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The Curse of Greigh Manor

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"In the last 5 years, seventeen people have disappeared within the walls of Greigh Manor.
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Doesn't that seem a little strange to you?"


In the beginning, there was one man. He chose his name:
Deity.
Deity took his power from the untapped springs of existence, and ascended to Godhood.
He shaped the land as he saw fit, and created life. He gave life free will, A copy of his own free will. However, he soon realised his mistake...
Many of his creations turned against him and united under the name of Chaos.
Deity created three sons for himself, to fight the legions of Chaos.
Espher, Keltzifer and Gaelyus.
Deity sent his children to destroy the chaos, and for 5000 years they battled.
Espher's resolve lay in his faith for his master, The more of chaos he killed, the more he grew to hate it.
Keltzifer began to pity the Chaos, and in turn began to sympathise with it.
Gaelyus was torn between his elder brothers, both of whom he admired.
Keltzifer then turned against Espher, sparking a battle that lasted 100 years.
Espher held his sword, the Claíomh Enrise, and Keltzifer held his, the Claíomh Deménuis.
Sparks flew from the sky as the blades crashed.
Deity was heartbroken, and so threw both swords from his sons' hands.
He turned to Keltzifer and punished him for his treachery, tearing his soul into a thousand pieces, all of which he doomed to be continuously reincarnated into sorrowful existences.
Then he turned to Espher, realising his faith and loyalty, made him his Archangel.
Espher wept with deepest sorrow, until he had cried all the passion in his soul away.
Finally he turned to Gaelyus. Gaelyus was punished for allowing the fight to occur, and was made to scribe all of time and space.
Gaelyus never began his task.
He resolved to bring back his beloved brother Keltzifer, in belief that he could renounce the chaos. And so he used his power and knowledge to hunt down and retrieve Nine hundred and ninety nine pieces of Keltzifer's soul. A single piece illuded him.
Gaelyus still wanders, trying to find the last piece of his shattered brother.
This story begins in a small unnamed villiage in Russia, only known for the mysterious manor at the foot of the villiage.
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Name: Zackwell Dorian Aesther
Age: 23
Zackwell is a paranormal investigator, hailing from England. Along with his lover and co-worker Amy, he hopes to break the curse on Greigh Manor, and discover his ties with it's ex-inhabitant. Zackwell sports an optimistic view of life, though he often outputs otherwise. He is known to his friends back home as: "A wannabe hero". He is open-minded as a person, who is not quick to dismiss others' points of view. Misfortune only serves to strengthen his resolve.
In the walls of the strange and twisted house, Zackwell must master the use of Five weapons to overcome the creatures in the house, complete unimaginable puzzles and face his greatest fears, all while retaining his sanity and soul.
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Name: Greigh Christoph Indoris
Age: 450
Greigh was born into a sorrowful existance, raised and homeschooled by his paranoid mother and drunken, megalomaniac father, Greigh lives by the way of: "To defeat is to overcome, and to be superior to all is to have no fear."
After Greigh witnessed the killing of his mother at his father's hands, and killed his father subsequently, Greigh lived for 35 years in solitude, attempting to defeat his one greatest fear: Death. He has committed unspeakable sins, driving him completely insane. Greigh is a sadistic, condescending and arrogant person, who always takes the time to toy with his enemies before mercilessly finishing them with the greatest of ease. For him, the most melodic sound, is the sound of a child's scream of pain.
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Name: Amy Aiyaré
Age: 24
Amadeja, or Amy as she is more commonly called, is Zack's co-worker and fiancée. Though she pretends to be interested in the fame that would result in the breaking of the Curse of Greigh Manor, she's more concerned about Zack's safety. Not just a pretty face, Amy is the behind-the-scenes intelligence of the operation. Taken by Greigh early in the story, Zackwell strives to find her again. Until then, she lays asleep, in a disturbing nightmarish hallucination. At the beginning of the game, Amy provides Zack with the information he needs to know how to fight, and gives him information on the people he meets, and the enemies he fights.
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Name: Sylph Lanté Va'est
Age: 18?
Sylph is a strange character. In his childhood, he was told stories of Greigh Manor, and so decided to explore it. Lucky for him, Zackwell arrives and saves him from the creatures of the house. Sylph, though indebted to Zackwell, cannot fight. He can instead, assist Zack by healing him in battle, should Zack call for help. He accompanies Zack, able to translate ancient languages and use strange magicks to access certain parts of the house. As Sylph and Zack's friendship grows, they make an unbreakable friendship, trusting in oneanother as deep as best friends could. Sylph is a member of the white mages faction of the Sorceror's pavilion.
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Name: Gemise Jane KJata Al-Tsurokt
Age: 22
Gemise is an ominous character. Russian by both birth and ancestry, She belongs to the half-demon cult of Al Tsurokt, and is revered as the incarnation of a demon. A long time ago, she met Zackwell, and fell in love with him. But due to unfortunate circumstances, Zackwell discovered her demonic heritage, and fled, leaving her asleep in an inn. She has since joined the Revolutionist Magi, and has quickly risen through the ranks to become the supreme premiere of the mythological weapon research division. She herself wields a 600lb, 5' long Osmium Valdeblade, that she crafted with her own two hands.
More characters to come.
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Name: The Commonfolk
Strengths: Numbers
Weaknesses: Ignorance and fear
The commonfolk are, in a sense, completely normal human beings such as you or I.
They posses no powers but their numbers, and their fear of all things unknown and strange make them the most dangerous people ever. Armed with choice weapons such as pitchforks and torches, the sheer volume of them would be enough to pose a threat to any army.
However, their ignorance is their greatest weakness. Four hundred years ago, the mob of commonfolk who stormed Greigh Manor and killed him, were afflicted by a curse.
Those who were directly linked to Greigh's death suffered slow and horrible deaths, and their families, should they have ever set foot near the house, should face the same fate.
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Name: Revolutionist Magi
Strengths: Intelligence, pseudo magicks and advanced weaponry
Weaknesses: Weak personal physique, Unwieldy, Greedy
The RM (Revolutionist Magi), are commonfolk who call themselves Magi on the basis of being able to harness science freely, as a means of advancing themselves and destroying any opposition who threaten their ideals. Industrialists by nature, the RM employ the commonfolk as workers who craft their mechanical structures. They intend to bring the world into it's next Golden era. Having eradicated Global warming using their machines, and returned the world into a green Utopia, that they see as their blank canvas, the RM seek the last thing they would need to shape the world how they see fit:
The soul of a divine.
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Name: Sorceror's Pavilion
Strengths: Access to many arcane magicks
Weaknesses: Can only specialise in a single faction of magicks
The Sorceror's pavilion is a hidden society of people who are born with the potential to bend reality to their will. Once, the pavilion was known by all the commonfolk; unfortunatly, they grew feared because of many sorcerors who abused their powers, and almost all of the Sorceror's pavilion were killed except for a few, who reinstated the society for children who are rejected by their parents, allowing the orphaned children to grow up among their brethren.
The pavilion is split into several factions:
The White Mages, who devote their powers to physical and spiritual healing.
The Warrior Mages, who specialise in spells to be utilised in battle.
The Time Mages, who dedicate their abilities by bending time to prevent or foresee catastrophe.
And the Grey Mages, who utilise their gifts to bend the human mind with illusions and their silver tongues.
There is also a last faction, only for those who are deeply gifted;
The Crystal Mages, who research that of the Divine Magicks.
The one thing the Crystal Mages require to unlock them, is the soul of a divine being.
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Name: The Divines
Strengths: Divine Magics, Immortality
Weaknesses: None
The Divines consist of four beings, the most powerful of which being Deity, who created all life other than himself. Then there is Espher, Keltzifer and Gaelyus; the sons of Deity.
All four have the ability to use the awesomely powerful Divine magicks, that harness the powers of creation and destruction.
Espher is known as the faith, and now stands as the Archangel and high seraph of Deity, who descends to earth to condemn the souls of the malevolent and drag them into eternal damnation. His emotion has long faded, and he has become naught but a husk, void of the passion that he felt while battling Chaos with his two brothers.
Keltzifer is known as the Misfortune. His soul torn into a thousand pieces and doomed to live miserably, Keltzifer suffers retribution for his rebellion against Deity. It is a common legend that those who are born not crying are born at the same time as an incarnation of Keltzifer.
Gaelyus is known as the wanderer, who disappeared from the world of divines and roams the mortal plane to the soul of his brother. It is said if you meet a stranger who calls you brother and holds you in his arms, you shall cry in sorrow until you drown in your own tears.
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Name: Alchemical Creatures and Undead
Strengths: No regrets and No pain
Weaknesses: Non sentient thought
Alchemical creatures, are those created by Greigh while he was alive.
Animated by alchemy, his creatures range from simple mechanical creatures, created with knives, string and chains, to Homunculi, completely artificial life forms.
Also at Greigh's disposal are the corpses of the children whom he used to sustain his life.
Monstrous hybrids of children, knives and malevolent spirits, that he calls "Ehte-Ehuetoi" (Eh-tay Eh-wet-oy), or "The Empty". The truly sad and monstrous thing about these creatures, is that they still hold a portion of the child's concious soul. To kill the Empty, is to free the child's soul. (Extra insentive to kill it, other than retaining your vital parts.)
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In progress.
Looking for either suggestions or a really, really good scripter with lots of time and patience to burn.

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I have begun composing an OST for Greigh Manor.
A few can be found in my thread in the Music forum.
The Greigh Manor's OST is highly inspired by the works of ZUN and the Touhou projects.
I have used some of the elements in his music that I transposed into Midi format by ear.
Though I have pieced these musics together, I cannot take full credit for the familliar note patterns.

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If you want to support my project, you need do nothing but place this userbar in your signature.

[*url=http://www.arpgmaker.com/threads/67027&start=0][*img]http://i740.photobucket.com/albums/xx48/Greigh_Manor/Userbar.png[*/img][*/url]
Remove the *s
Thread in construction. Wont be long.
 
I'm a little confused. What does this lore have to do with the game. Unless I over read something. Is this a medieval game or modern? Will this game range from outside of the house, like woods or anything, or will it be an indoor game? Does this game use an ABS or turn based battle system? I think if you use a turn based system you'll slow down the play too much for a horror. And when you say "to overcome the creatures in the house", exactly what type of creatures? Zombies, demons? Just curious.

And forget this question; "Is this a medieval game or modern?", I read Zackwells class.
 
Yes! More Greigh! That guy will definitely be the main reason I'll end up playing this.

The only thing I have to comment on is the mapping. On the map with Greigh sitting in his chair, I think it's odd that the top of bookshelves pose as the floors of the rooming, unless I'm looking at it wrong. If that's the guess, don't map it in such a way that the player will look at it wrong.
 
Looks like a really nice concept. The screenshots don't really suggest much right now, and they are kinda boring, but nothing much to comment on here.

If you are looking for a good free music software, I'd suggest AnvilStudio. ^^
 
Thanks, Love. I'll give it a try. "."
As for the unsugesstive screenshots, It's because I don't want to give too much away, and as of yet, I've to make the more... Screenshotable scenes...
 
Well, I touched your siggie and it brought me here. Well, you have mixed modern and medieval ages quite nicely but it could confuse one at first sight.
Your groups are well laid out and it makes me very excited for a demo. Good fog using and a good menu. You have a number of features too. Let's hope a demo comes out soon, kupo kupo.
 
This game looks fantastic...reminds me of FMA, DMC, and the Hellsing anime, all put into a blender and made into a delicious media smoothie. My only complain is some slight mapping errors I see but otherwise, keep up the good work! I'll defeintley play this when I find some free time or during the summer!

Kudos, kudos my friend.
 
Oh my, yes. Yes it is.

I'm hopefully going to be making a much better thread soon.
Hopefully that will make everything look a bit more fresh.
 

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