Went further still, found a few more bugs. But they're really, really weird. First, it turns out that "full action bar at combat start" bug had nothing to do with fleeing; I guess it's just rare and the only times I encountered it were areas where I was fleeing a lot. Ignoring that, now, when you get to the alchemist in the woods just after the dirt poor town, he's totally bugged; he'll craft the first three potions even if you have no flowers in your inventory, and he won't craft the fourth (the carnivorate or whatever it's called) even if you have 14. Also, again, this guy doesn't state how much money he wants for his service; it's surely nothing compared to the flowers themselves, but you should always say how much money an NPC charges.
The
thing is sort of undermined by the fact that for some reason you can save from the menu in that town. Considering you couldn't save from the menu earlier in the game except in the wilderness, this makes no sense.
When I got up to fighting Mechanicor for the second time I noticed that my inventory items weren't doing what they were supposed to. Anebriate used a "tears of children" on himself and only got 75 MP back, and Dave used a warm beer on a teammate and healed him 300. What gives? If it makes a difference, I had "float" on at the time (which I can only assume must be having SOME effect, even if I can't guess what... though Dave's obviously a joke character through and through).
edit: Oh, one more. If you choose the option to beat up the quiz man in the desert rather than accepting his challenge, you don't actually have to fight him. You can just run past him and out of the area. Speaking of the desert, one of the cactuses appears to always be depleted even though you never used it; if you take the side path to the oasis/pool of water, it's the cactus just before the screen transition to the room with the pool.
The
save hobo going on strike
When I got up to fighting Mechanicor for the second time I noticed that my inventory items weren't doing what they were supposed to. Anebriate used a "tears of children" on himself and only got 75 MP back, and Dave used a warm beer on a teammate and healed him 300. What gives? If it makes a difference, I had "float" on at the time (which I can only assume must be having SOME effect, even if I can't guess what... though Dave's obviously a joke character through and through).
edit: Oh, one more. If you choose the option to beat up the quiz man in the desert rather than accepting his challenge, you don't actually have to fight him. You can just run past him and out of the area. Speaking of the desert, one of the cactuses appears to always be depleted even though you never used it; if you take the side path to the oasis/pool of water, it's the cactus just before the screen transition to the room with the pool.