So for the battle system we're having it so that when your atb reaches 100 or more, you can attack using the arrow keys. It is somewhat reminiscent of Valkyrie Profile lenneth, or even Xenosaga II in a way.
The problem we're having (Mostly graphical actually) is that when you press the direction, the arrow doesn't move to above the other enemy...
So here is what we have:
Anyway, if that makes sense to anyone, please tell me why it isn't working, and how to make it work T^T
The problem we're having (Mostly graphical actually) is that when you press the direction, the arrow doesn't move to above the other enemy...
So here is what we have:
Code:
Variables and shit{
Won't put them all in cause there are too many
}
Battle Events {
On start of layout -> Set COneSpD to ceil(random(COneMinSpd, COneMaxSpd))
Set EOneSpd to ceil(random(EOneMinSpd, EOneMaxSpd))
Set ETwoSpd to Ceil(random(ETwoMinSpd, ETwoMaxSpd))
Every tick -> Set text to COneATB&newline&EnemySelect
Every 1.0 seconds
Freeze = 0 -> Add COneSpd to COneATB
Add EOneSpd to EOneATB
Add ETwoSpd to ETwoATB
COneATB >= ATB -> Set(cursor) X to EnemyOne.X
| Set(cursor) Y to EnemyOne.Y
| Set Freeze to 1
|One Left arrow pressed -> Set(Cursor) X to Cursor.X + 60
Set(Cursor) Y to Cursor.Y + 60
}