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Tool System request

Ratke

Member

A friend and me were hoping or anyone could help us by making a tool system for
Rpg maker xp.

For some reference, you can look at the Wild Arms series, or Lufia 2, both have amazing tool systems. For those that did not play neither of those two titles I'll try to describe the best as I can the game.

Wild Arms series (1,2,3 and Alter code F)
Each character has a limited amount of possible tools used through the whole game to proceed in the story of the game as well as do great part of the optional content of the game. The tool selection is made by a window when you press a button. Small windows will appear, each one for one character of the game that has different tools.

http://i184.photobucket.com/albums/x269/GomesCairn/Lufia_Tool.jpg[/img]
Only the main character of the game has the tools. The tool selection is like the ring menu. You don't go to the equipment, item, status menu, etc... you have a ring in which the tools are displayed. When you select the tool, it will be equipped and your character will use that tool when you press a certain button. Also, you don't start with all the tools, you get them through the course of the game.

Keesh":16lhgbkn said:
Sword: Cuts grass/plants and a select few other objects.
Arrow: Shoot into enemies on the map to freeze them for a few steps
Bombs: Pretty straight forward, blows stuff up.
Hook: Grappling hook. Identical in function to the hookshot in Zelda games. Also freezes enemies it hits like the Arrow.
Flame Arrow: Burns grass/plants in its path. Can be fired over short objects, allowing the player to destroy grass that can't be reached by the sword.
Hammer: Fired much like the Hook, but shorter range and pushes objects away from the player. Used for block/pillar sliding puzzles for instance, and allows the player to move pillars he can't get close enough to push by hand (goes right over shorter blocks).

Well, those are the descriptions of 2 different, yet similar, tool systems. We hope that anyone here in our community can lend me a hand. You can either PM me the script, or post it here. Or if there is a script like that (not the XAS battle system), please excuse us but We didn't find it. Thanks in advance. Cya.

Little edit: To be more specific, We would like a few tools to work like a rope, to move from one place to another via some pole or something like that; a bomb like tool, a sword like tool, and the other ones options, you (scripter) can choose :D

as for thers 2 options

making a whole new script, but as well me as cairn cant script

as said below, one of the options would be to make a patch of the XAS battle system that it can read an additional accesory slot generated through guillaume777's multi-slot script. It would also be needed that the XAS doesn't interfere with the item neither the skill menu, in other words, the player wouldn't need to equip an item or skill in order to use it.

I'd rather have the menu on a ring menu style, but instead of showing the tools right away, there will be the "head" of the actors on the slots, the “headâ€
 

cairn

Member

I'm ressing this topic because broken had some problems and had to abandon the request. As I discussed with him on a PM, my system will be a small mix of Wild Arms' and Lufia's.
I'd rather have the menu on a ring menu style, but instead of showing the tools right away, there will be the "head" of the actors on the slots, the “headâ€
 

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