Ok, a new demo may be coming around sometime that is near, depending on the respond rate of two people whom I gave an updated version to for the purpose of bug-testing/suggestions to make better.
In addition, for the sake of nothing better to do, I give you a pretty full rundown of how this horrendously dumb project came to be made:
>Early On...
I was pretty thrilled to finally download RPG Maker XP, didn't really know where to start, however. To explore the capabilities of this program, I made a pathetic little game I titled "Messeh" (Since I knew it was going to reek). I went to the database and edited the actors (Aluxes is too much of a homo for my taste). Upon doing so I found that blue-haired, skinny chick that was called "Fighter-02", and since I was personally sick of games in which the main character is a male (RPG cliches, anyone?), I chose that default character and named her "Mikami". For this I was totally making up the story as I go along, where I formed the rest of the cast as well.
Even though I kind of knew it was out of my league at the time, I wanted to add a small, mechanical character that resembles a robot beetle, when I tried making the sprite, I kind of failed as to what I intended it to look like, but I stuck with that image and named it "Beetal". Consider it the first custom resource I put into any RMXP project.
Aside from that, the game was just pure newbie crap. It was pretty plotless and... well, it was just a bunch of meh. The project ended when I wanted to experiment with a script, and ended up messing it all up. I'm glad I did, though... In a way.
>The Second Attempt
I've originally just wanted to test the abilities of RMXP, but since I developed more of a storyline I decided to start over with this project. It would have been better in these ways:
>There would actually be a reason why Mikami would leave her hometown (The voices in her head).
>A little more character development.
>A plot of the "secret" of the planet my game was set in.
>A better title (This was where I named the project "The Secret of Ludia". The name "Ludia" was thought up at random).
As well as the first attempt, this redo soon met its demise as well. I was working on the "Duprea Tower" area when my computer froze upon testplaying. Having to shut it down improperly, I end up corrupting all the data that was in my game, forcing me to start from scratch once again...
>And Yet, I Start Again!
Like the first attempt at making this game, I've felt I've learned a lot about using the RMXP program to make great effects and features, as well as improving my RTP mapping to upgrade the graphic feel of the game (Just because this game's seriousness is low doesn't mean the graphics have to be low). I feel I've now developed all characters in my plot a lot more fully and gave a reason to like or hate him/her (i.e. Alpha's whiny personally may make you want to make fun of her), and that now I have the points to the plot kind of figured out (I say kind of because I've set the points for the plot to get to, but as far as getting to those points I never, immediately figure it out, causing me to make up some story parts as I go along). Now I've wised up a little bit to make regular back-up copies of my game in case something stupid happens! xD
And so... I'm at this point, the third time I redid this was the first time I tried letting the e-public know about it. With the help of the e-public, I feel I have also made improvements to this project, which is why in the credits script I plugged in I credited the player of the game. :D
So... Yeah. That was all I needed to say. If you cared to read through this shit... Well... Here's a thumbs-up emoticon:
:thumb: