alexia;190612 said:@craybest: That's up for you to decide but it did cross my mind.
The whole purpose of the merchant was the fact that he disappeared. Some people may or may not have noticed this.
Reives;235168 said:If I were ever to have the time to take a break from Quintessence, I'm going to make a short horror-survival game inspired by this and CERU's project. :D
Jirbytaylor":7lt89nq0 said:Whether you missed checking the merchant or not, you'll still mention it at the end.
Jirbytaylor":7lt89nq0 said:This was wicked. Creepy style, dark, without scaring the crap outta me like the white chamber. *shudder*
Gotta love that evil boss theme nm141. Was gonna use it in one of my games myself but decided against it.
I'm using nm144 in my game though for a dark moonlit forest... kinda cliche I guess but eh.
Hannya's work is good.
Jirbytaylor":7lt89nq0 said:From what I understand, Meggie is trapped in a loop, continuously looking for Thomas... whenever she refuses to go into the afterlife, she is returned to the chamber. Forgetting everything. The other ghost is ... like the Grim Reaper, hence she is known to be many things.
What interests me is why the other "girl" asks why the environment is always changing. It ISN'T. Besides the merchant, nothing unusual changed.
I think I'll leave the health regeneration in the difficult version only for the fact that all health restoring items have been removed.Jirbytaylor":7lt89nq0 said:I never realized that health regenerated in the Difficult version, I think it could be removed though.
You may also want to delete her class so she isn't called a Fighter or have any skills.