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The Screenshot Thread

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Myonosken;160939 said:
I'd expect so, given I reckon it must have been an expensive project.

But yeah that does look nice.
In which case, I'd like to know the price tag on it.

I don't think there's anything wrong with the sprite being big. That's just my opinion of course. I know what it's like to settle for what you have, when you're lazy :P
 
I'm not sure if I'll have a larger Character or a larger version of the map. (maybe around 3000x3000)
but i gotta figure ot which one will work best.
and yeah it'll be commercial, hnmmm around $20 , like Aveyond.
 
I'm going to post pics of a "sneak past the guard" kind of puzzle from my project "Project FireFox". I love these kinds of things so I decided to post some pics of it. The puzzle requires you to sneak around a fairly large room trying to pull all the switches to unlock the iron door to the next room while avoiding guards. If you touch one of those guards lights; BOOM! You're dead.


This is the room before the puzzle I liked how the lights turned out.
http://i168.photobucket.com/albums/u191 ... oping3.png[/IMG]

I got caught after taking this pic =(
http://i168.photobucket.com/albums/u191 ... oping2.png[/IMG]

but not in this one =O
http://i168.photobucket.com/albums/u191 ... oping1.png[/IMG]
 
That Guy;161284 said:
I'm going to post pics of a "sneak past the guard" kind of puzzle from my project "Project FireFox". I love these kinds of things so I decided to post some pics of it. The puzzle requires you to sneak around a fairly large room trying to pull all the switches to unlock the iron door to the next room while avoiding guards. If you touch one of those guards lights; BOOM! You're dead.


This is the room before the puzzle I liked how the lights turned out.
http://i168.photobucket.com/albums/u191 ... oping3.png[/IMG]

I got caught after taking this pic =(
http://i168.photobucket.com/albums/u191 ... oping2.png[/IMG]

but not in this one =O
http://i168.photobucket.com/albums/u191 ... oping1.png[/IMG]

Looks interesting. i Should get more pictures of my game, But my game isn't really coming a long so good at the moment. Ont he good side i got a weekend with no work ahead of me, i might get another pic up then
 
Die, it looks fantastic. The fact that the sprite is large is actually entirely irrelevant. People won't really care when they're playing the game, because it'll look damn good. BUT, given that the sprite was actually made in photoshop and whatnot, it's probably quite possible to simply shrink the original sprite down normally without it having the usual deterioration in quality that you get from trying to shrink other sprites, I suspect.

At any rate not something worth obssessing over, and looking beautiful and inspiring for me to keep at my own art skills.
 
well the cliffs are far too straight, they need to bump out and grove in alot more, inless it has manmade interaction to make it like that. It's a bit harder to see the smaller details because you havent taken the screenshot showing all the layers properly and its quite zoomed out.
 
Im really crap at doing screen shots, that pic is just half of the hole thing and i just noticed, can you give me a good way of doing screen shot, instead of paint, cos' paint is crap!
 
Paint is fine for screenshots. Just take a few in game, at least then people can get a proper view. I for one don't like being too critical of screenshots from far out, closer in you see what the player actually sees, which is ultimately whats important. Just press print screen button in pull screenmode then paste straight into paint. If you take it as a large screenshot, you need to set it to show all layers in rmxp.

@durdadan - That screen doesnt worl for me with that panorama, the perspective needs to be higher in the panorama and it's too real in comparison to the tileset. Bopth together means it doesnt quite work. The twon in the background doesnt seem to have the same architectural style as the tileset, maybe New York panorama would work better, somewhere with many skyscrapers.
 
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