Kingdom Ablaze
Sponsor
Travel Menu
Version: 1.2
Please Note: Based on feedback, and my own ideas, I am making a completely new version of this script. If you'd like to wait, I can promise improvements.
Introduction
This is used so you can call a option in your menu to travel from map to map. there are many ways you could use this script. my screenies arnt that good, please check out the demo
Screenshots
Demo
here is the newest SDK version, it is 500% better then the last version:http://www.megaupload.com/?d=VACIL8SQp.s. yes im working on the non sdk version, or if you are ok at scripting all you have to do is remove the sdk check lines
http://www.megaupload.com/?d=AD58QFWO
here is the newest version:http://www.megaupload.com/?d=V2N6FDW4
Script
FAQ
PLEASE NOTE: my newest version has alot of wip stuff, i do note this out, i am way busy with school, but i will finish soon, the new demo should work 10 times better then version .1(this is .3)
yes, there will be latter versions that can do many more things, i am workinmg on making it so you can go to a random map
Compatibility
i am working on two versions with and without the sdk. i am trying to shorten down the code so i am rewriting the whole thing.
Credits and Thanks
credit: Plague180 Productions
Thanks to: Brewmiester for help.
Author's Notes
if you find any bugs will you please let me know, i mostly posted this because it has helped me so much with my game
and i wanted to know if anyone else could use it. if you need help or anything with this script just let me know
Version: 1.2
Please Note: Based on feedback, and my own ideas, I am making a completely new version of this script. If you'd like to wait, I can promise improvements.
Introduction
This is used so you can call a option in your menu to travel from map to map. there are many ways you could use this script. my screenies arnt that good, please check out the demo
Screenshots

Demo
here is the newest SDK version, it is 500% better then the last version:http://www.megaupload.com/?d=VACIL8SQp.s. yes im working on the non sdk version, or if you are ok at scripting all you have to do is remove the sdk check lines
http://www.megaupload.com/?d=AD58QFWO
here is the newest version:http://www.megaupload.com/?d=V2N6FDW4
Script
Code:
#==============================================================================
# ** Travel Script
#==============================================================================
# Plague180
# Version 1.4
# 30.12.08
#==============================================================================
# The Plague180 Travel script allows you to call $Scene_Travel.new to let the
# user travel from one place to another with out haveing to walk.
# Â
#==============================================================================
#Please Credit Plague180 Productions
#
#If you find any errors with this code PLEASE let me know at: [email=plague180@yahoo.com]plague180@yahoo.com[/email]
#Also please email me for features you think i should add.
#
#Known issues: You will have to do some minor mods to any cms you use this with.
#However I have included a simple fix for the default system:(Scene_Menu(optional)
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log("Travel Script", "Plague180", 1.4, "30.12.08")
Â
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state("Travel Script") == true
#==============================================================================
# ** Scene_Travel
#------------------------------------------------------------------------------
# Â This class performs Travel screen processing.
#==============================================================================
UNLOCKABLES = true
#-----------------------Start Edits Here---------------------------------------
#number of options you would like to use(dont include exit as a option)
#Please dont use 0 as a option ether (more in guide)
Number_Of_Options = 15 Â Â
EXIT = "Exit" Â Â Â Â Â Â Â Â #what you want it to say for exit
#-------------------------------Option 1---------------------------------------
Travel_1_name = "Grasslands" Â #name of the first option
Travel_1_Map = 1 Â Â Â Â Â Â Â #number of the map you want to travel too
Travel_1_Map_X = 9 Â Â Â Â Â Â #X coordinate you want the player to move too
Travel_1_Map_Y = 7 Â Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_1_Map_Face = 2
#----------------------------Option 2---------------------------------------
Travel_2_name = "Woods" Â Â Â #name of the first option
Travel_2_Map = 2 Â Â Â Â Â Â Â #number of the map you want to travel too
Travel_2_Map_X = 9 Â Â Â Â Â Â #X coordinate you want the player to move too
Travel_2_Map_Y = 7 Â Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_2_Map_Face = 2 Â
#-------------------------------Option 3---------------------------------------
Travel_3_name = "Forest" Â Â Â #name of the first option
Travel_3_Map = 3 Â Â Â Â Â Â Â #number of the map you want to travel too
Travel_3_Map_X = 9 Â Â Â Â Â Â #X coordinate you want the player to move too
Travel_3_Map_Y = 7 Â Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_3_Map_Face = 2 Â
#-------------------------------Option 4---------------------------------------
Travel_4_name = "Mountain" Â Â #name of the first option
Travel_4_Map = 4 Â Â Â Â Â Â Â #number of the map you want to travel too
Travel_4_Map_X = 9 Â Â Â Â Â Â #X coordinate you want the player to move too
Travel_4_Map_Y = 7 Â Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_4_Map_Face = 2 Â
#-------------------------------Option 5---------------------------------------
Travel_5_name = "Beach" Â Â Â #name of the first option
Travel_5_Map = 5 Â Â Â Â Â Â Â #number of the map you want to travel too
Travel_5_Map_X = 9 Â Â Â Â Â Â #X coordinate you want the player to move too
Travel_5_Map_Y = 7 Â Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_5_Map_Face = 2
#-------------------------------Option 6---------------------------------------
Travel_6_name = "user adds more"#name of the first option
Travel_6_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_6_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_6_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_6_Map_Face = 2
#-------------------------------Option 7---------------------------------------
Travel_7_name = "user adds more"#name of the first option
Travel_7_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_7_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_7_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_7_Map_Face = 2
#-------------------------------Option 8---------------------------------------
Travel_8_name = "user adds more"#name of the first option
Travel_8_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_8_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_8_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_8_Map_Face = 2
#-------------------------------Option 9---------------------------------------
Travel_9_name = "user adds more"#name of the first option
Travel_9_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_9_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_9_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_9_Map_Face = 2
#-------------------------------Option 10---------------------------------------
Travel_10_name = "user adds more"#name of the first option
Travel_10_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_10_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_10_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_10_Map_Face = 2
#-------------------------------Option 11---------------------------------------
Travel_11_name = "user adds more" #name of the first option
Travel_11_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_11_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_11_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_11_Map_Face = 2
#-------------------------------Option 12---------------------------------------
Travel_12_name = "user adds more"#name of the first option
Travel_12_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_12_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_12_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_12_Map_Face = 2
#-------------------------------Option 13---------------------------------------
Travel_13_name = "user adds more"#name of the first option
Travel_13_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_13_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_13_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_13_Map_Face = 2
#-------------------------------Option 14---------------------------------------
Travel_14_name = "user adds more"#name of the first option
Travel_14_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_14_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_14_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_14_Map_Face = 2
#-------------------------------Option 15---------------------------------------
Travel_15_name = "user adds more"#name of the first option
Travel_15_Map = 5 Â Â Â Â Â Â #number of the map you want to travel too
Travel_15_Map_X = 9 Â Â Â Â Â #X coordinate you want the player to move too
Travel_15_Map_Y = 7 Â Â Â Â Â #Y coordinate you want the player to move too
#direction you want the player to face(2=down,4=left,6=right,8=up)
Travel_15_Map_Face = 2
#-----------------------End Of Edits--------------------------------------------
Â
#------------------------------------------------------------------------------- Â
class Scene_Travel
Number_Of_Options = Number_Of_Options + 1
def initialize(menu_index = 0)
  @menu_index = menu_index  #Setup Menu index
 end
 def main
  # Make command window
  @commands = []
  s1 = Travel_1_name
  s2 = Travel_2_name
  s3 = Travel_3_name
  s4 = Travel_4_name
  s5 = Travel_5_name
  s6 = Travel_6_name
  s7 = Travel_7_name
  s8 = Travel_8_name
  s9 = Travel_9_name
  s10 = Travel_10_name
  s11 = Travel_11_name
  s12 = Travel_12_name
  s13 = Travel_13_name
  s14 = Travel_14_name
  s15 = Travel_15_name
  s16 = EXIT
  #These if statments create the menu options based on Number_Of_Options
  if Number_Of_Options == 1
   $scene = Scene_Menu.new
  end Â
  if Number_Of_Options == 2
  @commands.push(s1, s16).flatten!
  end
  if Number_Of_Options == 3
  @commands.push(s1, s2, s16).flatten!
 end
 if Number_Of_Options == 4
  @commands.push(s1, s2, s3, s16).flatten!
 end
 if Number_Of_Options == 5
  @commands.push(s1, s2, s3, s4, s16).flatten!
 end
 if Number_Of_Options == 6
  @commands.push(s1, s2, s3, s4, s5, s16).flatten!
 end
 if Number_Of_Options == 7
  @commands.push(s1, s2, s3, s4, s5, s6, s16).flatten!
 end
 if Number_Of_Options == 8
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s16).flatten!
 end
 if Number_Of_Options == 9
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s16).flatten!
 end
 if Number_Of_Options == 10
   @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s16).flatten!
 end
 if Number_Of_Options == 11
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s16).flatten!
 end
 if Number_Of_Options == 12
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s11, s16).flatten!
 end
 if Number_Of_Options == 13
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s11, s12, s16).flatten!
 end
 if Number_Of_Options == 14
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s11, s12, s13, s16).flatten!
 end
 if Number_Of_Options == 15
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s11, s12, s13, s14, s16).flatten!
 end
 if Number_Of_Options == 16
  @commands.push(s1, s2, s3, s4, s5, s6, s7 ,s8, s9, s10, s11, s12, s13, s14, s15, s16).flatten!
  end
  @command_window = Window_Command.new(200, @commands)
  @command_window.index = @menu_index
  @command_window.height = 295
  @command_window.x = 220
  @command_window.y = 85
  # Execute transition
  Graphics.transition
  # Main loop
  loop do
   # Update game screen
   Graphics.update
   # Update input information
   Input.update
   # Frame Update
   update
   # Abort loop if screen is changed
   if $scene != self
    break
   end
  end
  # Prepare for transition
  Graphics.freeze
  # Dispose of window
  @command_window.dispose
 end
 #--------------------------------------------------------------------------
 # * Frame Update
 #--------------------------------------------------------------------------
 def update
  # Update command window
  @command_window.update
  # If B button was pressed
  if Input.trigger?(Input::B)
   # Play cancel SE
   $game_system.se_play($data_system.cancel_se)
   # Switch to menu screen
   $scene = Scene_Menu.new(0)
   return
  end
  # If C button was pressed
  if Input.trigger?(Input::C)
   # Branch by command window cursor position
   case @command_window.index
   when 0 Â
    command_one
   when 1 Â
    command_two
   when 2 Â
    command_three
   when 3 Â
    command_four
   when 4 Â
    command_five    Â
   when 5 Â
    command_six
   when 6
    command_seven
   when 7
    command_eight
   when 8
    command_nine
   when 9
    command_ten
   when 10
    command_eleven
   when 11
    command_twelve
   when 12
    command_thirteen
   when 13
    command_fourten
   when 14
    command_fifteen
   when 15
    command_cancel
   end
   return
  end
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 1] Command
 #--------------------------------------------------------------------------
 def command_one
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_1_Map
  $game_temp.player_new_x = Travel_1_Map_X
  $game_temp.player_new_y = Travel_1_Map_Y
  $game_temp.player_new_direction = Travel_1_Map_Face
  $game_map.autoplay  Â
  $scene = Scene_Map.new
  end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 2] Command
 #--------------------------------------------------------------------------
 def command_two
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_2_Map
  $game_temp.player_new_x = Travel_2_Map_X
  $game_temp.player_new_y = Travel_2_Map_Y
  $game_temp.player_new_direction = Travel_2_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
  #--------------------------------------------------------------------------
 # * Process When Choosing [Option 3] Command
 #--------------------------------------------------------------------------
 def command_three
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_3_Map
  $game_temp.player_new_x = Travel_3_Map_X
  $game_temp.player_new_y = Travel_3_Map_Y
  $game_temp.player_new_direction = Travel_3_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
  #--------------------------------------------------------------------------
 # * Process When Choosing [Option 4] Command
 #--------------------------------------------------------------------------
 def command_four
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_4_Map
  $game_temp.player_new_x = Travel_4_Map_X
  $game_temp.player_new_y = Travel_4_Map_Y
  $game_temp.player_new_direction = Travel_4_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
  #--------------------------------------------------------------------------
 # * Process When Choosing [Option 5] Command
 #--------------------------------------------------------------------------
 def command_five
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_5_Map
  $game_temp.player_new_x = Travel_5_Map_X
  $game_temp.player_new_y = Travel_5_Map_Y
  $game_temp.player_new_direction = Travel_5_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
   #--------------------------------------------------------------------------
 # * Process When Choosing [Option 6] Command
 #--------------------------------------------------------------------------
 def command_six
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_6_Map
  $game_temp.player_new_x = Travel_6_Map_X
  $game_temp.player_new_y = Travel_6_Map_Y
  $game_temp.player_new_direction = Travel_6_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
   #--------------------------------------------------------------------------
 # * Process When Choosing [Option 7] Command
 #--------------------------------------------------------------------------
 def command_seven
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_7_Map
  $game_temp.player_new_x = Travel_7_Map_X
  $game_temp.player_new_y = Travel_7_Map_Y
  $game_temp.player_new_direction = Travel_7_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
  #--------------------------------------------------------------------------
 # * Process When Choosing [Option 8] Command
 #--------------------------------------------------------------------------
 def command_eight
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_8_Map
  $game_temp.player_new_x = Travel_8_Map_X
  $game_temp.player_new_y = Travel_8_Map_Y
  $game_temp.player_new_direction = Travel_8_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
   #--------------------------------------------------------------------------
 # * Process When Choosing [Option 9] Command
 #--------------------------------------------------------------------------
 def command_nine
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_9_Map
  $game_temp.player_new_x = Travel_9_Map_X
  $game_temp.player_new_y = Travel_9_Map_Y
  $game_temp.player_new_direction = Travel_9_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 10] Command
 #--------------------------------------------------------------------------
 def command_ten
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_10_Map
  $game_temp.player_new_x = Travel_10_Map_X
  $game_temp.player_new_y = Travel_10_Map_Y
  $game_temp.player_new_direction = Travel_10_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 11] Command
 #--------------------------------------------------------------------------
 def command_eleven
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_11_Map
  $game_temp.player_new_x = Travel_11_Map_X
  $game_temp.player_new_y = Travel_11_Map_Y
  $game_temp.player_new_direction = Travel_11_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 12] Command
 #--------------------------------------------------------------------------
 def command_twelve
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_12_Map
  $game_temp.player_new_x = Travel_12_Map_X
  $game_temp.player_new_y = Travel_12_Map_Y
  $game_temp.player_new_direction = Travel_12_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 13] Command
 #--------------------------------------------------------------------------
 def command_thirteen
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_13_Map
  $game_temp.player_new_x = Travel_13_Map_X
  $game_temp.player_new_y = Travel_13_Map_Y
  $game_temp.player_new_direction = Travel_13_Map_Face
  $game_map.autoplay
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 14] Command
 #--------------------------------------------------------------------------
 def command_fourteen
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_14_Map
  $game_temp.player_new_x = Travel_14_Map_X
  $game_temp.player_new_y = Travel_14_Map_Y
  $game_temp.player_new_direction = Travel_14_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # * Process When Choosing [Option 15] Command
 #--------------------------------------------------------------------------
 def command_fifteen
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
    # Set transferring player flag
  $game_temp.player_transferring = true
  # appointment method is [direct appointment]
  # Set player move destination
  Audio.bgm_fade(800)
  Audio.bgs_fade(800)
  Audio.me_fade(800)
  $game_temp.player_new_map_id = Travel_15_Map
  $game_temp.player_new_x = Travel_15_Map_X
  $game_temp.player_new_y = Travel_15_Map_Y
  $game_temp.player_new_direction = Travel_15_Map_Face
  $game_map.autoplay
  $scene = Scene_Map.new
  end Â
 #--------------------------------------------------------------------------
 # *  Process When Choosing [Option 16] Command
 #--------------------------------------------------------------------------
 def command_cancel
  # Play decision SE
  $game_system.se_play($data_system.decision_se)
  # Switch to EXIT_TO option
  $scene = Scene_Map.new
 end
end #scene travel
#------------------------------------------------------------------------------
# * End SDK Enable Test (Test for SDK log of Scene_Tavel)
#------------------------------------------------------------------------------
 end
FAQ
PLEASE NOTE: my newest version has alot of wip stuff, i do note this out, i am way busy with school, but i will finish soon, the new demo should work 10 times better then version .1(this is .3)
yes, there will be latter versions that can do many more things, i am workinmg on making it so you can go to a random map
Compatibility
i am working on two versions with and without the sdk. i am trying to shorten down the code so i am rewriting the whole thing.
Credits and Thanks
credit: Plague180 Productions
Thanks to: Brewmiester for help.
Author's Notes
if you find any bugs will you please let me know, i mostly posted this because it has helped me so much with my game
and i wanted to know if anyone else could use it. if you need help or anything with this script just let me know