This game is now on hold. It was a spontaneous idea that seemed well planned out with a solid plot, but after realizing the restrictions of the ABS and my lack of scripting knowledge, I've decided to put it on hold until I've had another game or two under my belt.
I've saved this post for future use, so obviously, I won't mind if it's deleted. I'm sorry if someone was looking forward to this and I thank everyone who gave feedback. I will continue the project at a later date.
Thank you, Blizzard for the ABS, and thank you, Xephyr for the thirst system (I still plan to use this same system in the future.)
Thank you,
Mikee
I've saved this post for future use, so obviously, I won't mind if it's deleted. I'm sorry if someone was looking forward to this and I thank everyone who gave feedback. I will continue the project at a later date.
Thank you, Blizzard for the ABS, and thank you, Xephyr for the thirst system (I still plan to use this same system in the future.)
Thank you,
Mikee
http://i71.photobucket.com/albums/i132/ ... nner-1.png[/img]
The Last Awakening:
The Last Awakening is an action based, sandbox styled vampire RPG with a deep romance and mystery filled storyline.
The Unholy: A children's bedtime story about a creature who walks and talks like man, but who drinks the blood of animals in the dead of night. The story was formed when a strange disease was spread through a small town called Melhaut. According to some history books, the disease was carried by rats who after decades of sea voyages spent in the holding cells below deck, began to mutate their blood cells into an infectious disease weakened by sunlight. When the rats came into contact with humans, the blood cells instantaneously began to spread throughout the body, consuming the human blood. Thriving off of it to survive. But when sunlight became involved, it began to boil and eventually the host died, killing the mutated blood from lack of fresh human blood. The inhabitants of Melhaut eventually killed each other off, not knowing how to control this new, wild power that soon after became nothing more than a bedtime story. Or so they hoped.
Griffin (Name is optional for the player) Dralous, a mysterious man with no memory, is found by a priest named Martin one evening during his usual walks through the forest behind his home. Taking the man in for rest and shelter, he notices an ailment that he would not soon forget. He is Unholy. Martin once was infected with the disease and his father, also a priest, had found a cure for the sickness. Heavily relying on wishful thinking, he teaches and trains Griffin to control his newfound abilities, in hopes to use them for good until the cure takes hold.
Griffin Dralous - A dark haired man with no memory, found by Martin, the priest near the town of Vair Thenovh.
- More details coming soon. (It's late and I'd like to do these right (Images also coming soon.)
Martin - A priest with an unusual history. He hides his identity from Griffin and the other townsfolk in order to reduce fear.
Lily Bianka - A generous friend who also wishes to help Griffin through his journey.
Victor Eures - A famous Slayer who learns of sightings of Unholy near Vair Thenovh.
Ryalt - An ancient Unholy who prides himself on his power and hunting ability. If he cannot convince Griffin to join him, he will destroy him.
- More details soon!
- More details coming soon. (It's late and I'd like to do these right (Images also coming soon.)
Martin - A priest with an unusual history. He hides his identity from Griffin and the other townsfolk in order to reduce fear.
Lily Bianka - A generous friend who also wishes to help Griffin through his journey.
Victor Eures - A famous Slayer who learns of sightings of Unholy near Vair Thenovh.
Ryalt - An ancient Unholy who prides himself on his power and hunting ability. If he cannot convince Griffin to join him, he will destroy him.
- More details soon!
http://i71.photobucket.com/albums/i132/my7evendazelater/AwakeningTitle-1.png[/img]
(The *Last* Awakening was an afterthought. I might end up redoing this so the word "Last" doesn't look so out of place.
http://i71.photobucket.com/albums/i132/ ... rols-1.png[/img]
These controls are all subject to change and are just the test setup.
(The *Last* Awakening was an afterthought. I might end up redoing this so the word "Last" doesn't look so out of place.
http://i71.photobucket.com/albums/i132/ ... rols-1.png[/img]
These controls are all subject to change and are just the test setup.
http://i71.photobucket.com/albums/i132/my7evendazelater/Screen1.png[/img]
"Vegetarian" Vampire diet.
http://i71.photobucket.com/albums/i132/ ... creen2.png[/img]
A sad attempt at getting some of the battle animations. I'm hoping to get these revamped and adding weapon spritesheets when I get time.
http://i71.photobucket.com/albums/i132/ ... creen3.png[/img]
Showing off some of the forest maps and the random weather system incorporated.
http://i71.photobucket.com/albums/i132/ ... creen4.png[/img]
Lily and Griffin in Vair Thenovh.
"Vegetarian" Vampire diet.
http://i71.photobucket.com/albums/i132/ ... creen2.png[/img]
A sad attempt at getting some of the battle animations. I'm hoping to get these revamped and adding weapon spritesheets when I get time.
http://i71.photobucket.com/albums/i132/ ... creen3.png[/img]
Showing off some of the forest maps and the random weather system incorporated.
http://i71.photobucket.com/albums/i132/ ... creen4.png[/img]
Lily and Griffin in Vair Thenovh.
Features:
- Open world/Sandbox style play.
- Action battle system - BlizzABS (Credit!)
- Fully functional thirst system.
- All the many splendid seduction skills for vampire fans.
- Lockpicking.
- Suspicion meter, that, when filled sics an angry mob on you.
- Fully implemented weather system with damaging sunlight.
- Fully implemented day/night system with clocks for time based events (Some side-quest events will be missed if you don't watch the clock)
- A Legend of Zelda: Majora's Mask feeling system, where every npc follows a schedule based on the time system.
- Many more to come! (Suggestions open!)
- The thirst system evented by Xephyr is credited to him. Thanks again, Xephyr!
Features in the works:
- Lockpicking Minigame - Finished!
- Blacksmithing system
- Alchemy based system
- Experience based skill system, not determined by level. - So far I've decided against this, and I'll remove it if I don't have any comments.
The demo is coming soon. (As of now it would only be about 5 minutes of storyline play time and 2 hours of raising hell among villagers.)