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The Quick Ideas/Concepts Thread

I don't like the first idea. Dunno exactly why, it just doesn't seem that fun. The second one sounds amazing, and you could probably pull it off with RPG maker as long as you're half-decent at making graphics.
 
Hevendor":275kmtfj said:
I don't like the first idea. Dunno exactly why, it just doesn't seem that fun. The second one sounds amazing, and you could probably pull it off with RPG maker as long as you're half-decent at making graphics.

Or half-decent at begging ;-).

Haha I think I'm gonna work with the second idea over the summer. Thanks! I'm considering working with that old thing of 'kill hitler and the nazi's win world war 2' thing, you know? As in, this guy eventually manages to unmake his assailant and ends up doing something unspeakable with the timeline, or gets stalked by some weird cyborg instead...
(OH! or this guy could have been killing the right people throughout history, so there isnt a major calamity. When he gets unmade then all these people stay alive and the world is completely different as a result - butterfly effect and stuff?)
 
WeAreSuperhero":3vtyw6eb said:
Two ideas:-

First Idea (FMMO)
Imagine a typical fantasy world. You play a barbarian or something, stomping round the glades, killing critters and selling their hides, questing with friends, eating, sleeping, the lot. Except one day you wake up and you're no longer in this world. You're a massively fat, hairy slob, supported by a life support system, with a humanoid helper feeding you and making sure you stay alive. Essentially whats happened is that the main character joined an increasing trend of enveloping themselves completely in an MMO; however, he really believed that he was in the MMO because of a malfunction in the envelopment process. Whats happened is that the MMO he loves has been shut down due to lack of interest - its been replaced with a fancy new space MMO. The main character joins a rag-tag group of nerds to save the servers which hold their world and return to where they're happier.
What do you guys think of these ideas?

I also dig this idea, WeAreSuperhero but your premise sounds rebellious eh?

**I_Am_KamenRiderW**

Say, mind if we collaborate in our MMO-setting projects? Mine had a futuristic twist though, and might be a rip-off between Baldr Force, BasTOF Lemon and .hack (this is basically an updated story for NetGame Crisis Saga):

Year 2015, a new MMO was introduced, entitled File of Mankind Online, a futuristic MMO A-RPG (that plays like Monster Hunter and/or GhostX). The game was the only MMORPG with an AI (ala L4D Director) acting as a GM nicknamed "Tendou" (a nod to Kamen Rider Kabuto), still human GMs can decide if what the AI thinks. The Tendou AI can adjust the EXP rates, drop rates, spawn rates and almost everything, depending on several conditions that matched the criteria.

As the game gains global popularity, gained a massive playerbase, and the Tendou AI's getting overworked, he decided to build another AI nicknamed "Kira" to eliminate cheaters, still with the human GMs' approval. However, the Kira AI had a different way of perma-banning cheaters: Ban their characters in-game, and upload a different kind of virus that will make their computers explode and even inject "nightmare data" on their players.

It's up to you to either take advantage of the Kira and Tendou's gradual dictatorship in the FoMO world, or save every gamer from the game's insane AI.

EDIT: Kinda like an "Iron Gaia on an MMO" and "Why go Data Drain where you can completely annihilate both his/her character and his/her player?"

The game begins in a major anime event where the interested players of FoMO and of course anime, tokusatsu, cosplay fans alike get along in the event. Then the game was introduced, with matching some of the EXA-Stream staff cosplaying different character classes of the game.

What changed from this concept from the former was that: The VR elements were tamed [unlike that being stabbed in the game will let you feel being stabbed also], the battle system was changed to an ABS (with hopes for a compatible Visual Equipment script), then the story now involved a series of AI dudes controlling FoMO.
 
Second Idea (time travel)
A time traveller (or someone who is given the ability to travel through time upon dying) is killed by a mystery assailant. He is given the chance to go back in time and alter conditions so that his murder is impossible. Hence, where the sniper was, plant a tree in the way so the shot is impossible. Its like a puzzle game where you have the situation in which you die and you have to prevent it each time. The storyline would get more significant as you discover your assailant can also travel through time and you eventually travel further and further back in time as he travels back in time to kill you earlier and earlier...
[could well involve unforeseen consequences, ala world-changing, chaos theory, butterfly effect ect]

I don't know if you know this, but this game has already been made. (you probably didn't know, it's not very famous.) It's called "Mirror of shadow" or something. It's stupid. I got a realy bad feeling when i played it, so i returned it.
 
Dung Beetle":1z3r05vy said:
WeAreSuperhero":1z3r05vy said:
Two ideas:-

First Idea (FMMO)
Imagine a typical fantasy world. You play a barbarian or something, stomping round the glades, killing critters and selling their hides, questing with friends, eating, sleeping, the lot. Except one day you wake up and you're no longer in this world. You're a massively fat, hairy slob, supported by a life support system, with a humanoid helper feeding you and making sure you stay alive. Essentially whats happened is that the main character joined an increasing trend of enveloping themselves completely in an MMO; however, he really believed that he was in the MMO because of a malfunction in the envelopment process. Whats happened is that the MMO he loves has been shut down due to lack of interest - its been replaced with a fancy new space MMO. The main character joins a rag-tag group of nerds to save the servers which hold their world and return to where they're happier.
What do you guys think of these ideas?

I also dig this idea, WeAreSuperhero but your premise sounds rebellious eh?

**I_Am_KamenRiderW**

Say, mind if we collaborate in our MMO-setting projects? Mine had a futuristic twist though, and might be a rip-off between Baldr Force, BasTOF Lemon and .hack (this is basically an updated story for NetGame Crisis Saga):

Year 2015, a new MMO was introduced, entitled File of Mankind Online, a futuristic MMO A-RPG (that plays like Monster Hunter and/or GhostX). The game was the only MMORPG with an AI (ala L4D Director) acting as a GM nicknamed "Tendou" (a nod to Kamen Rider Kabuto), still human GMs can decide if what the AI thinks. The Tendou AI can adjust the EXP rates, drop rates, spawn rates and almost everything, depending on several conditions that matched the criteria.

As the game gains global popularity, gained a massive playerbase, and the Tendou AI's getting overworked, he decided to build another AI nicknamed "Kira" to eliminate cheaters, still with the human GMs' approval. However, the Kira AI had a different way of perma-banning cheaters: Ban their characters in-game, and upload a different kind of virus that will make their computers explode and even inject "nightmare data" on their players.

It's up to you to either take advantage of the Kira and Tendou's gradual dictatorship in the FoMO world, or save every gamer from the game's insane AI.

EDIT: Kinda like an "Iron Gaia on an MMO" and "Why go Data Drain where you can completely annihilate both his/her character and his/her player?"

The game begins in a major anime event where the interested players of FoMO and of course anime, tokusatsu, cosplay fans alike get along in the event. Then the game was introduced, with matching some of the EXA-Stream staff cosplaying different character classes of the game.

What changed from this concept from the former was that: The VR elements were tamed [unlike that being stabbed in the game will let you feel being stabbed also], the battle system was changed to an ABS (with hopes for a compatible Visual Equipment script), then the story now involved a series of AI dudes controlling FoMO.


O_O
I have no idea what any of that meant. I don't actually play MMO's, so I was thinking of it solely in the sense of a completely immersive world. A collab could work - but yours is set in the game, whereas mine really isn't, you would spend all your time trying to get back into the game.
I still don't know how you could reasonably play as an atrophied man - maybe I should make a topic for these ideas so I can get some more detailed feedback from them?


And betermomen - I remember way back in the first days of PS2 I saw a review for a game like this, though 'mirror of shadow' brings nothing up related in google. Though, yes, you're right, the original idea was of a game I just about remember - from 2000, 2001 maybe? I'd love to find out what it was actually called...
 

Jason

Awesome Bro

Are you thinking of "Shadow of Memories" by any chance ? (Shadow of Destiny in the US),
http://en.wikipedia.org/wiki/Shadow_of_Memories

The first lparagraph of the plot;

"The main story revolves around a 22-year-old man named Eike Kusch who dies in the beginning of the game in the year 2001 in a fictional German town named Lebensbaum (Life Tree), loosely based on the actual German town of Rothenburg ob der Tauber, from being stabbed in the back after leaving a small diner. However, he wakes up in a dark, strange place, where a mysterious voice offers to send him back in time to prevent his death."

Cause if that's what you're thinking of, I played it too a long time ago, and I thought it was a really great and interesting game, I'd definately play it again if I could get hold of a copy, lol.
 
jbrist":3ub7gjmb said:
Are you thinking of "Shadow of Memories" by any chance ? (Shadow of Destiny in the US),
http://en.wikipedia.org/wiki/Shadow_of_Memories

The first lparagraph of the plot;

"The main story revolves around a 22-year-old man named Eike Kusch who dies in the beginning of the game in the year 2001 in a fictional German town named Lebensbaum (Life Tree), loosely based on the actual German town of Rothenburg ob der Tauber, from being stabbed in the back after leaving a small diner. However, he wakes up in a dark, strange place, where a mysterious voice offers to send him back in time to prevent his death."

Cause if that's what you're thinking of, I played it too a long time ago, and I thought it was a really great and interesting game, I'd definately play it again if I could get hold of a copy, lol.

Hey wow, that'd do nicely! I'm sure thats what I was thinking of, yes... it does look really good actually. Mine appears to go in a different direction to shadow of memories though... (I bet I could think of a better name as well ;-))
 
Are you thinking of "Shadow of Memories" by any chance ? (Shadow of Destiny in the US),
http://en.wikipedia.org/wiki/Shadow_of_Memories

The first lparagraph of the plot;

"The main story revolves around a 22-year-old man named Eike Kusch who dies in the beginning of the game in the year 2001 in a fictional German town named Lebensbaum (Life Tree), loosely based on the actual German town of Rothenburg ob der Tauber, from being stabbed in the back after leaving a small diner. However, he wakes up in a dark, strange place, where a mysterious voice offers to send him back in time to prevent his death."

Cause if that's what you're thinking of, I played it too a long time ago, and I thought it was a really great and interesting game, I'd definately play it again if I could get hold of a copy, lol.

Yes, that is exactly the one i'm thinking about. I couldn't remember the name because i'm trying to forget i ever played it. About that copy, i found it in a store where they sell old games.
 

Jason

Awesome Bro

You're trying to forget you ever played it ?....

... FAG.

Lol :biggrin:

Let's try to keep the spam to a minimum, please.
~Dadevster
 
what's up with this thread? When i go to it from the Concept Development page, i can't see the new posts! Only when i'm making a reply i can see them, and that's in a very small window!
 
well, I see your post and it's new..
anyway, new idea for my game!(raising pets named Topmon)

Become one with your Topmon
Topmon in their first evolution are not fully bonded yet with their body.
This is why they can evolve in several ways.
If they reach max energy (gaining energy is exactly like EXP. points), they are able to leave their body for a short time and merge with their human trainer.
Trainers battle each other in this 'anthro form'. These special battles are called Union Fights. (Normal battles are Topmon vs Topmon)
Union Fights – Rules
Some skills are banned, for fear of harming the trainers. I.e:
- Venom skills, OHKO, all Dark moves
- Any skill that includes cutting or stubbing the foe.
- Any skill with power above 100.
Only first evolutions can be used (obviously).

Players will have to level-up their Topmon without evolving them to if they wish to join Union Fights.
So first evolutions have a role in the game too, and get their own place to 'shine'.
You like?
 
I had this really weird idea when I was cleaning the pool

Everyone knows that Spiderman is such because he was bitten by a spider
But what if he was bitten by a frog? O.o
 
Velocir_X":ileal56r said:
I had this really weird idea when I was cleaning the pool

Everyone knows that Spiderman is such because he was bitten by a spider
But what if he was bitten by a frog? O.o
Froggerman? would he jump across streets and rivers to get to the end?
 

Fen

Member

But what if he was bitten by a frog? O.o

Froggerman? would he jump across streets and rivers to get to the end?

It's a moot point, because frogs don't bite xD
Now, the real question is what if he lived in a fantasy world where frogs did bite? Would he turn into a giant mutated werefrog every full moon and accidentally destroy his village in a fit of mindless rage before setting out on an epic quest through the luxurious wet ponds and the torturous dry deserts to find the cure to his ailment?
 
Here's one I've been playing around with.



You play as a homeless man who has spent the last ten or so years of his life drinking heavily (due to some terribly painful thing that happened in his past). Because of this, his memory is pretty much shot. All he remembers are the religious fairy tales from his childhood. He's also developed some kind of mild schizophrenia, so he suffers episodes where he believes that the fairy tales are real and so forth.

The man lives in the subways of a highly technological city. He fears the surface so he stays deep within the subway tunnels. Because of this, the city itself is basically unknown to the player. You only get to understand more about the surface through flashbacks that reveal more about the main character's past.

The main character, now middle-aged and slightly insane, has embarked on a quest through the subway tunnels to find a mysterious "angel" who he believes can grant anyone "True Happiness". For the past ten years he's been searching for this angel within the underground, but has thus far not been able to find it. He thinks that if he finds this angel, it will be able to put everything in his life right again.

Anyway, the main character soon meets another homeless person in the tunnels. She is a mentally-disabled teenage girl who's confined to a wheelchair. She is mentally handicapped and can't really do much of anything by herself. She's
been abandoned by her caretakers, and so the main character decides to help her. He believes that the angel will grant her True Happiness and be able to cure her of her ailment.

So the game will basically consist of the main character pushing the handicapped girl on her wheelchair through a series of dark abandoned tunnels in a somewhat futuristic world, all while drinking a whole lot and experiencing lucid hallucinations that may or may not help him uncover his own past. All the while there will be puzzles and things to solve.

Some further ideas.

- The man was some kind of politician or a person of importance who was cast down.
- His name is never given.
- No battles.
- The mentally handicapped girl is able to speak to him during his schizo trips. She'll be his only companion
and such.


Any thoughts? I think it'd make an interesting game.
 

Fen

Member

I like the idea that his name is never given, the combat-less aspect of it since it focuses on story and characters as well as psychology and such. But if we barely ever see the surface and all subway tunnels generally look alike, wouldn't it stand to reason that the mapping would be somewhat repetitive and boring after awhile? Also, unless it was in a firm linear structure, the player might get lost while exploring if the tunnels look alike.

But it does sound like it would make an interesting game.
 
Sounds interesting. It may be hard to give the player a sense of progress. Since you don't have 'level', or mini-boss to beat, or some kind of a linear plot where big things happen(since it's only 2 souls walking in the dark sewer), and like Fen said all maps look similar. You can break up the monotony by going out to the city sometimes. I think if you add a spooky screech sound for the wheelchair, and use dark maps, it'll make a great horror game.

..
So. Don't you guys like my idea?
It's just above Velocir_X and his Croak Man :p
 
lol croakman,
no its more like the next spiderpig :P

your idea is a sort of Digimon 2 x Pokemon,
and truth be told I'm not really too crazy about it
its an interesting idea but meh
Some questions to consider:
Why can anthro only be fought in the first evolution?
why do you have to have max exp to go anthro?
wouldn't it be more efficient just to evolve than waste your exp going anthro for a short period of time?
can you go anthro with more than one topman?
what benefits does this anthro mode have over regular mode?
and why for goodness sake tops????

Hope that gives you something to think about siverwind :thumb:
 
Velocir_X":pha8gsl8 said:
and why for goodness sake tops????
LOL
I'm a Jew, we give away spinning tops to kids as presents during a holiday called Hanuka. Tops connect, in my mind, to holidays, happy time with the family and cheerful candle light. ^^

Thanks for the feedback, but I think I've answered most of your questions..
Velocir_X":pha8gsl8 said:
Why can anthro only be fought in the first evolution
Topmon are energy life forms, which start their life as a ghostly being (inside a 'cocoon'). they come from another dimension which is more spiritual than ours. In this world, they must bond with a body. Like I said
silver wind":pha8gsl8 said:
Topmon in their first evolution are not fully bonded yet with their body.
Which allows them to bond with the trainer and go Anthro.
Velocir_X":pha8gsl8 said:
what benefits does this anthro mode have over regular mode?
Being able to enter a 'real' battle, which you are a part of.
From a player's point of view, it's a whole new battle system to toy with. If you're a fond of the first evolutions monsters, you may enjoy the option to use them without evolving. Getting them to lv100 is also a challenge, as they are weaker than their evolved forms.
I'll give rare items as prizes when you win.
Velocir_X":pha8gsl8 said:
wouldn't it be more efficient just to evolve
Yes.
Not sure I want to change it, cause normally, the player should evolve his monsters and use them in normal battles.
Velocir_X":pha8gsl8 said:
why do you have to have max exp to go anthro?
I wasn't clear about that. Usually in the game, when Topmon get max energy, they evolve because 'their body can't hold the energy'. In this case, they leave it for short time and enter the trainer's body, to form an Anthro.
 

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