Firgof Umbra
Member
Began work on sprite replacement last night. Captain Uzra's sprite package is nearing completion. I just have to finish up his Field Plate set and he'll be in-game today.
After him, it'll be [Farhymn] Asterai Uzra getting the custom treatment as I'm getting really agitated by how weird the closest-sprite-to-him looks. :| And I definitely want my screenshots to look less 'amateur' so he's also a priority anyway. I might have him ingame today, clothed at least. I doubt I'll be able to apply his 'bloodied/ruined/manly/armored' sets all in one day. Captain Uzra was a tall enough order, considering that I haven't ever sprited a character sheet. :S
He still needs to be shaded and lit after being armored properly but once that's done I'm all for throwing him into the game and trying him out.
(Captain Uzra: Row 1 Field Plate, Row 2 Clothed, Row 3 Bloodied, Row 4 Manly)
I'll also be replacing the title background with the new one based off the poster above (but without the green 'rune' and subtext) and swapping out the current windowskin for a custom one that I sketched out last night.
Once those changes are ingame then I'll probably start working on the mainquest again and get the prologue fully scripted and written. That should take me less than a month to do from where I currently stand (within two weeks if I'm lucky and don't run into a mess of bugs). Once -all- of this is completed then I'll release a new demo to show off all the new stuff. Heck, I might host the old game just to show how significantly it's evolved since I last posted a demo. :P
Oh, right, and I switched over to the Enu SBS Tankentai XP CBS because I don't want to draw everything from the front and also because it takes me one step closer to properly doing the combo-system I'm wanting to put into the game. Also, animated battlers are 1000% better than static 'staring off into space with mouth open' battlers which never react to anything that happens to them. :P
After him, it'll be [Farhymn] Asterai Uzra getting the custom treatment as I'm getting really agitated by how weird the closest-sprite-to-him looks. :| And I definitely want my screenshots to look less 'amateur' so he's also a priority anyway. I might have him ingame today, clothed at least. I doubt I'll be able to apply his 'bloodied/ruined/manly/armored' sets all in one day. Captain Uzra was a tall enough order, considering that I haven't ever sprited a character sheet. :S
He still needs to be shaded and lit after being armored properly but once that's done I'm all for throwing him into the game and trying him out.
(Captain Uzra: Row 1 Field Plate, Row 2 Clothed, Row 3 Bloodied, Row 4 Manly)
I'll also be replacing the title background with the new one based off the poster above (but without the green 'rune' and subtext) and swapping out the current windowskin for a custom one that I sketched out last night.
Once those changes are ingame then I'll probably start working on the mainquest again and get the prologue fully scripted and written. That should take me less than a month to do from where I currently stand (within two weeks if I'm lucky and don't run into a mess of bugs). Once -all- of this is completed then I'll release a new demo to show off all the new stuff. Heck, I might host the old game just to show how significantly it's evolved since I last posted a demo. :P
Oh, right, and I switched over to the Enu SBS Tankentai XP CBS because I don't want to draw everything from the front and also because it takes me one step closer to properly doing the combo-system I'm wanting to put into the game. Also, animated battlers are 1000% better than static 'staring off into space with mouth open' battlers which never react to anything that happens to them. :P