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The Perjurer [Final Episode]

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Plot Synopsis:

Perjurers are those who are cursed with breaking the trust of those dearest to them in order to survive. In exchange, the one who's trust was broken dies. Perjurers Eli and his sister Alice must try to survive the next few days as they feel the heat from a detective as well as their own life spans demanding that they take another life.


Official Cast


Eli ~ JonFawkes
Alice ~ Andieluca
Fubre ~ JimNorth
Inali ~ Makopi
Anquis ~ Brandon
Chaska ~ Tomoyo Ichijouji
-Eve ~ Lady
Pizzicato ~ Ryusuke

Crew

Director ~ Johnathan Johnson/Tomoyo Ichijouiji
Writers ~ Johnathan Johnson, Tomoyo Ichijouiji
Artists ~ Shouyougospel13, DaggerUndrea
Composers ~ Hujireky, Ark Welder, Johnathan Johnson
Vocalists ~ Ashely Johnson, Traviata, Lady, Cathy Ross
Mappers ~ Nanou G, Selendra
Eventer ~ Selendra
Opening Flash ~ Pandy Liebely
Ending Flash ~ Adam T.


Editors ~ Ashely Johnson, Tomoyo Ichijouji

Screenshots
Scenes from Episode 3

Inali explaining why she's so passive over her birthday.
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Alice annoyed over a woman talking to her brother.
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YouTube- The Perjurer Episode 1 (Full)
YouTube- The Perjurer: Episode 2 (Full)
Youtube - The Perjurer: Episode 3 (Full)
Youtube - The Perjurer: Episode 4 (Full)
Youtube - The Perjurer: Episode 5 (Full)
Youtube - The Perjurer: Episode 6 (Final)
Follow Us on Facebook
Currently over 400 fans. ^_^ And this is with me having an intolerable attitude
 
Is this some anime/video series? From the first few minutes, looks promising, but it'd be nice if you gave us a little more information (synopsis? characters? screenshots?) for this thread. Some simple feedback: I'd look into some mapping tutorials, though, and maybe try for a more interesting intro (there seems to be a lot of dialogue).
 
regi":2mimgmmx said:
Is this some anime/video series? From the first few minutes, looks promising, but it'd be nice if you gave us a little more information (synopsis? characters? screenshots?) for this thread. Some simple feedback: I'd look into some mapping tutorials, though, and maybe try for a more interesting intro (there seems to be a lot of dialogue).
It's a series. I'll be sure to details and screenshots on the first post after this massive headache clears.

And yeah, I'm currently working on making my maps better. That, and having other mappers take over, cause, they don't like my mapping. x'D
 

Eventing_Guy

Awesome Bro

I get the gist of the game but there was something that has been bugging me...

the purjerers have to betray your trust... but To what extent?
- How exactly does it work?
- Does each person Have to LOVE you?
- The bigger you break thier trust, the the longer you live?

- is any if not all of these question explained in game?
 
Eventing_Guy":2c3i3ycx said:
I get the gist of the game but there was something that has been bugging me...

the purjerers have to betray your trust... but To what extent?
- How exactly does it work?
- Does each person Have to LOVE you?
- The bigger the trust breaking, the the longer you live?

- is any if not all of these question explained in game?
Series. No game. x'D

-It's a concept of that world. No logical explanation behind it. Some are just born that way.

-Nope. Best friends can be offed as well. So a straight guy can kill another straight guy. You just need to have that sort of bond that is supposed to be unbreakable.

- Love breaks and friendship breaks are of different values, and the degree of the love can also vary, so yes. =D

Hope that helps.
 
The voice acting is nice, but the premise of the story makes no sense and the fact that no one is trustworthy makes me lose faith in your story. Maybe it's just not my thing, but I really don't like it. The whole concept is just too alien for me to enjoy it.

Before I rant away the plausibility of your entire 'concept,' I'd like to note that I understand that, in this world which you have designed, not every human being is a "perjurer." This rant is strictly directed at the concept involved in the being of these "perjurers" however, and will detail why it is impossible for anything of the like to ever exist.

All animals, humans included, are born with a handful of psychological needs, called "drives," one of which is companionship. In the world that you've created, trust is nil; companionship is nonexistent because survival relies on betrayal. Thus, either everyone dies because they refuse to betray their friends and family, or everyone dies because they have been betrayed. A third possibility lies in the insanity of every intelligent living thing on the planet; as surely a life ruled by no interaction other than that of an extremely hostile, deceptive nature would lead to paranoia, depression, and a vast amount of other psychological issues, resulting eventually in insanity.

I'll give you a clear-cut reason as to why the life of "perjurers" in your world would be impossible. An accepted rule of this world 'concept' is that positive emotional attachment and lifespan have a positive relationship when a betrayal takes place. That is, the more emotionally attached one is to another, the larger the rewarded years upon betraying said other. Another accepted rule is that it takes a sexual encounter between a male and a female to create life (as opposed to test-tube babies, clones, or the ability for "perjurers" to reproduce asexually). Before sexual contact can be made, the male will be pressured by the stimuli of this worldly 'concept' to betray his beloved in order to expand his own life, or otherwise fall prey to her betrayal. However, the female would unlikely betray him before the sexual encounter, most likely favouring a betrayal of her newborn; the bond between a mother and child is so strong that, surely, the betrayal of a newborn, whose trust is such that it relies completely on the mother for its every need, would expand the mother's lifespan nearly indefinitely. The male would therefore be unwilling to allow the pregnancy in the first place; surely a world based on the rules you have put forth would be highly competitive. In the end, this point means little because no one would be willing to allow a "perjurer" to come within a close enough distance, physically or emotionally, to commence a sexual encounter.

Even if I'm wrong in assuming that it takes at least one "perjurer" partner to bear offspring that is itself a "perjurer," and instead that it is simply a recessive gene capable of manifesting in any child, "perjurers" would still be incapable of surviving to adulthood; surely laws would come to be that defined a "perjurer's" life forfeit upon the acquisition of a person's state as a "perjurer." A person with such a need as that to betray in order to live is an immense danger to everything around them. Without laws, they would be openly persecuted against, abandoned by family, and any interaction with a "perjurer" would be an extreme social taboo.

I see what you're getting at though; the theme seems to be the untrustworthiness of the world and everything in it, along with the reward of constant vigilance. I just don't like the way that you've gone about doing it. This game/series will draw players/viewers/readers because of the voice acting alone, which I applaud; however, the world's background is, as I've noted, nonsensical and completely implausible.

It's a concept of that world. No logical explanation behind it. Some are just born that way.
This is not going to cut it. Every 'concept of' the real world has a completely logical reason or explanation, most of which can be easily explained by science. You acknowledge this plot hole but do not fill it; fixing this issue can only better your project and you as a writer. Leaving it agape only shows your amateurism and will hurt you in the end.

Now, I'd like to give you a few ideas on which to base a possible change in your project:

Albeit interesting, the concept of a "perjurer" is too foreign and impossible to comprehend fully. These sorts of concepts have been used as literary devices in many great works of literature. One example is the employment by H.P. Lovecraft in order to ingrain a horrifying sense of insignificance in the reader; indeed, this is the primary literary device on which the foundation for most of his novels are built. However, in the example of Lovecraftian fiction, and most other works of literature which employ this literary device, it is used to alienate the reader. The way in which your story uses the "perjurers'" need to betray others does not lend itself well to alienation. Your theme, untrustworthiness (an extremely personal and realistic theme), and your method of presenting this in the story, by the use of a literary device which is not easily - if at all - comprehensible by your players/viewers/readers, are completely contradictory.

Running with your theme as a background, I would suggest taking out the foreign concept. If you want to write a story about untrustworthiness, as you obviously do, I would suggest simply employing characters who are forced by different, realistic, pressures to betray those around them. Perhaps, if you want the dark undertones on which you're drawing as the project currently stands, you could simply use a single character who, because of extreme emotional stresses and other atmospheric pressures, has developed the need to betray others, but due to psychological impulses rather than natural demands.

Anyway, good luck with this. You're onto something, so don't give up; just write stuff that makes sense. People will appreciate your writing more if they can relate to it.
 
^ You should read my inspiration for incomprehensible logic, Twilight. It'll blow yo' mind. I was joking about it being inspiration

Episode 3 is now available for viewing!
 
ProjectTrinity":s589adnu said:
^ You should read my inspiration for incomprehensible logic, Twilight. It'll blow yo' mind. I was joking about it being inspiration

Episode 3 is now available for viewing!
He raised many good points and took the time to write out a well-thought out set of critiques and suggestions. You should really do yourself the favor of considering them and responding. That is, if you actually care about improving your project.
 
ProjectTrinity":vt4us7r6 said:
^ You should read my inspiration for incomprehensible logic, Twilight. It'll blow yo' mind. I was joking about it being inspiration

Episode 3 is now available for viewing!

Wow, that was an awesome way to completely dismiss that generous post which I spent quality time on. I was just trying to help.

Whatever.

Good luck or something.
 
^ He did raise many good points, but for an entirely different genre, I believe. I've been accused of 'ignoring' critiques whenever I break down the ones I feel need to be questioned, so I really don't have much incentive to go through that route all-over-again right away. (Check the time I posted that) Personal experience has shown that I want those who critique me to show me how their critiques apply universally and to myself, and I usually end up with hurt/angry-critiquing members. And since I'm still relatively new here, I'd rather not start off like that...again. But since I AM here now, with time, I guess I'll have to place faith he isn't going to repeat the cycle. You too, since you had to add the 'That is, if you actually care about improving your project.' in which I felt like you were hinting either bias and/or arrogance, Mr. Sponsor. Care to clarify? ' -'

Death By Moogles:

Death By Moogles":f808juq4 said:
The voice acting is nice, but the premise of the story makes no sense and the fact that no one is trustworthy makes me lose faith in your story. Maybe it's just not my thing, but I really don't like it. The whole concept is just too alien for me to enjoy it.
This comment is fair in itself, if the same goes for Gurren lagann (need I explain that?), Bleach (no legit explanation to suddenly being able to fly), Dragonball Z (Need I say?), (J)RPGs in general, Twilight, and the list can easily go on with concepts that pretty much boggles the mind. If you're weighing them all with an equal outlook, then yeah, I could easily say The Perjurer isn't for you. Not that any of the stories are similar in plot, but as you well know, each of these titles have a fanbase equal if not greater fanbase than those based on perfectly logical concepts. Preferences, to be short. Though I'd argue that The Perjurer isn't as batsane as some of the ones I just said.

Moogle":f808juq4 said:
All animals, humans included, are born with a handful of psychological needs, called "drives," one of which is companionship. In the world that you've created, trust is nil; companionship is nonexistent because survival relies on betrayal. Thus, either everyone dies because they refuse to betray their friends and family, or everyone dies because they have been betrayed. A third possibility lies in the insanity of every intelligent living thing on the planet; as surely a life ruled by no interaction other than that of an extremely hostile, deceptive nature would lead to paranoia, depression, and a vast amount of other psychological issues, resulting eventually in insanity.
Episode 1 pretty much already said there are only 4 of them left due to a character labeling every other Perjurer, which were only around the 1000 mark. It certainly isn't a huge percentage of humans who are cursed. Less than 1%. I think it's safe to assume that if there are only 4 in the world left in the world, and 1000+ of them perished, then your part about 'everyone died' is true, for the most part. Certainly can be compared to a one-time disease in that world.

Moogle":f808juq4 said:
This is not going to cut it. Every 'concept of' the real world has a completely logical reason or explanation, most of which can be easily explained by science. You acknowledge this plot hole but do not fill it; fixing this issue can only better your project and you as a writer. Leaving it agape only shows your amateurism and will hurt you in the end.
Gurren Lagann certainly didn't hurt from logical holes! But to be serious, this sounds like a personal preference for yourself than anything. Over 13,000 views and you're quite literally the first one to bring this up. Not that I'm going to dismiss it, but it only further encourages the point that: Not everything in a fantasy story needs explaining in the not-real-world.

Moogle":f808juq4 said:
Running with your theme as a background, I would suggest taking out the foreign concept. If you want to write a story about untrustworthiness, as you obviously do, I would suggest simply employing characters who are forced by different, realistic, pressures to betray those around them. Perhaps, if you want the dark undertones on which you're drawing as the project currently stands, you could simply use a single character who, because of extreme emotional stresses and other atmospheric pressures, has developed the need to betray others, but due to psychological impulses rather than natural demands.

And this is pretty much the only part I probably cannot accept, due to the fact that I'm already halfway done with the series; first episode starting off with someone dying supernaturally to said natural demands. If you meant that I should reboot the project, that I will not do either. The Perjurer is a side project of mine, not one of my cherished goals/projects. It can afford any bullet holes it gets. Dramatic changes like the one you are suggesting are far more easier for me to do when I'm not currently working with 15+ people, on a schedule, and having said 15+ people willing to help the way things are now.

Now, again I emphasize: I'm not trying to destroy your points, look down on you, or ignore you; I'm questioning them- because I question everything before I accept anything. Not to mention the fans, the 2nd writer, the voice actor(esse)s, the composers, the editors, the mappers, eventers, and the artists are all eager to see this series end. We've all worked hard to this common interest. To tell them 'lets start over again!' or even 'lets drop what got you all so interested', would feel like I'm slapping them in the face. D=

At the very most, I could at least take your suggestion(s) up with the staff/crew and the most talkative of the fans and see what they say, but I'd warn you that we're not doing this to get rid of my 'amateurism'. We're doing it to have fun. Just like many series and movies before us. So in the end, it would boil down to preferences.

/No foul intended in said rant

Mr.Sponsor":f808juq4 said:
That is, if you actually care about improving your project.

^No seriously. ' -' I will admit this is my least favorite quote of the week. I somehow don't get the impression you can't see how that comes off as being confrontational, so pardon me if I put you on the 'Must be one of those snarky forum members. ' -'' list.

Moogle":f808juq4 said:
Wow, that was an awesome way to completely dismiss that generous post which I spent quality time on. I was just trying to help.

Whatever.

Good luck or something.

Ah, the usual irony ninja posting. Serves me right for not at least telling you that 4-5 in the morning is not a time where I'll respond to anything.
 
Firstly, I need to apologize dearly that I didn't know in what time zone you live. I am dreadfully sorry. I guess I also need to apologize for the fact that I assumed that you ignored my post, when in reality you just posted dismissively rather than simply saving all of that juicy content for a later update. With said post in mind, let me also tell you how sorry I am for critiquing your project at all; had I known that you were aspiring to live up to such wonderful literary works as Twilight and Dragon Ball Z, I never would have bothered.

So, in a nutshell, you don't care because it's almost done anyway. Cool, then I guess I'm done here.
 
First two apologies accepted~
had I known that you were aspiring to live up to such wonderful literary works as Twilight and Dragon Ball Z, I never would have bothered.

So, in a nutshell, you don't care because it's almost done anyway. Cool, then I guess I'm done here.
So it seems like I'll get snark from you if I don't make huge changes to a plot midway. (which would also be a show of amateurism from me) You are certainly the nicest person I've met on this project thus far. Are you sure you're here to critique/help, or find openings to insult? 'Cause it sounds like there's no middle ground or understanding at all for you other than 'Submit or I'll think this way no matter what'. ' -'
 
Why are you assuming that a critique is a personal affront on you and your project? If you want to be taken seriously, then please try to conduct yourself in a more professional manner. Your defensiveness and hostility reflects very poorly upon yourself, your team, and your project.

So it seems like I'll get snark from you if I don't make huge changes to a plot midway. (which would also be a show of amateurism from me) You are certainly the nicest person I've met on this project thus far. Are you sure you're here to critique/help, or find openings to insult? 'Cause it sounds like there's no middle ground or understanding at all for you other than 'Submit or I'll think this way no matter what'. ' -'

You seem to be completely missing the point. If someone writes you a critique, especially as detailed and thought out as the one above, it's because they're trying to help you; they're making suggestions so that you can see where you went wrong and improve as an artist. We're not criticizing you because we don't like you, but because we care enough about you and your work that we want to see them improve. Rather than launching on the offensive against the people who are giving their time and effort to help you, why don't you treat them with a degree of respect and humility?

He did raise many good points, but for an entirely different genre, I believe.

Certain fundamentals of storytelling, logic, and setting transcend genre and apply universally. Even if his points were to apply to an "entirely different genre", they would still apply to your work. It's not as if he said something as genre-specific as "the main character was the culprit; you can't have the main character be the culprit in a mystery story." What, then, would you say is the genre of your series?

This comment is fair in itself, if the same goes for Gurren lagann (need I explain that?), Bleach (no legit explanation to suddenly being able to fly), Dragonball Z (Need I say?), (J)RPGs in general, Twilight, and the list can easily go on with concepts that pretty much boggles the mind. If you're weighing them all with an equal outlook, then yeah, I could easily say The Perjurer isn't for you. Not that any of the stories are similar in plot, but as you well know, each of these titles have a fanbase equal if not greater fanbase than those based on perfectly logical concepts. Preferences, to be short. Though I'd argue that The Perjurer isn't as batsane as some of the ones I just said.

You're talking about minor details -- the ability to fly in Bleach and Dragonball Z is incidental to the story (and in-universe explanations are given, mind you). In a fantasy genre, you can have elements like magic, summoning, demons, etc. as an assumed element of the setting, but you also have to consider the implications of those elements. For example, if you have a world where characters can summon dragons, then where do those dragons come from? If everyone has the power to do this, then how would this have shaped history (let alone architecture to accommodate the movement of huge flying lizards)? I should also mention that using series as poorly thought out as Bleach and Dragonball Z as a reference point for developing your story and setting is shooting pretty low. I would also caution against referencing Gurren Lagann, since the entire point of the series was to satire and criticize series which threw together a mishmash of unbelievable concepts...

The problem in your series isn't the concepts themselves but that they aren't fully thought out and that you haven't considered the deeper impact they would have upon the setting. These flaws completely break immersion and can ruin what might otherwise be a good story.

Gurren Lagann certainly didn't hurt from logical holes! But to be serious, this sounds like a personal preference for yourself than anything. Over 13,000 views and you're quite literally the first one to bring this up. Not that I'm going to dismiss it, but it only further encourages the point that: Not everything in a fantasy story needs explaining in the not-real-world.

Once again, I caution you against pointing to Gurren Lagann and saying that your series has less holes than it does. Gurren Lagann is a satire; a comedy. Furthermore, just because you have over 13,000 views does not make your work impeccable or even good. That does nothing to support your argument. How many people have bought Twilight? If readership is a factor of quality, then surely you must be claiming that Twilight is one of the highest quality pieces of literature in history. Lastly, you're completely missing the point; the problem isn't that your fantasy concepts aren't being explained but that they're logically inconsistent as presented.

And this is pretty much the only part I probably cannot accept, due to the fact that I'm already halfway done with the series; first episode starting off with someone dying supernaturally to said natural demands. If you meant that I should reboot the project, that I will not do either. The Perjurer is a side project of mine, not one of my cherished goals/projects. It can afford any bullet holes it gets. Dramatic changes like the one you are suggesting are far more easier for me to do when I'm not currently working with 15+ people, on a schedule, and having said 15+ people willing to help the way things are now.

If you're claiming that you don't care how good your project is, then why are you posting it on a site about creative feedback and critique? With an attitude like that, you're never going to improve as a creator and the rest of your works will be doomed to stagnation. You don't have to reboot the series if you don't want to, but to have an attitude like this is doing a disservice to your viewers/fans. You owe it to them to make the best possible experience that you can, and taking and incorporating feedback is an important part of that.

Not to mention the fans, the 2nd writer, the voice actor(esse)s, the composers, the editors, the mappers, eventers, and the artists are all eager to see this series end. We've all worked hard to this common interest. To tell them 'lets start over again!' or even 'lets drop what got you all so interested', would feel like I'm slapping them in the face. D=

No, telling them that you don't care about how good the series is and undermining all the work they've put into it would be slapping them in the face. Also, I have to ask why you keep mentioning how many people are involved with the project. Just because a large number of people agree with you doesn't make you right. It makes you popular. If you're working on a painting and you have 1,000 random admirers telling you it's great and a single masterful artist telling you how you can improve it, who would you be better served in listening to?

We're doing it to have fun. Just like many series and movies before us. So in the end, it would boil down to preferences.

Actually, most series and movies are in it to make money. =x Just because someone has different preferences from yours doesn't make them wrong. You can always tell the people who disagree with you that they just don't understand, but really, you're just ignoring the problem.
 
EDIT: Saved for after part A of this conversation. @_@

If you do some searching, I've taken constructive, and even harsh critiques on The Perjurer as well as projects I'm closer to. And this is actually the first time I've had to re-emphasize that:

"Hey, you both sound like if I don't do A, then I am B". I've yet to hear 'constructive' critiques that (seem to) try to finalize my actions or intents before now. Which is what you (at least) seem to be gunning for. So neither of you come off as the most humble critiquing peeps I've had. I do truly believe that Moogles is/was trying to help me improve, but I think we're all plenty mature enough to know how to dodge things that might prove offensive such as the statement I quoted from you. (Which was the only statement I found truly antagonizing.) It's made worse when you rather see me as 'another person who can't take critiques' than someone asking questions. Which is something I do by nature. If you actually want my translation of this conversation, it's different then how you'd probably expect.

Starting with Moogles, when I got finished reading his critique, my opinion on the critique as a whole wasn't bad, or even voided. I am, however, asking for answers to my questions, without having be accused of something for further clarifications. I look back now and realize that Twilight was a wonderful example for my point (It's sarcasm), and if had addressed that as you did instead of how he responded, I would have responded to him a bit better.

And I think it's obvious that I just didn't like your original post there. =x It only went back to the 'If he doesn't apply said critique, he doesn't care about his project'. Which is painstakingly obvious that isn't the case. So, before we even discuss the actual conversation, I'd like to clear up the issue pertaining to how we're all presenting ourselves. If I am coming off as your stereotypical creator who doesn't/can't hear a critique, tell me that and why. I'm not the hardest person to convince if you can answer all my questions without any chance that animosity can be inferred.

And if you guys can honestly tell me that the earlier posts after(!) Moogle's initial one were completely lacking in negative feelings, then there's a bang-up good example right there on why we're (still) not on the same page on this.

So, in summary: I only got 'irred' after Sailerius posted, still relatively confused by Moogle's last post, and now irred and confused on where you're coming from in terms of how I'm presenting myself. Should I not question everything without risking being called 'offended'? Or is there more? And what exactly (quotes help) about my recent posts, minus my first and quick response to him, makes it sound like I'm being confrontational? Is it my questions/requests on what he wants?

I'd comment on your post about The Perjurer itself, but I think in order for this not to get annoying and filled with potential essays, we should take care of the eye-to-eye thing, first.

Sailerius":1kjgxuib said:
You seem to be completely missing the point. If someone writes you a critique, especially as detailed and thought out as the one above, it's because they're trying to help you; they're making suggestions so that you can see where you went wrong and improve as an artist. We're not criticizing you because we don't like you, but because we care enough about you and your work that we want to see them improve. Rather than launching on the offensive against the people who are giving their time and effort to help you, why don't you treat them with a degree of respect and humility?
^ So what part of my (long) response to him wasn't humble or respectful? I honestly don't think my ' -' is showing any disrespect towards him.
 
You still haven't replied to the comments and criticisms you've been presented with. Saying "this doesn't apply" or "that doesn't matter" or "X and Y did it too" doesn't count as a reply. Please stop ignoring these points.

Could you clarify 'affront to my project'? The only thing I've done that immediately hits the 'no' range is the suggestion to start over when the series is halfway done.

You're dodging all of the points directed at the project itself and only talking about the people who are critiquing it.

I've yet to hear 'constructive' critiques that (seem to) try to finalize my actions or intents before now. Which is what you (at least) seem to be gunning for. So neither of you come off as the most humble critiquing peeps I've had.

Quite possibly, but please stop making sweeping assumptions about a hidden agenda we might have about sabotaging your project and trying to dictate your actions. You can label me as hostile and demanding all you want, but you still haven't replied to any but the most trivial of my points. =x

'If he doesn't apply said critique, he doesn't care about his project'. Which is painstakingly obvious that isn't the case.

It's hardly "painstakingly obvious" to me. You've made no attempt to discuss improving your project and have failed to even concede that your project is in need of improvement. The first step is admitting that you have a problem.

If I am coming off as your stereotypical creator who doesn't/can't hear a critique, tell me that and why.

This thread has gone on for how many posts now and you still haven't made an attempt to legitimately reply to critique? You can attack my character all you want, but my points still stand. You can't make flaws go away by pointing fingers at the person who pointed them out and calling him a meanie.

Your snarky attitude toward the people who are trying to help you is likely to drive away anyone else who might want to help, as well as potential viewers who had been considering checking out the series.
 
I'll re-ask, so I don't do an epic circle myself and try aim the conversation somewhere:

Where is the snark you keep mentioning? If it's within the fact I'm not addressing the issue, I've already expressed why I'm withholding on that. Where did I call him a meenie in regards to his initial post? ' -' My attitude is exactly the same when I began (with no one helping me) to now; I think it's safe to say the problem lies within you and me. Can we try to solve the problem now? It can't be that hard if you would help me out in the problem solving department. ' -'

To answer how it's painstakingly obvious, to others at least, is a simple glance at episode 1 and episode 3 would show that the critiques shine through and fixes are always being worked on, listened to, and applied to. I can promise I wouldn't have gotten this far if I was what you seem to want me to be. Everyone went through the same questioning, especially my 2nd writer who altered my plot quite a bit. Needless to say, if I had matched your stereotype, my support would not be growing. In fact, wouldn't it be decreasing? They all went through the same thing, except, they didn't assume the worst of my digging.

So again, it lies very much exclusively with you and me (and maybe Moogle). And we're talking loads of critiquing individuals who were far more harsh than Moogle can ever hope to be. Yet I didn't call them 'meenie'. I apologize if you'd have preferred me to call them meenies. Anyways, we're not seeing eye-to-eye. Do you want me to see a point in what you're saying? If you do, level with me here. You're calling me snarky, I'm looking for a solution. Can we find one, now? ' -'

But yes, to start, until/unless I start filling in logical gaps with answers that make the concept logical, it's a flawed concept. That's not exactly hard to admit. I'm asking; How am I supposed to make the concept non-existing for the last 3 episodes? If Moogle would have included a "Fill in the gaps as the story goes along" or "Make extra scenes explaining logical holes", that's something I would easily have accepted. But there was nothing I saw that said that.

Does that make a bit more sense to ya?
 

Batman

Sponsor

Are we allowed to talk about the project? Or are you guys going to just continue arguing?

The perjurer looks very interesting if I say so myself. I watched one of the videos a few days ago. Working with voice actors is very, very exciting! I've been working with voice actors myself, and it's always fun to hear how they can bring a character to life. It's also fun because it's a plot and storyline that you have come up with (even if people don't understand it), and voice actors make it feel that much more real. Please forgive me, I came here planning to critique your project only to see that you've taken the videos down!

With that being said, I'm very sorry these people have been harsh on you and your project, and I'm a bit disappointed that it lead to your taking them down. If it were up to me I'd ignore them and continue to promote my project, simple as that. From what I've seen this whole thread has been a good waste of 15 or so posts that could have been more than just mindless bickering, and it wasn't even really about your project. This is a pretty tough crowd, but don't let that stop you ^^
 
So you deleted your videos on YouTube because they got a negative rating by someone and you think it might have been someone from HBgames? That's a little exgarated imo...

It's true that certain members might be harsh with their critique here, but in the end that's what this website is for. For example I thought that my project was really cool looking, but then Sailerius commented that my art looked like sh*t and my presentation was way to clichéd. At first i was a little angry too but Sailerius knows what he is talking about so i worked on the weak points of my project (now i have a way better drawing artist and i've rewritten my project thread). In the end my project has improved. I'm not saying that everything people say here is the truth, but at least some points are. Work on those and it benefits everyone. Now i just hope you put your videos back online and learn from the critique :)
 

Batman

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I just don't like seeing peoples creativity shut down so easily, if you lose all your inspiration you lose all hope of ever completing the project.
 

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