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Tina of the Stars

tinaofthestars_text_promotional.png


Updates (Feb. 21, 10):

Demo version 2.2 is up and running in the downloads. Here are the changes:

1) Made the "Bonehead" enemy move more spaces, as to make him easier to avoid
2) Fixed some movement bugs with some enemies. RMXP does this weird thing where if you have a scrolling map, any event with a singular, predefined movement would be placed on space off of where you placed the event in the editor.
4) Level 4 has been changed a little
5) 2 level transition maps have been added. Watch Tina as she moves between each level!

Check out some new screen shots, as well!
That's all for now.
~Ratty524


Story:
Among the farthest reaches of the universe, there is a fairy-inhabited galaxy known as the Fairy Galaxy. Amongst this galaxy is a lush planet called Pix. The fairies that live there call themselves the Pixies, and they flutter about with their wings and enjoy a peaceful lifestyle. All of that is about to change.

One day, everything on planet pix seems to be like any other day, blissful and quiet. Suddenly, a dark haze envelopes the entire planet, blocking out the sun and covers the land with darkness. Several comets suddenly drop from this haze, and what comes out when they crash onto the ground? Freaks, and other hostile creatures. They attack the citizens and wreak havoc wherever they go, sending this once-peaceful world into a panic. Up in the dark sky, a cloaked figure gazes upon the mayhem and laughs. The Space Demon, Sir Grimm of Darkness, has arrived to conquer the planet.

Among the violence caused by the monsters, a small, green-haired fairy rushes to a shrine. She bows down and makes a wish to the stars, her message became a star and flew off into space. Somewhere among the Fairy Galaxy, a space ship hovers slowly, carrying a sleeping, white-haired fairy wearing pink boxing gloves and a star-symboled tank top. Suddenly, the ship sounds an alarm, awaking the fairy abruptly. The alarm has detected a wish to a Galaxy Warrior, and a planet is in deep trouble. This young warrior's name is Tinabom, and she sets her ship to warp speed to travel to the planet Pix. While this little fairy doesn't really know what she has to do yet, she has a feeling that she is about to do something big for her small size.

Cast:
Tinabom "Tina"
tinaofthestars_tinasmall.png
Age: 130 (Equivalent to about 13 or 12 in human years)
Species: Star Fairy
Tinabom, or "Tina" as the name she goes by, is a cheery fairy whose powers are derived from stars. She was born with the title of a Galaxy Warrior, a person who defends planets from higher entities such as demons, and spends her days traveling in her space ship. She is playful and kind-hearted, yet brash and naive. Tina is friendly to everyone, even her enemies in some cases.

Dori:
tinaofthestars_dori.png
Age: 120
Species: Grass/Woodland Fairy
Dori is one of the many fairy denizens of planet Pix. While a sweetheart, she is terribly shy and doesn't like being approached by other people when she's not aware of it. She is a lonely fairy girl who wants to have a friend who will stick by her side, which is part of the reason why she wished for a hero to save the planet. Just as the wish was finished, however, she was captured by Sir Grimm and imprisoned in his dark haze. Dori waits for someone she can call a friend to save her.

Grimm:
tinaofthestars_sirgrimm.png
Age: He's been around since the beginning of life
Species: Space Demon
Bearing a wicked glare on his face, Sir Grimm finds nothing more interesting to do than to inspire fear in the hearts of people. He came from outer space to conquer the planet Pix and rid the universe of Galaxy Warriors. The main reason for this is that the fear and rage that lives inside people is what keeps him alive. Using the power to create monsters, Sir Grimm littered planet pix with hostile creatures to terrorize civilians.

Monsters:
These are the lists of monsters planned to appear in the game. Each is intended to have their own unique abilities.

Fool Ghoul:
tinaofthestars_foolghoulsmall.png
Slow in both movement and thinking, Fool Ghoul is considered one of Grimm's worst creations. It floats gently around the area, going wherever it pleases. When Tina is powered up, it will start running away like a coward.

Bonehead:
tinaofthestars_bonehead.png
This creature looks like a skull with glowing, yellow eyes and two legs attached to the bottom of its head. It moves just as slow as Fool Ghoul, yet it is smart enough to follow wherever Tina goes.

Marty:
tinaofthestars_marty.png
Marty looks like a bat with two horns and a single eye. Because it is flying, it can pass any block. Movements can vary, though predictable.

Wheelin:
tinaofthestars_wheelin.png
An enemy that resembles a wheel with an angry look on its face. It moves quite fast, yet only in one direction.

Bon:
tinaofthestars_bon.png
Bon looks like a smiling head covered in flames. It moves a little bit faster than Fool Ghoul or Bonehead. Once in a while, it will get tired and take a nap.

Targit:
tinaofthestars_targit.png
Targit looks like a target symbol with a face. He exists only in the bonus level of the game. Smash away!

Perforato:
tinaofthestars_perforato.png
If you run out of time in a level, all remaining monsters will transform into this spiked creature. It is invinsible, and comes at you fast. To put it short: if you see this monster, you are screwed.

Game Controls:
>Arrow Keys/Joystick: Move Tina around the field.

>Action Button: Punch (Only when Tina has collected all of the stars on the field).

Screenshots:
New
tina_screen12.png
tina_screen13.png
tina_screen14.png
tina_screen15.png
tina_screen16.png
tina_screen22.png
tina_screen23.png
!NEW!
tina_screen28.png
!NEW!
tina_screen33.png

Videos:
Bonus Level

TotS Level 1

Downloads:
!NEW!
Demo (v2.2):
click to download - Rapidshare link

Font(s):
The font files are included in the download.

Gameplay concept:
  • The entire progression of this game is level-based. The goal of each level is to kill all of the monsters and move to the next.
  • Before you try to kill these monsters, however, you need to collect items called "Sparkling Stars". At this point, any monster can touch you and you will loose lives, but if you collect all the sparkling stars in the level, you will become "Powered Up", and be able to turn the tables on those beasts by punching them.
  • Once a monster is punched, they will be launched towards the direction the player is facing. Once that monster is defeated, a coin will appear, giving you points if you touch it.
  • Every level (except the bonus and the boss level) has a timer. The amount of time depends on the level. The player must collect the stars and defeat the monster before this time runs out, otherwise the remaining monsters will transform into the "Perforato" enemy and will kill you.
  • I'm planning for a total of 7 levels. One level, being the third, is a "bonus level". This level will be where the player can kill as many randomly appearing monsters as possible, to improve his/her score. That level ends when the timer reaches zero. The final level is the only boss level in the game, where you fight Sir Grimm himself.

Credits:
Graphics:
> Green Raven (Tilesets)
> Mea (Animations)
> Ccoa (Star/sparkle characterset and Animations)
> Myself (Charactersets and a few Autotiles)

Music:
> Jun Chikuma
> Clickteam (Multimedia Fusion sound package)
> vgmusic.com
> Sonic Team
> Ragingmullet
> Sillythewilly

Scripts:
> Punk/Punkid (Score display script)
> Moghunter (Scene Title)
> Trickster (Looping animations)
> Ccoa (UMS)

Promotional Material

Code:
[http://www.arpgmaker.com/viewtopic.php?p=609854#p609854][*img]http://i78.photobucket.com/albums/j114/ratty165/tinaofthestars_userbar.png[/img][/url]

Remove the "*" obviously
 
Nice to see you using your talents for something more appropriate.

Mapping leaves something to be desired, but this is a puzzle action game, so I guess that's forgivable. The tiles look REALLY BRIGHT in comparison to the characters, however. It kind of sets it off and makes it hard to look at. The HUD is also a little too big for my taste; I'd actually like to see the maps when I play a game, not just the HUD.

I'll comment further when I can actually play it, but I can't where I'm at right now.
 

Jason

Awesome Bro

Yeah, I have to agree with Asch, the HUD does seem too big (However, it looks pretty cool), and the tileset hurts my eyes, maybe you could dim down the colours a tad ? Or just cheat and put a change screen tone over it to make it darker ?

The concept seems pretty cool though, and I like how you've managed to give this sort of game a storyline, lol.
 
Asch":20ev8b78 said:
The tiles look REALLY BRIGHT in comparison to the characters, however. It kind of sets it off and makes it hard to look at.
Interesting, you are the first person to say that. It doesn't look completely bright in my eyes, but I'll still consider your comment.


Thanks for the suggestions. Nothing is set in stone quite yet.
 
It could be the computer I'm on (it has different settings then my comp at home or my laptop), but it does strike me a bit odd that the characters appear to be a bit more dull in comparison, even with a different monitor.
 

Jason

Awesome Bro

Asch":2hmopgcd said:
It could be the computer I'm on (it has different settings then my comp at home or my laptop), but it does strike me a bit odd that the characters appear to be a bit more dull in comparison, even with a different monitor.

It's like that on my computer too, and no matter how I fiddle about with the colours on my monitor, the tileset still stands out and makes the characters look kinda dull.

Like I suggested, try toning down the colours on the tileset, or if you can't be arsed and want a cheap and easy way out of it, add a screen tone over it using events, lol.
 
Sonata":1smzhh9t said:
Have you tried making your own tiles? I'm sure you're capable.
Pertaining to this project, I've only made a few autotiles, using the palettes that went into the Breeze tileset, to make up for what I couldn't download. I could give it a go, though it would involve a lot of research to make it believable of course.
 
Yes I have neglected to update this post. I am a VERY BAD BOY! :cry:

Anyway, since I'm considering on actually staying here (if there are no objections), I might as well give this a good bump.

... Don't know anything about the game? Look at the first post. Don't know about me? Ask.

Anyway, I'll try my best to get more updates when collage stops keeping me busy. Here are some more screen shots of what you can expect:

tina_screen35.png

tina_screen36.png

tina_screen37.png

tina_screen40.png

tina_screen41.png

tina_screen42.png
 

Thank you for viewing

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