It's a zombie/monster based shooter... or something. It uses Mr Mo's ABS. It's probably got lots of bugs, but oh well...
The Dynatech Outbreak
THE STORY: The story starts very simple and gets more complex as you go on. It starts on a research facility on an island in the middle of the ocean. The public doesn't know that it exists. The facility is there to conduct research with genetic mutation and gene splicing. That's a recipe for disaster, obviously something goes wrong and now we've got a bunch of zombies and monsters on our hands just waiting to be shot/blown up/stabbed.
SCREENS:
http://i103.photobucket.com/albums/m155 ... reens1.jpg[/img]
http://i103.photobucket.com/albums/m155 ... reens2.jpg[/img]
WEAPONS:
As of right now you can use a Hand Gun, Throwing Stars, Grenades, Shotgun, Chainsaw, and Machine Gun.
Each weapon has its own unique characteristics. For example, you can throw alot of throwing starts pretty quickly, but they aren't very powerful. The shotgun however, is quite powerful, but pretty slow in between shots and ammo is a little harder to come by.
TEMPORARY UPGRADES:
The game features temporary upgrades that can be attained by finding various orbs. For now, the upgrades include Invincibility, Invisibility, Infinite Ammo, Increased Speed, and Increased Attack. The upgrade only lasts for 20-30 seconds until the player is returned to normal. I plan on adding more upgrades as the game progresses.
SOUNDTRACK:
The soundtrack currently is by Boards of Canada, Aphex Twin, Datach'i, Dethklok, and myself. It's bound to change though.
DEMO:
If you would like to play a short demo (half hour +), you can here.
Let me know of bugs you find, things you thought were wrong, or stupid, or cool. You know, just some basic feedback.
Enjoy
The Dynatech Outbreak
THE STORY: The story starts very simple and gets more complex as you go on. It starts on a research facility on an island in the middle of the ocean. The public doesn't know that it exists. The facility is there to conduct research with genetic mutation and gene splicing. That's a recipe for disaster, obviously something goes wrong and now we've got a bunch of zombies and monsters on our hands just waiting to be shot/blown up/stabbed.
SCREENS:
http://i103.photobucket.com/albums/m155 ... reens1.jpg[/img]
http://i103.photobucket.com/albums/m155 ... reens2.jpg[/img]
WEAPONS:
As of right now you can use a Hand Gun, Throwing Stars, Grenades, Shotgun, Chainsaw, and Machine Gun.
Each weapon has its own unique characteristics. For example, you can throw alot of throwing starts pretty quickly, but they aren't very powerful. The shotgun however, is quite powerful, but pretty slow in between shots and ammo is a little harder to come by.
TEMPORARY UPGRADES:
The game features temporary upgrades that can be attained by finding various orbs. For now, the upgrades include Invincibility, Invisibility, Infinite Ammo, Increased Speed, and Increased Attack. The upgrade only lasts for 20-30 seconds until the player is returned to normal. I plan on adding more upgrades as the game progresses.
SOUNDTRACK:
The soundtrack currently is by Boards of Canada, Aphex Twin, Datach'i, Dethklok, and myself. It's bound to change though.
DEMO:
If you would like to play a short demo (half hour +), you can here.
Let me know of bugs you find, things you thought were wrong, or stupid, or cool. You know, just some basic feedback.
Enjoy