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The Quick Ideas/Concepts Thread

I'm hoping the storyline is going to grip people, it certainly has potential but it's very true that it's all in the telling. Voice acting is something I would definitely consider... I wonder if Voice Actors Alliance is still up and running? meh.

As for puzzles, they're all themed and tie in with the characters and plot elements of the game. You really need to try and get into the mindset of a particular character, or characters, in order to understand how to solve some of the puzzles.

Also, to make it more challenging, there's no "Auto Use" for more simple item based puzzles [In other words, you can't just find an item and wander around banging enter til you find where it goes. You really need some idea of where to use it]

Anyway, I'm not going all out on this yet, but it's something fun to pass the time at least. Might see a release, but maybe not. Who knows?
 
Okay, I have a quick game concept that I just want to see how interested people are in it.
Basically, it's about a little boy living in a boarding school, only at that school, there's on strange rule: No walking on the left side of the stairs. So, of course, one day the little boy decides to go on the left side of some stairs. Nothing happens, and he moves on. But then, a week later, strange things start happening at the school. (Not sure what kind of things, could be horror, could be adventure, or it might be a comical adventure.)
So, I just need input on if the basic concept sounds appealing.
 
That sounds like the kind of rule that would be broken within minutes.

I wonder how walking on the left side of the stairs could tie into strange things happening. Simple placing a spell or a curse on the stairs that triggers the strange events wouldn't be very satisfying. If you can find a good reason to it though, then it's all good. In fact, I'd say how well you can tie that concept into the strange events is more important than the concept itself.
 
My game's not really far enough into development to really deserve its own thread, so I'll put it here instead.

My game is called "Internet: The RPG: The Video Game". It's a comedy, although I think you can grasp that from the title. It's basically a parody of all the fail-est (is that a word? probably not) corners of the internet. In it, you play as a young man who just got his first internet connection. You venture around the lands of the internet, going to Google, Facebook, and all sorts of popular sites. However, the protagonist starts to realize the true nature of the internet by visiting sites such as MySpace, YouTube comment sections, 4chan, et al, and bands together with a troll, a furry, and an idiot to save the world from the horror of the internet.
 
That sounds like the kind of rule that would be broken within minutes.

I agree on that, unless it's a realy, REALY though school.
there's on strange rule: No walking on the left side of the stairs.

wonder how walking on the left side of the stairs could tie into strange things happening. Simple placing a spell or a curse on the stairs that triggers the strange events wouldn't be very satisfying. If you can find a good reason to it though, then it's all good.

It's your game, but how about this idea: The left side of the stairs are used by ghosts.
(that doesn't mean it has to be a horror game, not all ghosts are horror-stuff)

Just an idea.
 
Ooh, very good idea!
Really, though, I'm not gonna think about it much until I am done with my current project.
And on the rule-would-be-broken-in-minutes thing, if I make it a comical thing there doesn't have to be an explanation. *Insert arms-crossed smiley*
 
One Idea I've had is a game where you start out as a god looking down from heaven, and you've always dreamed about what it was like to be mortal.

So one day, your nemesis tricks you into venturing down to earth to find out about being human.

When you go down, you take the form of a powerful avatar, but the more time you spend on earth, and the more you get to know humans, the more mortal you become. Essentially you start the game a level 99 with all the skills and powers, but slowly decrease your exp and your level, until you are down to level 1.

Of course while this is happening, you are becoming attached to humans, and become concerned about their problems, and undertake quests to help them. The challenge in the game is to become smarter about winning battles, because you are getting weaker. Also you learn what it means to be human because you learn to rely on others to help you and learn real love and friendship (collective sigh.)
 
Ok, different idea, so I hope it isn't considered a double post.

Another Idea....

You are the loyal but ousted human military general, sent by the king on a secret quest. In order to save your people from overwhelming invading forces, you must seek out and win over the powerful monsters of the land, and get them to join your side.

So the plot involves talking to townspeople to find clues, seeking out monsters who are hiding, doing quests for them to convince them to join you, dealing with conflict within your party (these monsters all have their own history and factions), and trying to keep it all a secret, dealing with the townspeople and army officers who learn of your quest and oppose it.

You rmonster party member would all have really strange personalities and special powers.

In the end the army are distrustful of your new unit, and would rather loose the war then enlist your help. You also have to combat spies and double agents, eventually the war is lost and it is up to your rag-tap unit to save the day.

I would call it STRANGE LEGION.
 
Well you don't know that that the regular forces will decide to do this.

When they do, you win the war without the regular army. You become heros and get riches, fame and live a life of peace and luxury.

Or, you lose, but find new found friends and start a life of adventure.

Maybe the general with the secret mission has an ulterior motive. Perhaps he is secretly cursed and is actually a monster himself, seeks out his own kind as an act of redemption for being a monster-killer all these years. Maybe the king has been cursed and you are looking for a cure for him.
 
beterbomen":2yignham said:
Where are all the other posts?

People probably got other stuff to do...

Well, if there isn't anything else, I might as well put up my idea:

I am currently working on a new game, i thought of a theme for my story. And worked it into something that could look like a prologue. So, what do you guys think:
“The world is slowly dieing…the people asked to much of this world. They destroyed it, they tore it apart. For such people, the penalty is death. But they would not realize it. “

It’s the year 2254, the earth is watching it’s end draw near. Many wars have asked a lot of the earth and his inhabitants. The earth’s recourses are almost depleted. And the majority of it is just misused for science that didn’t help them. You, a experienced curaptor* have to guide the people from earth to the end. While you are living in the rift**, you notice that things are changing. For the better, you are going to check what’s wrong. You don’t know what to expect, but hope the best.

*A curaptor is someone who brings dead people to their afterlife.
**The rift is a dimension between the earth and afterlife, curaptor’s bring their souls here and help them further.
Is this story a bit stereotype? Or could it maybe be a good idea for a game?
Wanted some opinion's before I actually start making a game.
So, what do you guys think?

On a side note, it will not be a sci-fi story or such...it will combine magic with a hell lot of stuff...
 
Maybe Announcements and Updates has a clue. That is usually the place to check when something strange happens.

Anyway...
“The world is slowly dieing…the people asked to much of this world. They destroyed it, they tore it apart. For such people, the penalty is death. But they would not realize it. “

It’s the year 2254, the earth is watching it’s end draw near. Many wars have asked a lot of the earth and his inhabitants. The earth’s recourses are almost depleted. And the majority of it is just misused for science that didn’t help them. You, a experienced curaptor* have to guide the people from earth to the end. While you are living in the rift**, you notice that things are changing. For the better, you are going to check what’s wrong. You don’t know what to expect, but hope the best.

*A curaptor is someone who brings dead people to their afterlife.
**The rift is a dimension between the earth and afterlife, curaptor’s bring their souls here and help them further.
The idea of playing someone who has to guide souls after Armageddon seems interesting enough. It can work, after all Valkyrie Profile successfully pulled of something similar. Exploring a world without living being would sure be a change provided you can pull it off.

I'd recommend you remove the science part though. It's not really believable that science somehow got hold of more than 50% of all resources. Just beating any off the weapon industry, drug trade or sex industry would already be an achievement, but all three together as well as everything else (food, vehicles, furnitures, you name it) doesn't seem possible. Also, the whole "humans are destroying their environment" plot is getting a bit tiring, so I hope you're confident in your writing skills else you will likely just make that plot point annoying.
 
@beterbomen, I didn't know that there were more messages...wonder where they are. I think it could have been something with that RMXP was temporarily down...maybe.

@crystalgate: Yeah, I first thought of that they needed the science to restore the world. But they probably wouldn't need that much resources to try out something new.
And my writing skills aren't that great. So what could appeal the most of these other ideas(speaking in general terms):
- There is some guy who want's world domination.
- The world has been hit by a meteor.
- Every country is in war.
- There is a disease that kills people.
- Aliens.
- There is a mystic force that dwells across the earth killing people.
- God and Satan are having a clash, and their powers are so great that it affect's people on the earth.
- The rift is slowly being consumed by a evil. Thus opening holes on the earth's surface which is generally bad.
 
killeryunran":14sz793i said:
@crystalgate: Yeah, I first thought of that they needed the science to restore the world. But they probably wouldn't need that much resources to try out something new.
Actually, it makes a bit more sense now that it seems the humans did realize the world was about to end. At that point it seems logical they throw a tremendous amount of resources into research in hope of finding a solution before it's to late. However, you wrote "But they would not realize it" so I assumed they remained ignorant until their deaths were practically on their doorstep.

And my writing skills aren't that great. So what could appeal the most of these other ideas(speaking in general terms):
I really do believe you have a good idea, it's just some details that need to be fixed. Your story came of as rather preachy, but it should be perfectly possible to make it less so without diminishing anything else about your story. You also need to think trough how the world ended and what the humans did and make sure it all makes sense.

As for your list of ideas, they are just very basic plot elements. They aren't in any way or shape good or bad. Neither will however make a good story alone, just as a single building block won't produce anything interesting.
 
Hi. I have a little story hiccup.
Over the course of my game, you encounter a typical group of good guys: A Paladin played to the hilt, a Wizard with a knack for doing what is necessary, a Cleric that supports and holds the group together, and a thief who gets into trouble and blows stuff up. They are a re-occuring boss/mini-boss battle throughout the game. Near the start of the game, they catch you in a bad situation and assume that you are the bad guys. Nothing ever really gets discussed before, during, or after the battles besides reactionary comments (ie: the cave is about to collapse, let's get out of here). By that, I mean they usually show up at a bad time, fight you, and teleport/transport/dash away. The thief will pull an increasingly larger explosive out of his pocket to blow up whatever you're in either during or just after the battle.

What I'd really like to do is show the evolution of their party dynamic as they are affected by their defeats and the lengths they've gone to rid you ending in failure. Over the course of the game, I believe I want them to turn from a cliche do-gooders party into a "ends justify the means" party. I'm not entirely certain how to accomplish this transformation. What I would like are some tips on how to build up and display the change, what the final encounter might look like or how it might come about, and what a fitting end to their substory might be. I have about 5 fights with them planned, including the initial fight and the final showdown. They are not the end of the game.

If you have a better idea, perhaps one of their salvation or education, I'll listen to that as well. Thanks in advance.
 

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