Hi,
Does anyone has experimented with multiple tilemaps ? I'm currently working on a project using more than one "map" on the screen, and changing maps (ie resetting the spriteset -> creating a new Tilemap) would sometime crash the game with a nasty error message :
http://i66.photobucket.com/albums/h251/ ... /crash.jpg[/IMG]
It happens exactly within the Tilemap.update function.
However, using only one Tilemap (with the same conditions) prevent this.
I'm planning on using Seph's rewritten tilemap (and hope for trebor777 to do his C rewrite) to solve this, but would appreciate if someone had an idea on how to prevent those crashes.
Does anyone has experimented with multiple tilemaps ? I'm currently working on a project using more than one "map" on the screen, and changing maps (ie resetting the spriteset -> creating a new Tilemap) would sometime crash the game with a nasty error message :
http://i66.photobucket.com/albums/h251/ ... /crash.jpg[/IMG]
It happens exactly within the Tilemap.update function.
However, using only one Tilemap (with the same conditions) prevent this.
I'm planning on using Seph's rewritten tilemap (and hope for trebor777 to do his C rewrite) to solve this, but would appreciate if someone had an idea on how to prevent those crashes.