dadevvtsvre
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Well, this thread is more for "quick" ideas that shouldn't really have a whole thread to themselves, so if it's not terribly long then go for it.
WHEN: * Danger (low HP, foe inflicts high damage),
* Foe_resist (actor does damage< 5% on average)
* Status (1 for each status, except internal-use statuses)
* Normal (none of the above conditions)
WHAT: * use_certain_skill, * try_a_different_skill,
* use_defensive_skill (heal, status, up your states), * use_offensive_skill,
* use_skill_of_certain_element
silver wind":sub5yl1i said:beterbomen, where is the player in all this? Does he fight against the rebelling characters?
The result-list saves the skill/s the player used last- 3 at a time.Zekallinos":sv91mjqr said:What if the player uses an irregular pattern?
I'm not entirely sure it is worth the effort though. You said the player wouldn't be able to participate in those battles. That means it doesn't make the game more fun, really.
Nope. o.o; But you could train him with the same party you'll use in PvP..Have your considered that the actions differ if you are with teammates?
YES. Give that text to an NPC, it's awesome.mana particles is a force that flows like a river, like wind, but in four or five dimensions instead of just three.
silver wind":xfn39agh said:What do your ideas good for, if your players don't know them? Is it a sin in an RPG to know a bit science.. :P
A word of advice: when you write text for your game, do it in a Word document, so you can see if you have spelling errors. I counted 10+ in that post. It's a small effort, and if you don't, people will look down at your game.beterbomen":3br7c3qh said:I was going to say it anyway. It goes like this: A world revolves around 3 forces: Magic, Physics, and Spirit. Magic is the energy of a world, the kind that people referred to as magic long ago, changing seasons and stuf. Physics are the laws of a world, like gravity. They keep the world from falling apart(in reality). Finally, Spirit is the soul of a world, the conciseness that binds all things. Spirit "makes things susceptible to the other 2 forces, while conciseness gives them the choice to reject them." This makes cooperation of the 3 forces possible. If the forces are balanced properly, Harmony exists, but because they are also conflicting with each other, this harmony keeps disappearing and reappearing. This flickering creates a cycle that in turn "balances out the impossibilities, flaws and improbabilities in a world." This makes it possible for the world to exist. Without this "Greater Balance" "a world would simply collapse under its own contradictions."
That's it.
Zekallinos":pyn7ga28 said:I can't just start with technical terms and expect the majority of people to understand. Especially the general audience.
Sol_Fury":6mm7ypih said:Zekallinos":6mm7ypih said:@beterbomen - I pretty much second what silver wind said about the spelling. It drags down what is otherwise an excellent piece of text.
I am guessing that the whole "harmony / disharmony" thing is the key to a story - the pursuit of harmony unending, in the process breaking down the natural order? If you go down that road more power to you, you could get a GREAT sympathetic villain out of that. I also like the idea that a cycle is needed to balance out the unlikely and the impossible elements, and that the whole thing is a natural process. Very clever and well thought out.
The only thing that I do not quite understand is Spirit simultaneously making things susceptible to the other powers and also letting them reject one another, although the paradigm does go together nicely with the idea of the cycle between harmony and disharmony - would I be correct in thinking, then, that susceptibility and rejection are the two elements that power the movement toward harmony and disharmony?