This was actually very confusing for me, but when I figured it out I banged my head a good, 30-40 times. I also noticed many people (n00bs like me) were having this problem, and it'd be selfish to keep the creamy goodness of events to my own self...O_o
Anyways, due to contrary belief, people start an event, (let's say boss battle) by using the "Battle Proccessing" command. After that, they use the "show Text" command and put what they want. Most people notice that the text shows up after battle. This can get annoying, and it took long, hard drinking to figure it out.
Then it hit me! I really hate tom and jerry! But then another thing hit me!
the actual guide/n00bguide is below:
___________
Ok, let's say you want a boss battle that you'll only fight once to say something in battle. Well, first things first, go to Database (right above the current map) and go to Troops. You first need to set up your boss as a troop (assuming that he's already an enemy). As a troop, click on him and add as many of him as you want. Below, you may notice that there is an event editor. Well, you probably already know where I'm going with this. By going to the event editor you can add events just like normal. Pretty shweet, eh? You've probably wondered why there were command slike "Deal Damage" in the event editor if it can't be used in battle. Well, it was meant to beused here, as well as "Change enemy graphic" and stuff.
Now, you can also add "conditions". these sweet little things make me want to find enterbrain headquarters and burn them... with love! (that was so got-dang fruity)
You can set a condition for an event, so it only happens when that condition is met. So, let's say I set it up so the boss says "Urgh, I'm losing" when he only has 30% hp left. well there's an condition for that. Just make your event and set that as a condition. pretty shweet, eh?
So, that's the end of my unnecessarily long tutorial on something so easy. You veterans may look at this like "Khengi is such a fruit! Let's burn his IP! He told us something we already know!" well, there are n00bs like me who don't know. So go slap a penguin.
Eh, heh.
Anyways, due to contrary belief, people start an event, (let's say boss battle) by using the "Battle Proccessing" command. After that, they use the "show Text" command and put what they want. Most people notice that the text shows up after battle. This can get annoying, and it took long, hard drinking to figure it out.
Then it hit me! I really hate tom and jerry! But then another thing hit me!
the actual guide/n00bguide is below:
___________
Ok, let's say you want a boss battle that you'll only fight once to say something in battle. Well, first things first, go to Database (right above the current map) and go to Troops. You first need to set up your boss as a troop (assuming that he's already an enemy). As a troop, click on him and add as many of him as you want. Below, you may notice that there is an event editor. Well, you probably already know where I'm going with this. By going to the event editor you can add events just like normal. Pretty shweet, eh? You've probably wondered why there were command slike "Deal Damage" in the event editor if it can't be used in battle. Well, it was meant to beused here, as well as "Change enemy graphic" and stuff.
Now, you can also add "conditions". these sweet little things make me want to find enterbrain headquarters and burn them... with love! (that was so got-dang fruity)
You can set a condition for an event, so it only happens when that condition is met. So, let's say I set it up so the boss says "Urgh, I'm losing" when he only has 30% hp left. well there's an condition for that. Just make your event and set that as a condition. pretty shweet, eh?
So, that's the end of my unnecessarily long tutorial on something so easy. You veterans may look at this like "Khengi is such a fruit! Let's burn his IP! He told us something we already know!" well, there are n00bs like me who don't know. So go slap a penguin.
Eh, heh.