As many times as I try to remake this project,
I think I have finally come to the final version.
The Legend of Erthia Tactics
Current Demo Build: 2.0
Version 3.0 coming soon!
Demo Features:
- Over an hour's worth of gameplay
- Might and Magic like skill system
- An arena to gain combat experience and gold
- Three main battles
- Overworld combat map
- Resting feature
Plot:
The story begins in Felicia, a city that holds a dark secret. The king has sent four of his heroes to help defend the city against an invading enemy force. After resisting the invasion, the heroes set out on a journey to seek and destroy the one who caused the attack. As the story progresses, a lost secret slowly becomes resurrected.
Main Idea:
The game is strictly going to revolve around battles. Each battle will be long and challenging. The type of system I will be using is tactical based with Ultima 7 and might and Magic like formulas. Any character can learn magic, but the circle level of spells is limited only to their intelligence. Any weapon can be equipped to any character, but you will need to find the best strategy for each battle if you want to succeed. Monsters range from giant rats to angels and demons.
There are many weapons and armors that can be collected around Erthia. Sometimes a dagger can be just as good as a two-handed sword. Daggers are swift and light while two-handed swords are large and slow. It all depends on the battle in which equipment you will find best to use.
The characters will be one of the best parts to the game. There will be a lot dialogue to help make the story come to life.
Guide
Classes
Knight - Tough and brave, knights can wear any armor and master any weapon in the game. However, they cannot use magic.
Paladin - Wise and disciplined, Paladins are true holy warriors. They can use any weapon and wear any armor. Paladins are advanced users of life magic.
Cleric - Holy men who are dedicated to order. They can master life magic. Clerics are trained in maces and can wear armor up to chainmail.
Wizard - Are the masters of elemental magic. They can use death magic at a limited level. Wizards are trained to use staffs and daggers. They are restricted to leather armor.
Archer - Swift as an eagle, archers are the masters of ranged weapons. They can use a little elemental magic and wear armor up to chainmail.
Druid - Are able to learn both elemental and life magic to a limited level. They are mostly trained in staves and can only use leather armor.
Necromancer - Dreadful and wicked, necromancers are the masters of death magic. Like wizards and druids, they are mostly trained in staves and are limited to leather armor.
Barbarian - Mean and tough, Barbarians are the strongest class in the game. Although they are not to bright, they are extremely deadly with axes. They cannot use magic.
Ninja - Are the fastest class in the game. They do not wear armor but can use a limited amount of death magic. They are the masters when it comes to the dagger.
Monk - Are disciplined and skilled fighters. They are mostly trained to use maces and staves, and monks can wear armor up to chainmail. They are the masters when it comes to body building.
Regular Stats
Level - The total power level of the character.
Hits - The amount of points a character can take before he perishes.
Mana - The amount of points that can be used to cast spells.
Damage - The max total damage that a character will inflict in battle before any bonuses.
Armor Class - Decreases the chances of taking a hit from enemies in combat.
Resistance - Decreases the chances of being effected by spells in combat.
Might - Adds points to the max total damage.
Intelligence - Increases mana.
Speed - Increases the chances of hitting an enemy in combat with melee attacks.
Accuracy - Increases the chances of hitting an enemy in combat with ranged attacks.
Endurance - Increases hit points.
Wisdom - Effect witch circle of magic that a character can use.
Luck - Helps resist against traps and magic.
Weight - Lowers the chances of hitting and enemy in combat.
Experience - The total amount of experience gained from combat.
Skill Points - Are used to increase your skills.
Skills
Elemental Magic - Increases effectiveness of elemental magic spells.
Life Magic - Increases effectiveness of life magic spells.
Death Magic - Increases effectiveness of death magic spells.
Magery - Increases the power of healing and direct damage spells.
Swords - Effects how well you will hit enemies using swords.
Axes - Effects how well you will hit enemies using axes.
Daggers - Effects how well you will hit enemies using daggers.
Polearms - Effects how well you will hit enemies using polearms.
Maces - Effects how well you will hit enemies using maces.
Staves - Effects how well you will hit enemies using staves.
Bows - Effects how well you will hit enemies using bows.
Body Building - Adds extra life, endurance, and strength.
Meditation - Adds extra mana and intelligence.
Learning - Adds extra experience from battles and increases wisdom.
Dodging - Increases the chances of evading an attack in combat.
http://www.save-tara.com/loe_tactics/erthia.jpg[/img]
http://www.save-tara.com/loe_tactics/screen1.jpg[/img]
http://www.save-tara.com/loe_tactics/screen2.jpg[/img]
http://www.save-tara.com/loe_tactics/screen3.jpg[/img]
http://www.save-tara.com/loe_tactics/screen4.jpg[/img]
http://www.save-tara.com/loe_tactics/screen5.jpg[/img]
http://www.save-tara.com/loe_tactics/screen6.jpg[/img]
http://www.save-tara.com/loe_tactics/Screen8.jpg[/img]
http://www.save-tara.com/loe_tactics/screen10.JPG[/img]
http://www.save-tara.com/loe_tactics/screen11.jpg[/img]
http://www.save-tara.com/loe_tactics/screen12.jpg[/img]
The goal for this game is to bring back the good old days of CRPGS.
I think I have finally come to the final version.
The Legend of Erthia Tactics
Current Demo Build: 2.0
Version 3.0 coming soon!
Demo Features:
- Over an hour's worth of gameplay
- Might and Magic like skill system
- An arena to gain combat experience and gold
- Three main battles
- Overworld combat map
- Resting feature
Plot:
The story begins in Felicia, a city that holds a dark secret. The king has sent four of his heroes to help defend the city against an invading enemy force. After resisting the invasion, the heroes set out on a journey to seek and destroy the one who caused the attack. As the story progresses, a lost secret slowly becomes resurrected.
Main Idea:
The game is strictly going to revolve around battles. Each battle will be long and challenging. The type of system I will be using is tactical based with Ultima 7 and might and Magic like formulas. Any character can learn magic, but the circle level of spells is limited only to their intelligence. Any weapon can be equipped to any character, but you will need to find the best strategy for each battle if you want to succeed. Monsters range from giant rats to angels and demons.
There are many weapons and armors that can be collected around Erthia. Sometimes a dagger can be just as good as a two-handed sword. Daggers are swift and light while two-handed swords are large and slow. It all depends on the battle in which equipment you will find best to use.
The characters will be one of the best parts to the game. There will be a lot dialogue to help make the story come to life.
Guide
Classes
Knight - Tough and brave, knights can wear any armor and master any weapon in the game. However, they cannot use magic.
Paladin - Wise and disciplined, Paladins are true holy warriors. They can use any weapon and wear any armor. Paladins are advanced users of life magic.
Cleric - Holy men who are dedicated to order. They can master life magic. Clerics are trained in maces and can wear armor up to chainmail.
Wizard - Are the masters of elemental magic. They can use death magic at a limited level. Wizards are trained to use staffs and daggers. They are restricted to leather armor.
Archer - Swift as an eagle, archers are the masters of ranged weapons. They can use a little elemental magic and wear armor up to chainmail.
Druid - Are able to learn both elemental and life magic to a limited level. They are mostly trained in staves and can only use leather armor.
Necromancer - Dreadful and wicked, necromancers are the masters of death magic. Like wizards and druids, they are mostly trained in staves and are limited to leather armor.
Barbarian - Mean and tough, Barbarians are the strongest class in the game. Although they are not to bright, they are extremely deadly with axes. They cannot use magic.
Ninja - Are the fastest class in the game. They do not wear armor but can use a limited amount of death magic. They are the masters when it comes to the dagger.
Monk - Are disciplined and skilled fighters. They are mostly trained to use maces and staves, and monks can wear armor up to chainmail. They are the masters when it comes to body building.
Regular Stats
Level - The total power level of the character.
Hits - The amount of points a character can take before he perishes.
Mana - The amount of points that can be used to cast spells.
Damage - The max total damage that a character will inflict in battle before any bonuses.
Armor Class - Decreases the chances of taking a hit from enemies in combat.
Resistance - Decreases the chances of being effected by spells in combat.
Might - Adds points to the max total damage.
Intelligence - Increases mana.
Speed - Increases the chances of hitting an enemy in combat with melee attacks.
Accuracy - Increases the chances of hitting an enemy in combat with ranged attacks.
Endurance - Increases hit points.
Wisdom - Effect witch circle of magic that a character can use.
Luck - Helps resist against traps and magic.
Weight - Lowers the chances of hitting and enemy in combat.
Experience - The total amount of experience gained from combat.
Skill Points - Are used to increase your skills.
Skills
Elemental Magic - Increases effectiveness of elemental magic spells.
Life Magic - Increases effectiveness of life magic spells.
Death Magic - Increases effectiveness of death magic spells.
Magery - Increases the power of healing and direct damage spells.
Swords - Effects how well you will hit enemies using swords.
Axes - Effects how well you will hit enemies using axes.
Daggers - Effects how well you will hit enemies using daggers.
Polearms - Effects how well you will hit enemies using polearms.
Maces - Effects how well you will hit enemies using maces.
Staves - Effects how well you will hit enemies using staves.
Bows - Effects how well you will hit enemies using bows.
Body Building - Adds extra life, endurance, and strength.
Meditation - Adds extra mana and intelligence.
Learning - Adds extra experience from battles and increases wisdom.
Dodging - Increases the chances of evading an attack in combat.
http://www.save-tara.com/loe_tactics/erthia.jpg[/img]
http://www.save-tara.com/loe_tactics/screen1.jpg[/img]
http://www.save-tara.com/loe_tactics/screen2.jpg[/img]
http://www.save-tara.com/loe_tactics/screen3.jpg[/img]
http://www.save-tara.com/loe_tactics/screen4.jpg[/img]
http://www.save-tara.com/loe_tactics/screen5.jpg[/img]
http://www.save-tara.com/loe_tactics/screen6.jpg[/img]
http://www.save-tara.com/loe_tactics/Screen8.jpg[/img]
http://www.save-tara.com/loe_tactics/screen10.JPG[/img]
http://www.save-tara.com/loe_tactics/screen11.jpg[/img]
http://www.save-tara.com/loe_tactics/screen12.jpg[/img]
The goal for this game is to bring back the good old days of CRPGS.