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The Pokemon Thread

They should change how HMs work.
The HMs should not occupy a move slot- players should be able to use Fly/Flash/Cut without ruining their pokemon's moveset.

I feel sorry for Dunsparce. Even if it does get an evo, it won't be able to compare to Togekiss. (Normal/Flying & Serene Grace)
 
Yeah, I wish other HMs were as useful as surf/waterfall.
Flash for example is a state lowering move. Those are never used in a final moveset. It's easily the worst move in the game after splash.
They can change Flash into a damaging Grass type move, like Solarbeam or make it inflict confusion.
Fly is another bad move- Ariel Ace/Wing Attack/Drill Peck are better in any way. Not only that, but while flying some moves hit you for x2 damage.
 
silver wind":16w0pmh4 said:
Yeah, I wish other HMs were as useful as surf/waterfall.
Flash for example is a state lowering move. Those are never used in a final moveset. It's easily the worst move in the game after splash.
They can change Flash into a damaging Grass type move, like Solarbeam or make it inflict confusion.

screech/metal sound/fake tears are viable on plenty of pokemon, and charm/tickle are incredibly useful :x Further, flash is nowhere near as useful as it could be, but I've used it to a decent end with snow cloak/sand veil and brightpowder.

silver wind":16w0pmh4 said:
Fly is another bad move- Ariel Ace/Wing Attack/Drill Peck are better in any way. Not only that, but while flying some moves hit you for x2 damage.

fly/toxic/roost is available to lots of sturdy pokemon, and could be very useful with some variation and thought. The only reason you never see fly on smogon is because it's bugged on their simulator lol. The other flying moves are much more useful in normal use, but fly is just as useful as dive for stalling.
 

Nachos

Sponsor

Sorry but, how come you didnt own Gold, Crystal? Those are Kickass games, one of the bests. Btw, there's a Shiny Gyarados in Gold and i saw a Shiny Zubat in Silver or Gold, can't remember.
Yes, i SAW. Didn't catch it :(

I have a record. Beaten Pokemon Blue in 6,5 hours without cheating (After Elite Four) an 5 hours with cheat.
 
bashful crobat":2m1k95ae said:
screech/metal sound/fake tears are viable on plenty of pokemon, and charm/tickle are incredibly useful :x Further, flash is nowhere near as useful as it could be, but I've used it to a decent end with snow cloak/sand veil and brightpowder.
There's a reason why Smogon never suggests these moves in a moveset. A straight out attack simply works better:
Let's say you're up against something you can't KO. You use screech to do more damage. How much more? I don't know, but let's say you do a whopping 25% more damage.
1st turn: screech, 2nd turn: do 125% the normal damage.
so you did 125% damage in 2 turns, 250% in 3 turns, 375% in 4 turns.
While you could just directly attack for 4 turns and do 400% damage !
If it takes you 5+ turns to KO, screech is worthwhile, but on the other hand, you're probably using a not-very-effective move, or physically attacking a Skarmory, which means the wise decision is to SWITCH OUT.

bashful crobat":2m1k95ae said:
fly/toxic/roost is available to lots of sturdy pokemon, and could be very useful with some variation and thought. The only reason you never see fly on smogon is because it's bugged on their simulator lol. The other flying moves are much more useful in normal use, but fly is just as useful as dive for stalling.
True. Still, in a game where you spend most of your time fighting weak wild pokemon / trainers with low-level pokemon, having a Flying-type move to KO them (without waiting 1 turn) saves a lot of time.
 

Twirly

Sponsor

Dadevster":j5kkclt8 said:
Scout the Sneasel ♀ (Traded an egg over from SS. I need a Razor Claw >:I )
:3 fuck yeah sneasel
btw I hope you know that you can find razor claw soon (just google razor claw in platinum and you'll find out how)
 
silver wind":zsapkrg7 said:
There's a reason why Smogon never suggests these moves in a moveset. A straight out attack simply works better:
Let's say you're up against something you can't KO. You use screech to do more damage. How much more? I don't know, but let's say you do a whopping 25% more damage.
1st turn: screech, 2nd turn: do 125% the normal damage.
so you did 125% damage in 2 turns, 250% in 3 turns, 375% in 4 turns.
While you could just directly attack for 4 turns and do 400% damage !
If it takes you 5+ turns to KO, screech is worthwhile, but on the other hand, you're probably using a not-very-effective move, or physically attacking a Skarmory, which means the wise decision is to SWITCH OUT.
The point of things like Screech/Fake Tears is not to depend on using the effect, but to force the opponent to switch and take hazard damage. If you ever get to take advantage of the stat drop, cool, but it's far from the main point.

Charm is perfectly usable on special walls (used to be on like 1/2 of the blissey I used to see, and any good defensive clefable) to minimize the threat a physical attacker poses. Tickle? Tickle+Wobbuffet+any good Pursuit user.
 
Anyone who understands the rather simple calculation above, should know better than to switch out from a single screech/fake tears. These move do get more effective when used 2-3 times in a raw, but raising your own defenses works better as long as you avoid whirlwind/roar.
 
bashful crobat":2wcn260m said:
The point of things like Screech/Fake Tears is not to depend on using the effect, but to force the opponent to switch and take hazard damage. If you ever get to take advantage of the stat drop, cool, but it's far from the main point.
Anyone who understands this rather simple paragraph above, should know better than to outright attempt to lolstatdrop to do more direct damage.

added superfluous bold and red so you don't somehow manage to miss the whole point of the post again

added some underline so you really really just cant miss it this time!
 
fine then, we disagree :p
Don't get me wrong, I'm not a fan of moveset with 4 damaging attacks. It's kinda Boring. I like using strategy, even when directly attacking is more useful. Games are meant for fun, are they not? Using Groudon's Stone Edge to KO something is nowhere as rewarding as delivering a KO with a shucke at its 5th Rollout. However, the first is more useful and more likely to work.
 
silver wind":369it57y said:
fine then, we disagree :p
You've yet to demonstrate that you even halfway understand what you're disagreeing with?

Slowpoke.png
 
I have wi-fi now (well, I'm technically leaking off of a neighbor's house from ten minutes away but whatever...) and I need some trading requests.

1. I need a Ditto from a foreign game (Not a US Ditto!) such as a spanish ditto or a chinese ditto. I would prefer the neutral natures of: Bashful, Docile, Hardy, Quirky, and Serious.
2. I need someone to trade with me to evolve my level 1 male adamant Scyther to a Scizor. I don't have a Metal Coat but I'll prefer getting one myself and it won't take too long anyway.
3. Need someone to evolve my Alakazam. I do have the Abra I will use breeded yet, but I will soon.

I can offer any of these for the first one and a useless pokemon like Rattata for trade fodder for the second and third unless your looking for one of these (I do not have most of these bred on hand but I'm willing to if possible):
Cyndaquil
Togepi
Sudowoodo
Magby
Smoochum
Elekid
Farfetch'd
Shuckle
Eevee
Kangaskhan
Murkrow
Lapras
Dratini

My wi-fi informaiton is in my sig, my trainer card.

UPDATE: Somebody helped evolving my Scyther to a Scizor so I don't need help for the second thing however I still need my Alakazam evolved or a non-US Ditto.
 
Fuck yeah, Pokemon. I own (in order of obtainment) Diamond, Emerald, Platinum, Pearl, Fire Red, SoulSilver, and HeartGold. I'm about 50 pokemon away from a complete nation dex. Argh!

About the is Screech useful/not useful debate above:

Firstly, the exact calculations for stat modifiers is 2/2, adding the number of times the stat has been raised/lowered to the appropriate side. "Stat rose" moves raise the stat once, and "stat sharply rose" raise it twice. So, after using Screech once, which lowers the opponent's defense twice, the opponent's defense stat is at
2/4 the normal, or 50%. Again, and it's at 2/6, or 33%, and if used a final time (the max a stat can be raised or lowered is 6), it becomes 2/8, or 25%. So, the following scenarios are possible:

Attack (100%)
Attack (200%)
Attack (300%)
Attack (400%)
Attack (500%)
Attack (600%)
Attack (700%)

Screech
Attack (200%)
Attack (400%)
Attack (600%)
Attack (800%)
Attack (1000%)
Attack (1200%)

Screech
Screech
Attack (300%)
Attack (600%)
Attack (900%)
Attack (1200%)
Attack (1500%)

Screech
Screech
Screech
Attack (400%)
Attack (800%)
Attack (1200%)
Attack (1600%)

So, it really depends on how many turns you'll have until you die. If the opponent is really bulky, or has some really cheap recovery move, the more screech, the better. If the opponent is fast and frail, it's better to just use screech once, or not at all.

So, for every amount of turns you survive, the correct use of screech changes.
T1: Never
T2: Never or Once
T3: Once
T4: Once or Twice
T5: Twice
T6: Twice or Thrice
T7: Thrice

Pretty basic. If the opponent switches out though, you still get to screech or attack the new opponent, and deal entry hazard damage. However, you might end up wasting a few turns screeching while they attack you, then they switch and it's all wasted. So it's not recommendable to use screech 3 times, and then start attacking, unless you use pursuit, but that requires a good bit of predicting. If you're using Swords Dance or a similar self-effecting move, it becomes easier, though you still have to look out for frailty, and moves like Roar and Whirlwind.

I can't believe I just spent 20 minutes writing, researching, and calculating for Pokemon.
 

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