Alright, Im using gubidi's TBS and I'm supposed to be able to set enemy move ranges. but I need a STATIONARY enemy in one of my battles, so I go to the script and set the move range for this particular enemy to 0. But when I test out the battle, it still moves just as much as the others? What's going on? Here's what I was supposed to change:
Any help please? This kinda screw up the whole point of this particular battle,
Code:
#------------------------------------------------------------
# Set move_range by monster_id
#------------------------------------------------------------
def self.enemy_move(enemy_id)
list = []
case enemy_id
when 1; r = 3 #Guard
when 2; r = 4 #Bandit
when 3; r = 4 #Goblin
when 5; r = 3 #Risen Dead
when 6; r = 3 #Skeleton
when 8; r = 0 # Crystal
else; r = 4
end
end
Any help please? This kinda screw up the whole point of this particular battle,