, bad news... On wednesday a cable snapped inside my charger for my laptop as I was charging it up. I hadn't realised what had happened until I went back to it and found it dead, with no charge at all. I've ordered a new cable, but I don't know when that's going to turn up. And now I just don't see how I'm going to get the time to finish this how I wanted before the deadline, what with school starting on monday as well. I'm going to try and get a shorter version of the game done, but I dunno. I'll just have to wait and see.

NOO!! dude that sucks, thats just not right. I can tell you put some good effort into this and the story is very appealing. I especially like the mood of the maps, thats why i wanna play this. damnit, well even if you cant make the deadline i look forward to it
 
Ok, if I'm allowed, I'm still going to submit what I have, cause the bloody cable arrived today :P.
So those who were looking forward to it, you still get to play the game, even though it isn't complete. Theres still well over 40 minutes of play time.
 
Just played a bit and so far, it's quite interesting. I've just gotten the key from the switch-appearifying walls area, and the gameplay was simple but fun.

The dialogue was slow and mediocre at first, but I may have been overeager to start the actual game. The platforming and pixelmovement aspects were definitely something I've never seen in an RM game (just curious, were you using MGCaladtogel's script or one of your own?).

However, the impassability/collision could have been better; some points I was stopped by nothing (e.g. around the first pedestal), or hellhounds would walk right through me. It might've also helped the challenge to have a shadow, too, so you know where the player will land after a jump.

IMO, the 5 hearts system wasn't very effective either. It does add slight tension to the challenge, but forcing the player to start over if they make too many mistakes is not fun. Rather than a gameover screen, you could at least have the player restart a map. The monsters were also boring, but I understand an actual ABS would be asking for a lot.

Regardless, overall it was a nice play, and I'm looking forward to more, if you can address this bug I encountered: visiting the southern area before triggering the western area's cutscene probably screwed up some variables and got me stuck. After I found the key, I had no clue where to proceed and none of the areas (east) would open up.
 

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