Bob Thulfram
Member
I've only been a happy Construct 2 user for a few weeks and I'm going to enter the HBGames contest.
Who am I? I've been around computers for a long time. The last time I created games was in the 8-bit era and I'm coming back. Construct makes it easy for me to come back to gaming and I'm excited.
Why do I like Construct 2? I discovered Construct too late to enter their rotary contest, but I was intrigued to see how easy it is to make things rotate. Almost impossible in the old days. I haven't actually looked a the games in the rotary contest, but I've been thinking about a game I saw that involved rotation and so I'm going to try to implement the game. I spent the last week learning about how Construct 2 works. There's a lot of material there, but I'm seeing that it is really simple if you just break things down into:
If you can wrap your head around those six things, the rest is relatively simple. I'm moving fast but the Construct 2 forums are very helpful.
What is my game? I'm calling it Tilt-A-Twirl after the carnival ride. The main idea is that you must move through a rotating platform, avoid obstacles, gather treasure, and get to the next level. The trick is that the platform rotates, but you must use the arrow keys to navigate. And that the arrows move you based on the internal frame of reference of the platform when you entered. So if the platform is rotated 180 degrees, the left arrow moves you right, etc. Simple but difficult. There is a time limit and scoring. The art will be pretty simple but original.
Stay tuned!
-- Bob
Who am I? I've been around computers for a long time. The last time I created games was in the 8-bit era and I'm coming back. Construct makes it easy for me to come back to gaming and I'm excited.
Why do I like Construct 2? I discovered Construct too late to enter their rotary contest, but I was intrigued to see how easy it is to make things rotate. Almost impossible in the old days. I haven't actually looked a the games in the rotary contest, but I've been thinking about a game I saw that involved rotation and so I'm going to try to implement the game. I spent the last week learning about how Construct 2 works. There's a lot of material there, but I'm seeing that it is really simple if you just break things down into:
- objects (players, obstacles, treasures)
- behaviors (things that objects do)
- layouts (rooms)
- layers (like in Photoshop)
- events (things that happen)
- actions (responses to actions)
If you can wrap your head around those six things, the rest is relatively simple. I'm moving fast but the Construct 2 forums are very helpful.
What is my game? I'm calling it Tilt-A-Twirl after the carnival ride. The main idea is that you must move through a rotating platform, avoid obstacles, gather treasure, and get to the next level. The trick is that the platform rotates, but you must use the arrow keys to navigate. And that the arrows move you based on the internal frame of reference of the platform when you entered. So if the platform is rotated 180 degrees, the left arrow moves you right, etc. Simple but difficult. There is a time limit and scoring. The art will be pretty simple but original.
Stay tuned!
-- Bob