King Moogle
Sponsor
The Cerion Conception by King Moogle
Deep Calls to Deep…
http://usera.imagecave.com/moogle525/Test-Title2.png[/img]
The current version is 1.8.1.05, which means a new release!
Please download the alpha demo!
Version 1.8.1.05
http://theetowahgroup.com/Cerion/Cerion_18105.exe
This is one of the most entertaining demo's I have tried as of yet. Not the most visually pleasing..which proves that story is more important
~Shifter
it has the right environmant, not too full, not too empty.
~Mr.Mo
I enjoyed the story, and like the idea of being able to skip random battles and not being majorly underpowered
~Fallstel
Story Synopsis
Characters
Staff and Progress
Features
Interesting Tidbits
Screenshots:
History of the Project and a Final Note:
Downloads:
Please download the DEMO!
Version 1.8.1.05
http://theetowahgroup.com/Cerion/Cerion_18105.exe
Changelog: Version 1.8
1.8.0.14
Added Alice's Character Portrait
Created Desert Outlands Tileset
Databased/Aligned Desert Outlands Tileset
1.8.1.01
Fixed glitch stemming from having Basil pick lock in Irdanil chest
1.8.1.02
Added Jaiynn Desert Well
Fixed error with Character Portraits in Droston
Fixed error preventing completion of Operant Entendre's Entrance Test
Fixed Audio Error in Kushya Plains
Please download this updated version and tell me what you think! Thanks!
Deep Calls to Deep…
http://usera.imagecave.com/moogle525/Test-Title2.png[/img]
The current version is 1.8.1.05, which means a new release!
Please download the alpha demo!
Version 1.8.1.05
http://theetowahgroup.com/Cerion/Cerion_18105.exe
This is one of the most entertaining demo's I have tried as of yet. Not the most visually pleasing..which proves that story is more important
~Shifter
it has the right environmant, not too full, not too empty.
~Mr.Mo
I enjoyed the story, and like the idea of being able to skip random battles and not being majorly underpowered
~Fallstel
Story Synopsis
Jarron Bly is a man committed to one thing-- the destruction of the degenerative disease that has torn apart his life: Cerion. While little has been discovered about the disease itself, its horrendous effects—the deterioration of the body, the altering of the mind, and the bestowing of nearly superhuman powers—are well known. The numbers of the infected, who are called Cerion Vessels, are beginning to grow in stature, organizing as if capable of incredible intelligence. As member of the Cerophanic Order, which is committed to rooting out the debilitating infection, Jarron’s quest to eliminate Cerion seems simple enough…
…Until everything changes. Until people start dying. Until strange coincidences begin to unfold. Until the ravaged bodies and minds begin to behave as never before imagined. And until Jarron finds that, no matter how far you run, you can never hide from your calling.
Will you be able to delve beyond the facade?
In a world with difficult choices and terrible consequences, you will have to make tough decisions, deciding who lives, who dies, and whether right or wrong is as simple as following your heart. You will have to guide Jarron on this journey and discover the outcome of the decisions you have made.
Are you prepared to make the hard decisions, no matter the cost?
Do you dare challenge The Cerion Conception?
…Until everything changes. Until people start dying. Until strange coincidences begin to unfold. Until the ravaged bodies and minds begin to behave as never before imagined. And until Jarron finds that, no matter how far you run, you can never hide from your calling.
Will you be able to delve beyond the facade?
In a world with difficult choices and terrible consequences, you will have to make tough decisions, deciding who lives, who dies, and whether right or wrong is as simple as following your heart. You will have to guide Jarron on this journey and discover the outcome of the decisions you have made.
Are you prepared to make the hard decisions, no matter the cost?
Do you dare challenge The Cerion Conception?
Characters
Throughout your journey, you will come across many strange and unusual characters that will either help or hinder you in your quest. These are but a few…
http://usera.imagecave.com/moogle525/Jarron.bmp.jpg[/img] Jarron Bly
Jarron is a man raised in his teenage years by Sister Agnes, a nun at the local Ares Monastery. A naturally curious and intelligent thinker, he is an extremely principled man and has an innate fear of breaking the rules or defying authority. He has dedicated his life to the eradication of Cerion, and is trained in the ways of a Cerophane: one able to destroy Cerion through a special skill called “Banishâ€. Although trained as a Cerophane, he knows little of the Cerophanic Order he serves or of his own skills aside from the fact that they oppose the substance that destroyed his past. While some would consider him chained down by his supposed incapacity to break the rules, he would disagree—the rules are the only protection against the barbarism of Cerion; civilization is defined by the rules its citizens follow, and breaking the system is wrong based on principle.
http://usera.imagecave.com/moogle525/Basil.PNG[/img] Basil
Basil is a thief or, as he prefers to be called, a “treasure hunterâ€. His peculiar first meeting with Jarron seems an unlikely coincidence. Averse to discussing serious matters, whether of past or present, he marches to the beat of a different drummer, much to the dismay of others. He is sharp, witty, and street-smart… at least in his own eyes. While Jarron at first finds him nothing more than a common % C their relationship becomes extremely complex as they begin to learn more about their world. His philosophy on life is basically to do the best with what was given to you, but at the end of the day it comes down to survival and having your needs and desires met.
http://usera.imagecave.com/moogle525/Alice.PNG[/img] Alice Ordante
Alice, an intelligent middle-class from an average family, has led a very sheltered life—but she believes one with a bright future. A strong believer in absolute wrong and right, she has placed heavy emphasis on her education, and is studying to become an expert in the field of Synthesism. Fascinated by Cerion and the lack of concrete theory surrounding it, she hopes to one day uncover its inner workings and effects. A strong believer in opportunity, choice, and hard work, Alice is convinced that her way of doing things is right, and will do whatever she must to prove it. Her radical belief in wrong and right causes her to get along poorly with those she disagrees with. However, she believes that it is because others never had the education or the work ethic she does. No one ever wonders what she’s doing, because she has no social life; she is entirely consumed by her work, and knows that proving she is right is the most important thing she can do.
http://usera.imagecave.com/moogle525/Reyne.PNG[/img] Reyne Scizzero
Reyne is a free-spirited fencer who believes in luck, quick decisions, and the flip of a coin. Very intelligent in a worldly sense, he believes that fate is luck and luck is fate; you can’t change your luck, but you can surround yourself with enough to change your luck’s inclination. He couldn’t care less about Cerion, as long as he stays “just far enough away†from it. A man who enjoys thrills and high stakes, he believes losing is just one more opportunity for his luck to change.
http://usera.imagecave.com/moogle525/Jarron.bmp.jpg[/img] Jarron Bly
Jarron is a man raised in his teenage years by Sister Agnes, a nun at the local Ares Monastery. A naturally curious and intelligent thinker, he is an extremely principled man and has an innate fear of breaking the rules or defying authority. He has dedicated his life to the eradication of Cerion, and is trained in the ways of a Cerophane: one able to destroy Cerion through a special skill called “Banishâ€. Although trained as a Cerophane, he knows little of the Cerophanic Order he serves or of his own skills aside from the fact that they oppose the substance that destroyed his past. While some would consider him chained down by his supposed incapacity to break the rules, he would disagree—the rules are the only protection against the barbarism of Cerion; civilization is defined by the rules its citizens follow, and breaking the system is wrong based on principle.
http://usera.imagecave.com/moogle525/Basil.PNG[/img] Basil
Basil is a thief or, as he prefers to be called, a “treasure hunterâ€. His peculiar first meeting with Jarron seems an unlikely coincidence. Averse to discussing serious matters, whether of past or present, he marches to the beat of a different drummer, much to the dismay of others. He is sharp, witty, and street-smart… at least in his own eyes. While Jarron at first finds him nothing more than a common % C their relationship becomes extremely complex as they begin to learn more about their world. His philosophy on life is basically to do the best with what was given to you, but at the end of the day it comes down to survival and having your needs and desires met.
http://usera.imagecave.com/moogle525/Alice.PNG[/img] Alice Ordante
Alice, an intelligent middle-class from an average family, has led a very sheltered life—but she believes one with a bright future. A strong believer in absolute wrong and right, she has placed heavy emphasis on her education, and is studying to become an expert in the field of Synthesism. Fascinated by Cerion and the lack of concrete theory surrounding it, she hopes to one day uncover its inner workings and effects. A strong believer in opportunity, choice, and hard work, Alice is convinced that her way of doing things is right, and will do whatever she must to prove it. Her radical belief in wrong and right causes her to get along poorly with those she disagrees with. However, she believes that it is because others never had the education or the work ethic she does. No one ever wonders what she’s doing, because she has no social life; she is entirely consumed by her work, and knows that proving she is right is the most important thing she can do.
http://usera.imagecave.com/moogle525/Reyne.PNG[/img] Reyne Scizzero
Reyne is a free-spirited fencer who believes in luck, quick decisions, and the flip of a coin. Very intelligent in a worldly sense, he believes that fate is luck and luck is fate; you can’t change your luck, but you can surround yourself with enough to change your luck’s inclination. He couldn’t care less about Cerion, as long as he stays “just far enough away†from it. A man who enjoys thrills and high stakes, he believes losing is just one more opportunity for his luck to change.
Staff and Progress
The Cerion Conception
Alpha Demo 1.8.1.05
Story, Cerion Sprites, and Mapping by Zach Sherwin (King Moogle)
Character Portraits by Sammybunny
HUD Script by arevulopapo of rmxp.org
Credits Script by djzalzer of rmxp.org
The following music pieces by Joshua Conn:
-Battle of the Cerophane
-Eliezrah's Theme
-Shelty's Pub
-Jarron's Demons
-The Scent of Cerion
-Main Title
-Under Dyne
-Peaceful Journey
-Cerion Disaster
Playtesters for Demo Versions 1.21-1.30:
-Saikoden
-The_JSTREET
-Razaroic
-kaze950
-GodOfFire
-Mr. Ishbuu
-Tdata
-Freakonaleash
-Diedrupo
All content used with permission.
Story Composition: 80%
Battle System: 60%
Mapping: 12%
Story Implementation: 19%
Minigames: 32%
Etcetera: 17%
Overall Level of Completion: 14%
Alpha Demo 1.8.1.05
Story, Cerion Sprites, and Mapping by Zach Sherwin (King Moogle)
Character Portraits by Sammybunny
HUD Script by arevulopapo of rmxp.org
Credits Script by djzalzer of rmxp.org
The following music pieces by Joshua Conn:
-Battle of the Cerophane
-Eliezrah's Theme
-Shelty's Pub
-Jarron's Demons
-The Scent of Cerion
-Main Title
-Under Dyne
-Peaceful Journey
-Cerion Disaster
Playtesters for Demo Versions 1.21-1.30:
-Saikoden
-The_JSTREET
-Razaroic
-kaze950
-GodOfFire
-Mr. Ishbuu
-Tdata
-Freakonaleash
-Diedrupo
All content used with permission.
Story Composition: 80%
Battle System: 60%
Mapping: 12%
Story Implementation: 19%
Minigames: 32%
Etcetera: 17%
Overall Level of Completion: 14%
Features
- Unique CBS with battles taking place on the map
- Story levelling system-- no experience points
- Custom Mining System-- 3 types of pickaxes, affecting how rapidly you must mine
- Ability Levelling System: Each character starts with 1 skill, can earn up to 4. Each skill has 4 levels, making there 16 total skills
- Face portraits-- not yet in demo; contract agreed upon with artist
- 3 working "Guilds"-- the Warrior's Entendre, the Synthesist's Entendre, and the Operant's Entendre
- Various types of "Cerion", discovered as the storyline progresses
- Intense character/plot development, including the premature death of one of the 4 main characters...
Interesting Tidbits
-This is no Resident Evil clone. If you think it’s as simple as an evil virus or anything like that, prepare to have your socks blown off. This plot has been carefully crafted for over 3 years, and has more twists than a bag of pretzels.
-A storyline without magical crystals or four destined heroes…
-A custom battle system where fighting actually takes place on the map…
-No “villain†or “heroâ€; the main characters are what you make of them, and you will have to decide the purity and validity of their motivations…
-Countless sidequests including 3 guild-like groups with intricate and plot-centric histories, a mining minigame, an inventive new minigame called “Katsuraâ€, and more…
-Your decisions matter. What you do with Jarron affects the world for the rest of the game. This is not mindless linear roleplay; you are responsible for your own choices, and will come to bear your own consequences…
-A storyline without magical crystals or four destined heroes…
-A custom battle system where fighting actually takes place on the map…
-No “villain†or “heroâ€; the main characters are what you make of them, and you will have to decide the purity and validity of their motivations…
-Countless sidequests including 3 guild-like groups with intricate and plot-centric histories, a mining minigame, an inventive new minigame called “Katsuraâ€, and more…
-Your decisions matter. What you do with Jarron affects the world for the rest of the game. This is not mindless linear roleplay; you are responsible for your own choices, and will come to bear your own consequences…
Screenshots:
http://usera.imagecave.com/moogle525/Amasa.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Anaiah.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Enoch.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Ba ... em.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Me ... sh.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... re.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Shelty.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... ek.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Eliezrah.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... ub.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Anaiah.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Enoch.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Ba ... em.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Me ... sh.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... re.bmp.jpg[/img]
http://usera.imagecave.com/moogle525/Shelty.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... ek.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/Eliezrah.bmp.jpg[/img]
http://usera.imagecave.com/mooglekunom/ ... ub.bmp.jpg[/img]
History of the Project and a Final Note:
This project was first conceived around 2003, but was not actually begun until June 24, 2004. It was and is being created through the use of the RPG Maker XP software designed by Enterbrain, and all graphics/sounds/resources are being used legally.
I greatly would appreciate any/all criticism offered. Please reply to this post! Thank you!
I greatly would appreciate any/all criticism offered. Please reply to this post! Thank you!
Downloads:
Please download the DEMO!
Version 1.8.1.05
http://theetowahgroup.com/Cerion/Cerion_18105.exe
Changelog: Version 1.8
1.8.0.01
Added dialogue to Shelty's Pub; contracted out HUD script
Attained HUD script; implemented into Script Editor
Made basic changes to rug and dialogue inside Ares Cathedral
Added dialogue/cutscene with Basil and Jarron in Shelty's Pub
1.8.0.02
Deleted unecessary, outdated picture files for space optimization
Fixed critical errors in introduction placeholder
Addressed possible graphical glitch in Ares Cathedral
Added cutscene movement to Shelty's Pub, 2nd Floor
Fixed text box errors in Shelty's Pub
Added plot issues to Shelty's Pub concerning Basil
Fixed error in Kushya Plains related to Log Jumping
Began massive battle system edits: Implementing HUD
Began massive battle system edits: Resolving Allied HP algorithms
Began massive battle system edits: Accurately distributing Allied HP Damage
Began testing massive battle system edits
Split Mount Anaiah in two to address FPS problems
1.8.0.03
Added terrain to Kushya Plains
Added books to Eliezrah's House
1.8.0.04
Made changes to Eliezrah's dialogue
Added defense and strength enhancements to item "Hard Hat"
Fixed passability errors in Amasa Canyon Entrance
Fixed error if player had Hard Hat equipped while speaking to Guard
Added 26 Pouches for Alice's Weapon Slot
Added 10 Capes for Alice's Armor Body Slot
Added 10 Chain Mail selections for Basil's Armor Body Slot
Added 10 Cuirass selections for Reyne's Armor Body Slot
Added 10 Headband selections for Basil's Head Slot
Added Headband descriptions to Database
Added Headband effects in Battle: Restore Basil's SP
Designed and implemented price formula for Basil's Armor Slot, Alice's Armor
Slot, Reyne's Armor Slot, and Basil's Head Slot
Streamlined code for Alice's skills
Streamlined code for Reyne's skills
Fixed error in code for Enemy Attacking Allies script: if less than 2
allies in party, possibility of them being unkillable
Fixed misappropriation of HP when Herbalism was used on an Ally
Fixed misappropriation of HP when Honor Among Thieves was used
Streamlined end-of-turn health display; edited what information is outputted
Added Chain Mail effects in Battle: extra damage to Shadow Thrust
Added Chain Mail descriptions to Database
1.8.0.05
Added tutorial in Mort's House on equipping items
Amasa Canyon Entrance Guard now checks to see if Hard Hat is equipped
Added dialogue to Amasa Canyon Entrance Guard
Added unwearable Hard Hat as an armor/item
Added Basil cutscene transitions to Amasa Canyon Entrance
Fixed error in Common Events involving old HUD remnants
Fixed error in miscalculating Allied HP when attacked
Fixed massive Mountain Chickle errors in Amasa Canyon
Implemented correct battle ending script into enemy events
Fixed incorrect deduction of Allied HP during Deathblows
Tweaked Jarron's weapon strength
1.8.0.06
Edited battle system so enemy HP could not go below 0
Fixed graphics error in Entrance to Amasa Canyon
Fixed event error forcing player movement in Entrance to Amasa Canyon
Added foliage to Entrance to Amasa Canyon
Fixed error when enemy was not facing left during Deathblows
Balanced damage to allies under a Deathblow
Disabled Ally Skills when they are knocked out/dead
Edited Database Statistic Descriptors
Began implementation of Statistically Focused Leveling System
-Added tutorial on allocation of statistic focus
-Added complete functionality to SFLS system
Fixed mapping error in Ares Main Office
Fixed error that made intro sequence infinitely loop
Fixed error involving Cautious Attack damage doubling
Fixed error involving leveling up inside the Irdanil Tent
1.8.0.07
Tweaked statistic level up figures
Added major dialogue/cutscene to Amasa Supply Room
Completed cutscene addition in Entrance to Anaiah Cavern
Added Area: Anaiah Hall of Lights 1
Added Dialogue to Anaiah Hall of Lights 1
Added Area: Anaiah Hall of Lights 2
Added Light Puzzle 1 to AHoL 2
Added Dialogue to AHoL 2
Added Area: Anaiah Hall of Lights 3
Added Light Puzzle 2 to AHoL 3
Added Area: Anaiah Hall of Lights 4
Added Light Puzzles to ANoH 4
1.8.0.08
Added Area: Anaiah Hall of Lights 5
Added Light Puzzle to ANoH 5
Added Dialogue to ANoH 5
Fixed error involving message doubling in ANoH 2, 3, and 4
1.8.0.09
Added Area: Anaiah Cerion Entrance
Began Spriting Generic Verti Cerion
1.8.0.10
Finished Spriting Generic Verti Cerion
Implemented Generic Verti Cerion into Database/Cutscenes
Added Dialogue to Anaiah Cerion Entrance
1.8.0.11
Created Cerion Mine Tileset
Databased/Aligned Cerion Mine Tileset
Added Map: Anaiah Cerion Storage
Added dialogue/events/mapping to Anaiah Cerion Storage
Added event scripting for Alice Picture Dialogue
Added Cerion Ability: Cerion Swarm
Added Anaiah Cerion Meshillem battle script
Added Map: Anaiah Cerion East Hall
Added Area/Map: Anaiah Cerion South Hall
Editted ZBS Gameover Sequence
Added events to Anaiah Cerion South Hall
Added major cutscene to Cavern of Enoch Branch
1.8.0.12
Finished major cutscene, finished storyline included in demo
Fixed various mapping errors
Added introduction movie
Fixed dialogue error in Ares Cathedral
1.8.0.13
Adjusted level-up inflation rate (slowed to 1.08)
Added Alice's Character Portrait
Created Desert Outlands Tileset
Databased/Aligned Desert Outlands Tileset
Added dialogue to Shelty's Pub; contracted out HUD script
Attained HUD script; implemented into Script Editor
Made basic changes to rug and dialogue inside Ares Cathedral
Added dialogue/cutscene with Basil and Jarron in Shelty's Pub
1.8.0.02
Deleted unecessary, outdated picture files for space optimization
Fixed critical errors in introduction placeholder
Addressed possible graphical glitch in Ares Cathedral
Added cutscene movement to Shelty's Pub, 2nd Floor
Fixed text box errors in Shelty's Pub
Added plot issues to Shelty's Pub concerning Basil
Fixed error in Kushya Plains related to Log Jumping
Began massive battle system edits: Implementing HUD
Began massive battle system edits: Resolving Allied HP algorithms
Began massive battle system edits: Accurately distributing Allied HP Damage
Began testing massive battle system edits
Split Mount Anaiah in two to address FPS problems
1.8.0.03
Added terrain to Kushya Plains
Added books to Eliezrah's House
1.8.0.04
Made changes to Eliezrah's dialogue
Added defense and strength enhancements to item "Hard Hat"
Fixed passability errors in Amasa Canyon Entrance
Fixed error if player had Hard Hat equipped while speaking to Guard
Added 26 Pouches for Alice's Weapon Slot
Added 10 Capes for Alice's Armor Body Slot
Added 10 Chain Mail selections for Basil's Armor Body Slot
Added 10 Cuirass selections for Reyne's Armor Body Slot
Added 10 Headband selections for Basil's Head Slot
Added Headband descriptions to Database
Added Headband effects in Battle: Restore Basil's SP
Designed and implemented price formula for Basil's Armor Slot, Alice's Armor
Slot, Reyne's Armor Slot, and Basil's Head Slot
Streamlined code for Alice's skills
Streamlined code for Reyne's skills
Fixed error in code for Enemy Attacking Allies script: if less than 2
allies in party, possibility of them being unkillable
Fixed misappropriation of HP when Herbalism was used on an Ally
Fixed misappropriation of HP when Honor Among Thieves was used
Streamlined end-of-turn health display; edited what information is outputted
Added Chain Mail effects in Battle: extra damage to Shadow Thrust
Added Chain Mail descriptions to Database
1.8.0.05
Added tutorial in Mort's House on equipping items
Amasa Canyon Entrance Guard now checks to see if Hard Hat is equipped
Added dialogue to Amasa Canyon Entrance Guard
Added unwearable Hard Hat as an armor/item
Added Basil cutscene transitions to Amasa Canyon Entrance
Fixed error in Common Events involving old HUD remnants
Fixed error in miscalculating Allied HP when attacked
Fixed massive Mountain Chickle errors in Amasa Canyon
Implemented correct battle ending script into enemy events
Fixed incorrect deduction of Allied HP during Deathblows
Tweaked Jarron's weapon strength
1.8.0.06
Edited battle system so enemy HP could not go below 0
Fixed graphics error in Entrance to Amasa Canyon
Fixed event error forcing player movement in Entrance to Amasa Canyon
Added foliage to Entrance to Amasa Canyon
Fixed error when enemy was not facing left during Deathblows
Balanced damage to allies under a Deathblow
Disabled Ally Skills when they are knocked out/dead
Edited Database Statistic Descriptors
Began implementation of Statistically Focused Leveling System
-Added tutorial on allocation of statistic focus
-Added complete functionality to SFLS system
Fixed mapping error in Ares Main Office
Fixed error that made intro sequence infinitely loop
Fixed error involving Cautious Attack damage doubling
Fixed error involving leveling up inside the Irdanil Tent
1.8.0.07
Tweaked statistic level up figures
Added major dialogue/cutscene to Amasa Supply Room
Completed cutscene addition in Entrance to Anaiah Cavern
Added Area: Anaiah Hall of Lights 1
Added Dialogue to Anaiah Hall of Lights 1
Added Area: Anaiah Hall of Lights 2
Added Light Puzzle 1 to AHoL 2
Added Dialogue to AHoL 2
Added Area: Anaiah Hall of Lights 3
Added Light Puzzle 2 to AHoL 3
Added Area: Anaiah Hall of Lights 4
Added Light Puzzles to ANoH 4
1.8.0.08
Added Area: Anaiah Hall of Lights 5
Added Light Puzzle to ANoH 5
Added Dialogue to ANoH 5
Fixed error involving message doubling in ANoH 2, 3, and 4
1.8.0.09
Added Area: Anaiah Cerion Entrance
Began Spriting Generic Verti Cerion
1.8.0.10
Finished Spriting Generic Verti Cerion
Implemented Generic Verti Cerion into Database/Cutscenes
Added Dialogue to Anaiah Cerion Entrance
1.8.0.11
Created Cerion Mine Tileset
Databased/Aligned Cerion Mine Tileset
Added Map: Anaiah Cerion Storage
Added dialogue/events/mapping to Anaiah Cerion Storage
Added event scripting for Alice Picture Dialogue
Added Cerion Ability: Cerion Swarm
Added Anaiah Cerion Meshillem battle script
Added Map: Anaiah Cerion East Hall
Added Area/Map: Anaiah Cerion South Hall
Editted ZBS Gameover Sequence
Added events to Anaiah Cerion South Hall
Added major cutscene to Cavern of Enoch Branch
1.8.0.12
Finished major cutscene, finished storyline included in demo
Fixed various mapping errors
Added introduction movie
Fixed dialogue error in Ares Cathedral
1.8.0.13
Adjusted level-up inflation rate (slowed to 1.08)
Added Alice's Character Portrait
Created Desert Outlands Tileset
Databased/Aligned Desert Outlands Tileset
1.8.0.14
Added Alice's Character Portrait
Created Desert Outlands Tileset
Databased/Aligned Desert Outlands Tileset
1.8.1.01
Fixed glitch stemming from having Basil pick lock in Irdanil chest
1.8.1.02
Added Jaiynn Desert Well
Fixed error with Character Portraits in Droston
Fixed error preventing completion of Operant Entendre's Entrance Test
Fixed Audio Error in Kushya Plains
Please download this updated version and tell me what you think! Thanks!