Eriol Clowphengire
Member
Well, that calls for less color usage on other armor parts on those characters then?
Yep.Velocir_X":krco7841 said:as Twirly would say:
MORE CONTRAST
On the helmet dude or the first character?dust":12yp9ksx said:Yep.Velocir_X":12yp9ksx said:as Twirly would say:
MORE CONTRAST
You definitely need more contrast.
Also the shading on that guy's clothes looks weird, try to make folds and stuff to give it a shape :]
abreaction":1wcr11q3 said:I;m still rather confused.
I cannot tell what is what, aside from the doors.
The map lacks depth, therefore alot more tiles are necessary.
As for the ground, I can see a pattern rising.
Other than that, I can see the effort put into the bricks.
-abreaction
On everything you sprite, I've seen your stuff.Eriol Clowphengire":2r831tpo said:On the helmet dude or the first character?dust":2r831tpo said:Yep.Velocir_X":2r831tpo said:as Twirly would say:
MORE CONTRAST
You definitely need more contrast.
Also the shading on that guy's clothes looks weird, try to make folds and stuff to give it a shape :]