Okay, so I have Zenith's Tactical battle system, and I have everything set up for the first battle map, but when I beat all the enemies and error comes up: Script *window Help HUD line 91: RGSSE Error occured - disposed window.
Here's the part of the script it's talking about:
Oh, and if this helps then yeah:
Here's the part of the script it's talking about:
#--------------------------------------------------------------------------
# * Set Enemy
# enemy : name and status displaying enemy
#--------------------------------------------------------------------------
def set_enemy(enemy)
@face_graphic.visible = false
@HUD_graphic.visible = false
text = enemy.name
state_text = make_battler_state_text(enemy, 12, false)
if state_text != ""
text += " " + state_text
end
set_text(text, 1)
end
def visible=(bool)
@face_graphic.visible = bool
@HUD_graphic.visible = bool
super(bool)
end
def dispose
# Dispose if window contents bit map is set
if self.contents != nil
self.contents.dispose
end
@face_graphic.dispose
@HUD_graphic.dispose
super
end
end
# * Set Enemy
# enemy : name and status displaying enemy
#--------------------------------------------------------------------------
def set_enemy(enemy)
@face_graphic.visible = false
@HUD_graphic.visible = false
text = enemy.name
state_text = make_battler_state_text(enemy, 12, false)
if state_text != ""
text += " " + state_text
end
set_text(text, 1)
end
def visible=(bool)
@face_graphic.visible = bool
@HUD_graphic.visible = bool
super(bool)
end
def dispose
# Dispose if window contents bit map is set
if self.contents != nil
self.contents.dispose
end
@face_graphic.dispose
@HUD_graphic.dispose
super
end
end
Oh, and if this helps then yeah:
#==============================================================================
# Zenith Tactical Battle System
# Event Defeat
#------------------------------------------------------------------------------
# This calls upon Common Events when defeated
#==============================================================================
class Scene_Map
def beat_event
case $game_map.map_id
#==============================================================================
# ↓↓Game Over or Victory↓↓
#==============================================================================
#------------------------------------------------------------------------------
# when Map ID
# return {Event ID => Common Event ID, ...}
#------------------------------------------------------------------------------
#
# This basically is pretty simple, what happen is when ever something is
# defeated it can be defined so that a common event will do something in
# this case call upon gameover is actor1 is defeated and add variables
# everytime a certain enemy event is subdued....let me explain better.
#
# Look below at the part with all the number and equal signs.
#
# 1=>5 :What this one does is upon the death of Actor1 it instantly calls up
# the common event Gameover.
#
# 3=>6, 5=>6 etc: These are enemy events that when defeated call upon the
# common event 6 which if you check adds a variable up.
#
#==============================================================================
# Game Victory
#==============================================================================
when 1 # It calls upon special common events, everytime someone is beaten
return {1=>5, 3=>6, 5=>6, 7=>6, 6=>6, 8=>6, 11=>6, 15=>6, 9=>6, 12=>6, 19=>6,
13=>7}
#==============================================================================
# In any other cases
#==============================================================================
else
return {}
end
end
#--------------------------------------------------------------------------
# â—
# Zenith Tactical Battle System
# Event Defeat
#------------------------------------------------------------------------------
# This calls upon Common Events when defeated
#==============================================================================
class Scene_Map
def beat_event
case $game_map.map_id
#==============================================================================
# ↓↓Game Over or Victory↓↓
#==============================================================================
#------------------------------------------------------------------------------
# when Map ID
# return {Event ID => Common Event ID, ...}
#------------------------------------------------------------------------------
#
# This basically is pretty simple, what happen is when ever something is
# defeated it can be defined so that a common event will do something in
# this case call upon gameover is actor1 is defeated and add variables
# everytime a certain enemy event is subdued....let me explain better.
#
# Look below at the part with all the number and equal signs.
#
# 1=>5 :What this one does is upon the death of Actor1 it instantly calls up
# the common event Gameover.
#
# 3=>6, 5=>6 etc: These are enemy events that when defeated call upon the
# common event 6 which if you check adds a variable up.
#
#==============================================================================
# Game Victory
#==============================================================================
when 1 # It calls upon special common events, everytime someone is beaten
return {1=>5, 3=>6, 5=>6, 7=>6, 6=>6, 8=>6, 11=>6, 15=>6, 9=>6, 12=>6, 19=>6,
13=>7}
#==============================================================================
# In any other cases
#==============================================================================
else
return {}
end
end
#--------------------------------------------------------------------------
# â—