Thanks for the quick reply Trickster, for
1) SDK v2, I have it but for some reason it gives errors with all the older SDK scrips, ex:
if SDK.state("SCRIPT HERE") == true
is no longer working, do I have to change each of those to
if SDK.enabled?('SCRIPT NAME')??
2) Please do make a sdk compliant version as I already have alot tied into that script
3) I've been looking for an excuse to get rid of my cogwheel script and update for a newest sdk compatible one, but I love the bars, so I guess I can copy the hp/sp and exp portion, the At bar isn't TOO big a problem, other than it's limitbreak location
4) I'll switch it then, I was only using it for a limitbreak type system anyway, I'll try with seph's version or derv (didnt know he had one). And I've never heard of ip skills script
5) No problem, off that script goes in place for timed battle since they attack more I don't need the balance with escape delay
6) The FFV job script is one I'm very fond of and have implemented a great deal into my game, so I would most likely bring it to the request sdk compatible and perhaps at the same time a FF battle report by raziel compatible
7+8) Glad they arent the problem, but is there anyway you can tell me how to arrange FF battle status to allow the level up for espers as well as other level ups such as the job system. Even the job system and esper system cannot function together without the battle report.
Thanks alot I'm going to request the sdk script compatibility and work on implementing sdk2, thanks again.
p.s. I'm checking your support abilities script after I download... oh God how I hate dialup... :D
p.p.s Since it states that you "I AM SEPHIROTHSPAWN!!!!", please I was wondering (perhaps it's a split personality :D), if you had any idea when the completed materia script is expected, I just cant get it to work outside the demo, and even in the demo it has a few bugs.
EDIT PLEASE READ TRISTER: I updated the sdk to the new version along with the method and class library, and well it causes along of problem even amongst old sdk compliant scripts. It's just not worth all this just to have a time based battle. I wish there was just a simple way to make it so monsters can attack you while you decide based upon your dexterity / theres or something to that effect. For now I'm really just trying to get my ffv system, esper, and ff battle report all working together like a nice good family :D. If you can drop the other idea and just help me with that I would be so greatful. Thanks