I'm hoping for something that will allow me to define states that are exempt from the enemy's random targeting routine. Pretty please? Here's what I'm looking for:
Required features:
-If an ally is affected by chosen state(s), enemies will stop randomly targeting him.
-They can still be affected by abilities that hit everyone.
-They can still be targeted by allies at will.
Extras (don't bother with these if they're too complicated):
-Enemies affected by chosen state(s) will not be targeted by an ally if his assigned target dies.
-Enemies and allies affected by the chosen state(s) won't be randomly targeted by confused allies.
-Allies can still manually select these targets.
-Enemies won't attempt to apply the same states twice, (such as casting Mute on an already Muted ally).
If something like this already exists, please point me in the right direction. Thanks!
Required features:
-If an ally is affected by chosen state(s), enemies will stop randomly targeting him.
-They can still be affected by abilities that hit everyone.
-They can still be targeted by allies at will.
Extras (don't bother with these if they're too complicated):
-Enemies affected by chosen state(s) will not be targeted by an ally if his assigned target dies.
-Enemies and allies affected by the chosen state(s) won't be randomly targeted by confused allies.
-Allies can still manually select these targets.
-Enemies won't attempt to apply the same states twice, (such as casting Mute on an already Muted ally).
If something like this already exists, please point me in the right direction. Thanks!