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Tool System request

Ratke

Member

A friend and me were hoping or anyone could help us by making a tool system for
Rpg maker xp.

For some reference, you can look at the Wild Arms series, or Lufia 2, both have amazing tool systems. For those that did not play neither of those two titles I'll try to describe the best as I can the game.

Wild Arms series (1,2,3 and Alter code F)
Each character has a limited amount of possible tools used through the whole game to proceed in the story of the game as well as do great part of the optional content of the game. The tool selection is made by a window when you press a button. Small windows will appear, each one for one character of the game that has different tools.

http://i184.photobucket.com/albums/x269/GomesCairn/Lufia_Tool.jpg[/img]
Only the main character of the game has the tools. The tool selection is like the ring menu. You don't go to the equipment, item, status menu, etc... you have a ring in which the tools are displayed. When you select the tool, it will be equipped and your character will use that tool when you press a certain button. Also, you don't start with all the tools, you get them through the course of the game.

Keesh":16lhgbkn said:
Sword: Cuts grass/plants and a select few other objects.
Arrow: Shoot into enemies on the map to freeze them for a few steps
Bombs: Pretty straight forward, blows stuff up.
Hook: Grappling hook. Identical in function to the hookshot in Zelda games. Also freezes enemies it hits like the Arrow.
Flame Arrow: Burns grass/plants in its path. Can be fired over short objects, allowing the player to destroy grass that can't be reached by the sword.
Hammer: Fired much like the Hook, but shorter range and pushes objects away from the player. Used for block/pillar sliding puzzles for instance, and allows the player to move pillars he can't get close enough to push by hand (goes right over shorter blocks).

Well, those are the descriptions of 2 different, yet similar, tool systems. We hope that anyone here in our community can lend me a hand. You can either PM me the script, or post it here. Or if there is a script like that (not the XAS battle system), please excuse us but We didn't find it. Thanks in advance. Cya.

Little edit: To be more specific, We would like a few tools to work like a rope, to move from one place to another via some pole or something like that; a bomb like tool, a sword like tool, and the other ones options, you (scripter) can choose :D

as for thers 2 options

making a whole new script, but as well me as cairn cant script

as said below, one of the options would be to make a patch of the XAS battle system that it can read an additional accesory slot generated through guillaume777's multi-slot script. It would also be needed that the XAS doesn't interfere with the item neither the skill menu, in other words, the player wouldn't need to equip an item or skill in order to use it.

I'd rather have the menu on a ring menu style, but instead of showing the tools right away, there will be the "head" of the actors on the slots, the “headâ€
 
Hey im looking for Lufia things like this so please post everything that has something in common with 'Lufia II: Rise of the Sinistrals'.

I need the battle system, menu, spells and those things.
 

Keesh

Member

bump. I too am looking for a tool system, preferably with tools similar to Lufia.

Tempted to learn Ruby/RGSS (yet another Programming language to add to my belt  :crazy:) and do it myself, but not sure where to start, and would probably take ages for me to learn the necessary skills to pull this off.

List of all lufia tools I can recall (theres probably a couple more), since they haven't been mentioned in this topic yet, for people who aren't familiar with the game:

Sword: Cuts grass/plants and a select few other objects.
Arrow: Shoot into enemies on the map to freeze them for a few steps
Bombs: Pretty straight forward, blows stuff up.
Hook: Grappling hook. Identical in function to the hookshot in Zelda games. Also freezes enemies it hits like the Arrow.
Flame Arrow: Burns grass/plants in its path. Can be fired over short objects, allowing the player to destroy grass that can't be reached by the sword.
Hammer: Fired much like the Hook, but shorter range and pushes objects away from the player. Used for block/pillar sliding puzzles for instance, and allows the player to move pillars he can't get close enough to push by hand (goes right over shorter blocks).
 

cairn

Member

those should be the tools from Lufia 2 indeed, once Ratke is awake I'll talk to him by msn to add it to the post. Come on people, it can't be THAT impossible to make something like this ._.
 

luvva

Member

its not impossible, but it requires quite extensive knowledge of the current scripting system, and you'd have to create a rather large chunk of code to do it- its out of my reach, definitely- but no, not impossible.
 

Akin

Member

Do it with events. Run a parrallel process that dectect key imput assign 2 of the used keys(X and Y I think). Use pictres to make a menu system. Make the other key detect tool use, then just key in events on the screen to activate under the right conditions if you use the tool.

If you really want this scripted, I suggest you re-read the stickied "how to make a good request" post, follow its guidelines and the examples it shows (IE be very specific, do good mockups). This is something that would require alot of work to make funcition, and if you want someone to do it for you your going to have to put in a serious ammount of work yourself.
 

Ratke

Member

we tried to explain as good as we can
+ cairn is one who played the games alot more then me so i think he knows better
he is the one who typed it for me to post.
 

cairn

Member

if you said which ABS could do that, we could check it out and see if we could use it.
NOTE: The XAS battle system isn't an option, it messes with many scenes such as the scene for the item menu among other ones that simply screw up everything.
 
If you're throwing away an available script, you won't be very lucky, really.

I think it'd be much easier to script an add-on/patch that would fix whatever you want for the item menu rather than creating an entirely new tool system.
 

Keesh

Member

The tools in Lufia 2 (and I would assume wild arms as well, but I've never played this series) are seperate from the main equipment. They are added to the inventory but aren't used or equipped in the normal fashion, rather used separetly from the battle system, so XAS isn't the most ideal solution for a game that dosen't use an ABS
 

cairn

Member

Keesh":z8dojsb7 said:
The tools in Lufia 2 (and I would assume wild arms as well, but I've never played this series) are seperate from the main equipment. They are added to the inventory but aren't used or equipped in the normal fashion, rather used separetly from the battle system, so XAS isn't the most ideal solution for a game that dosen't use an ABS
quoted for truth.
The main problem with the XAS is that it uses the equipped weapon to verify the tool. And items and skills being "equipped" in the menu are also a problem. If I'd have to use the XAS, the ideal solution would be to request that, instead of it reading the 1st weapon slot, it would read an additional slot of the equipment screen that was created with guillaume777's multi-slot script.
For instance: I have the accessory slot number 5 (would be armor slot number 8), and I want it to be assigned to be the tool slot.
But there should be a way to make the tool assignment via a separated menu somehow, but if that isn't possible, the best solution would be to have a merge of the multi-slot with a patched version of the XAS that doesn't interfere with the other menus.
 
*cough, cough*

I actually created a tool system for my HM game, and I could make one for you. *but I will not create animations, graphics, etc.*

Oh yeah, you'll have to explain in DETAIL exactly what you want me to do. Just PM me the instructions or whatever, and I'll get started.
 
I don't really know anything how to explain EXACLY as needed, but i think many people played this game and know what i mean.

BTW: I found a lufia game to modify on internet, but thats for 'RPG maker 2000' so that won't really help...
 

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