Three Immortal is my first rpgxp release and venture into game making. However, the major direction and characters of the story have been around for awhile. Three Immortal is a small scale tactical rpg. As of the major revision, It has also become a venture into original artwork, as I decided to incorporate original tilesets into the project. The focus is on individual units, and strategy, rather than larger battles. Three Immortal is a bit different than some tactics games in that there is more focus and interaction outside of battle. The goal for Three Immortal is for it to play more like a standard rpg, but with the battles being tactic oriented.
Three Immortal takes place on the world of Dresemith, a world dominated by the large power of the city of Omenia. Despite this Dominance, Omenia is a benine, democratic power that has never been at war. Even the great militairy power that Omenia holds is used more akin to a police task force or protectors. Omenia was formed shortly after the fall of the previous ruling power, the Immortal Triumvirate. The Triumvirate (and events leading to its fall) is a large reason why Omenia turned out the way it did. But that is in the past, something that has become merely "history" to the world. For over the last 600 years, Omenia has ruled, and the people have grown dull to the terrors of the past.
The story follows Adele, a high ranking soldier in Omenia's forces who will soon find herself holding the position of General. A member of the Seventh Division, she is used to traveling around the world to carry out the various missions assigned to the division. This time the division has been dispatched to take care of an infestation of risen skeletons that are hampering the investigation of a local archaeological team. While clearing out the relatively weak undead, Adele's group stumbles upon a deep chamber hidden within the ruins and begins to investigate. What they find is something that would best be left to the unknown, as they suddenly find themselves facing a man named Chros, who arrives to deal with the situation. Chros, a powerful figure in Dresemith's History, is the last immortal...
I feel that I also have to say, as it seems like people always jump on it otherwise, this is only the premise and basis for the story. More stuff happens when, you know, you actually play the game.
Note that these are only a few of the characters! the major ones that will appear in Arc I!
This video is old. However, the opening cinematic remains much the same except for now incorporating an original tileset.
http://www.youtube.com/watch?v=rdLEOpBdLR0
http://www.youtube.com/watch?v=rdLEOpBdLR0
Not available yet! hang in there!
RGSS Scripts
GubiD
SephirothSpawn
LegACy
Ccoa
Blizzard
Graphical Rescources
Mack
Soundtrack & Audio
Enterbrain
Digicube
Iwasaki Taku
Robyn Miller
Yoko Kanno
Norikazu Miura
Go Shiina
Motoi Sakuraba
Kenji Ito
Tsuyoshi Sekito
GubiD
SephirothSpawn
LegACy
Ccoa
Blizzard
Graphical Rescources
Mack
Soundtrack & Audio
Enterbrain
Digicube
Iwasaki Taku
Robyn Miller
Yoko Kanno
Norikazu Miura
Go Shiina
Motoi Sakuraba
Kenji Ito
Tsuyoshi Sekito
Criticisms\initial impressions\Questions are most welcome! :toot:
Interested in Helping with this Project? (Recruitment)
After working on this project solo for quite some time, I have decided to try and expand this out of a one-man project.
Scripter - I am hoping to find at least a moderately skilled scripter to help me with this project. There will be no need for any robust or unique new systems, I mostly need someone who can answer some questions, and hack in a few relatively simple changes into pre-existing scripts.
Artist - I'm possibly looking for someone who would be willing to do some character artwork. I am fairly open to the style used, but somewhat picky on the quality, just try to be realistic if you contact me. What I would be wanting is around 20 facesets total, over the course of several months. If I can't find a good artist willing to do this I will continue doing it myself.
Pixel Artist - Currently the plan is not to use unique sprites, since I'm not up to the time requirements of doing all of those and tilesets. Although I do not expect there is, if there is a spriter out there interested in making sprites for this project, by all means please contact me.
General - If you would like to help this project, but do not have any of the above skills, I could still possibly use your help. I am possibly the slowest mapper ever, so if you would like to lend your assistance in that area, it would greatly speed up the project. If you feel you have some other skill I could use, you can contact me as well, the worst that can happen is that I say 'no'.
Send me a PM if you are interested in any of this for more info.
Scripter - I am hoping to find at least a moderately skilled scripter to help me with this project. There will be no need for any robust or unique new systems, I mostly need someone who can answer some questions, and hack in a few relatively simple changes into pre-existing scripts.
Artist - I'm possibly looking for someone who would be willing to do some character artwork. I am fairly open to the style used, but somewhat picky on the quality, just try to be realistic if you contact me. What I would be wanting is around 20 facesets total, over the course of several months. If I can't find a good artist willing to do this I will continue doing it myself.
Pixel Artist - Currently the plan is not to use unique sprites, since I'm not up to the time requirements of doing all of those and tilesets. Although I do not expect there is, if there is a spriter out there interested in making sprites for this project, by all means please contact me.
General - If you would like to help this project, but do not have any of the above skills, I could still possibly use your help. I am possibly the slowest mapper ever, so if you would like to lend your assistance in that area, it would greatly speed up the project. If you feel you have some other skill I could use, you can contact me as well, the worst that can happen is that I say 'no'.
Send me a PM if you are interested in any of this for more info.
Approximate completion of Demo: at the very least a month or two. As those of you who have been following this have seen, this is likely to be a bad approximation.