Master Master
Member
Tactical Battle System Request[/FONT]
Introduction:[/FONT]
For who does not know the Tactical Battle System, is a battle style where the actors and enemies act in individual turns with different numbers of capacity to walk, depending on them agility!
The enemies use the AI to act, while the actors depend on action of the proper player. The movements and attacks of the enemies are random and the actions of the actors who decide are the player.
The movement square is a simple image for an example:
http://img526.imageshack.us/img526/1118/squaremovegu3.png[/IMG]
The action attack target square image:
http://img176.imageshack.us/img176/9374/squaretargetbf6.png[/IMG]
The attacked object square image:
http://img176.imageshack.us/img176/4569/targetareaattackgf8.png[/IMG]
Square for target item:
http://img170.imageshack.us/img170/6799/squaretargetitemrv5.png[/IMG]
Action Examples (Item,Attack,Spell,Move)[/FONT]
Item Action[/FONT]
To use itens would be as use the spells and attacks, depending on the item function, revive an actor with a item it would have more possibility of success of what Raise!
And some item could be launched of long distance as grenades and magical potions.
Attack Action[/FONT]
Some attacks can reach more far than others, an attack with a gun (aggressor's vision field), bow (Idem), throwing knives (Idem), attack with a spear (2 squares).
Spell Action[/FONT]
Some spells can make right 5 squares or more, others only 1, an explosion could reach a very great number that will be for close and an attack with a magical blade could make right all targets that were in the same row of squares!
Move Action[/FONT]
As I said above, the enemies and actors move in a limit of squares depending on them agility and CT. The CT would be a bar contends how much the actor or enemy is tired or not, if the CT bar arrived at the 0, both could not be moved or do attack, until at least 5 of CT remaining. Each action consumes a number of CT,a attack with a big sword consume 10 CT while a attack with a dagger consume 5 CT, for each 5 squares moved 2 CT is consumed (for example), but the CT can be recover being stopped without making no action that demands physical activity.
A CT gauge image for example:
http://img175.imageshack.us/img175/8425/ctgaugetw2.png[/IMG]
I know!
Are very hard to find complete Tactical Battle Systems, since the most found they are action and conditional turns! I am here looking some system of complete tactical battle, seemed with Final Fantasy Tactics, some tactical systems that I've found are excellent, but none is complete to use!
Please take my request if possible!
Thanks in advance
Ahhh and sorry for my bad english -_-
Introduction:[/FONT]
For who does not know the Tactical Battle System, is a battle style where the actors and enemies act in individual turns with different numbers of capacity to walk, depending on them agility!
The enemies use the AI to act, while the actors depend on action of the proper player. The movements and attacks of the enemies are random and the actions of the actors who decide are the player.
The movement square is a simple image for an example:
http://img526.imageshack.us/img526/1118/squaremovegu3.png[/IMG]
The action attack target square image:
http://img176.imageshack.us/img176/9374/squaretargetbf6.png[/IMG]
The attacked object square image:
http://img176.imageshack.us/img176/4569/targetareaattackgf8.png[/IMG]
Square for target item:
http://img170.imageshack.us/img170/6799/squaretargetitemrv5.png[/IMG]
Action Examples (Item,Attack,Spell,Move)[/FONT]
Item Action[/FONT]
To use itens would be as use the spells and attacks, depending on the item function, revive an actor with a item it would have more possibility of success of what Raise!
And some item could be launched of long distance as grenades and magical potions.
Attack Action[/FONT]
Some attacks can reach more far than others, an attack with a gun (aggressor's vision field), bow (Idem), throwing knives (Idem), attack with a spear (2 squares).
Spell Action[/FONT]
Some spells can make right 5 squares or more, others only 1, an explosion could reach a very great number that will be for close and an attack with a magical blade could make right all targets that were in the same row of squares!
Move Action[/FONT]
As I said above, the enemies and actors move in a limit of squares depending on them agility and CT. The CT would be a bar contends how much the actor or enemy is tired or not, if the CT bar arrived at the 0, both could not be moved or do attack, until at least 5 of CT remaining. Each action consumes a number of CT,a attack with a big sword consume 10 CT while a attack with a dagger consume 5 CT, for each 5 squares moved 2 CT is consumed (for example), but the CT can be recover being stopped without making no action that demands physical activity.
A CT gauge image for example:
http://img175.imageshack.us/img175/8425/ctgaugetw2.png[/IMG]
I know!
Are very hard to find complete Tactical Battle Systems, since the most found they are action and conditional turns! I am here looking some system of complete tactical battle, seemed with Final Fantasy Tactics, some tactical systems that I've found are excellent, but none is complete to use!
Please take my request if possible!
Thanks in advance
Ahhh and sorry for my bad english -_-