# Make actor command window
s1 = $data_system.words.attack
s2 = $data_system.words.skill
s3 = $data_system.words.guard
s4 = $data_system.words.item
@actor_command_window = Window_Command.new(160, [s1, s2, s3, s4])
# Make actor command window
s1 = $data_system.words.skill
s2 = $data_system.words.guard
s3 = $data_system.words.item
@actor_command_window = Window_Command.new(160, [s1, s2, s3])
class Scene_Battle < SDK::Scene_Base
alias_method :seph_noattack_scnbtl_mw, :main_window
def main_window
seph_noattack_scnbtl_mw
commands = @actor_command_window.commands
if commands.include?(SDK::Scene_Commands::Scene_Battle::Attack)
commands.delete(SDK::Scene_Commands::Scene_Battle::Attack)
end
@actor_command_window.commands = commands
end
end