I'm using Mr. Mo's ABS and in order to minimize lag, I decided to create spawn points instead of having all of the enemies constantly on the map. The problem is that for each one, I need a parallel process with three nested conditional branches (if player's Y is... if player's X is between here and here....). With only three of these events, it causes noticeable lag. Any suggestions on how I can minimize event lag and check for player location?