Written by Mundane
Before you read this guide to RMXP enlightenment, please consider that it was written under opinion. These are steps that I personally feel helps me, and may help others get through the process of RMXP game development. Please do not comment with any negativity, as it will not be regarded. Just have fun, and consider the following.
Part 1 - Zen and the Art of Patience[/FONT]
One must be patient with the process and the people around him/her. Do not get frustrated when something doesn't go as planned. Things happen. Work through it in a calm and collected manner. If you get upset and overly frustrated, simply walk away. Close RPG Maker XP, and shutdown the computer. Find a nice bite to eat and collect your thoughts.
A flustered and impatient mind is weak and will not properly problem solve the situation. When you are calm and happy, tackle the problem with a strong mind. Leave no stone unturned.
People are involved in the game process, believe it or not. The people of this forum, your parents, your school teacher, and your friends. Do not become so wrapped up in this game. The people around you may have things to say about your project. Let them say it. Do not rush to silence them or to tell them they are wrong. When making the game you tend to see it the way you'd like. Unless your making a game so you can just play it, this mind set is off. Outsiders have opinions that should be considered. Do not take them over the edge however. Be tolerant and patient of people's ideals and opinions towards your project.
A flustered and impatient mind is weak and will not properly problem solve the situation. When you are calm and happy, tackle the problem with a strong mind. Leave no stone unturned.
People are involved in the game process, believe it or not. The people of this forum, your parents, your school teacher, and your friends. Do not become so wrapped up in this game. The people around you may have things to say about your project. Let them say it. Do not rush to silence them or to tell them they are wrong. When making the game you tend to see it the way you'd like. Unless your making a game so you can just play it, this mind set is off. Outsiders have opinions that should be considered. Do not take them over the edge however. Be tolerant and patient of people's ideals and opinions towards your project.
Slow and steady wins the race. Take this old proverb into consideration.
Rushing your project will lead to frustration. Plan every step and orchestrate it in a timely manner. Do not feel obligated to make any deadline or date pressured by yourself or anyone else.
Do not get ahead of yourself. Lack of planning leads to different outcomes. Sometimes you can receive good results by going off the top of your head, but you shouldn't rely on it. You'll find the process so much more enjoyable if you know what you're doing. If you run into a pitfall where you haven't planned how to event a certain puzzle, you may lose patience, and you may get frustrated. This will lead you to quit, or set the project in an unfavorable motion. If you want it the way you want it, you need to be sure of yourself and your ability to produce it.
Plan. Plan. And plan some more. That dungeon will be so much more nicer if it was planned. You can map it from the top of your head, it could look even better. But a puzzle that is rushed and unplanned will cause frustration and may not even work. Keep the pace. Pace is key.
Rushing your project will lead to frustration. Plan every step and orchestrate it in a timely manner. Do not feel obligated to make any deadline or date pressured by yourself or anyone else.
Do not get ahead of yourself. Lack of planning leads to different outcomes. Sometimes you can receive good results by going off the top of your head, but you shouldn't rely on it. You'll find the process so much more enjoyable if you know what you're doing. If you run into a pitfall where you haven't planned how to event a certain puzzle, you may lose patience, and you may get frustrated. This will lead you to quit, or set the project in an unfavorable motion. If you want it the way you want it, you need to be sure of yourself and your ability to produce it.
Plan. Plan. And plan some more. That dungeon will be so much more nicer if it was planned. You can map it from the top of your head, it could look even better. But a puzzle that is rushed and unplanned will cause frustration and may not even work. Keep the pace. Pace is key.
I will be adding two more each week for the next three weeks.
Peace,
Mundane