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Tedious tileset importing

Just started up with RMXP and I'm in the process of getting Inquisitor's tile sets into the program.  I'm wondering if there is any method to avoid having to go through the tedious job of setting the Passage, Priority, etc. options on each tile set. 

If I load up Inq's tiles by launching the rpgxp project file in the Demo folder I downloaded it's already setup how it should be, but I'm guessing that has something to do with the *.rxdata files in that specific demo folder.

Just curious if there is any work around to the tediousness.
 
Although there is actually a shortcut if you have the tileset in use in another game that you have unencrypted access to-- you can just copy and paste the tileset between games.  Works for animations, too.
 
Unka Josh":jy4pplot said:
Although there is actually a shortcut if you have the tileset in use in another game that you have unencrypted access to-- you can just copy and paste the tileset between games.  Works for animations, too.

I'm pretty sure this fits that description.  Right now I have 2 rmxp clients going, 1 with the proper tile set settings (and only that tile set) and 1 without that is my main program folder that I'm currently setting up.

Could you elaborate a bit more on that method though Josh?  Not too experienced with this yet.

**edit**

Oh wow, that was actually incredibly easy to do.  Thanks a ton Josh!  It was the "Demo" download from rpg-palace so that was unencrypted.
 
actually, if you go to the http://www.rpg-palace.com/ website and go to DOWNLOADS, you can download the demo instead of the tileset. One of the RPG Palace members there went and set ALL of the passabilities for Inq's tileset, and saved the demo.

If you d/l that demo you can copy/paste it into your own project as described above...
 

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