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Switch Help!

Tindy

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And in case you don't want to click a link to a different website not knowing whether or not it's legit:

As an example, make 2 events.

Event 1:
First page:
Action button trigger
Text: Go talk to that girl for me and I'll give you something good!
Turn self switch A on
Turn switch 01 on

Second page:
Action button trigger
Condition: Switch 02=on
              Self switch A =on
Text: Great, thanks! have a potion!
Change items: Potion +1
Turn self switch B on

Page three:
Action button trigger
Text: Thanks again.


Event 2:
Page 1:
Action button trigger
Text: La la la~

Page 2:
Action button trigger
Condition: Switch 01 = on
Text: Oh, that guy wanted you to talk to me? How cute!
Turn switch 02 on
Turn self switch A on

Page 3:
Action button trigger
Condition: Self switch A =on
Text: How cute!
 
TT__TT OH my gawd....Eventers these days....Brb and i will get one of my old posts that had to deal with this.

Cheeze":2ncgrnfp said:
First off. Make another page on that Event and on that page, you might aswell go down to the Local switch and switch it to A.

Go back to the first page and move the Player movements, event's movements, and text (not the variable) into the "Clothes" C-branch then delete that whole "Guard 1" C-branch and variable.

Put a "wait for move's completion" at the end of the move commands and then put a "Switch 'X'= On"

So far your event should look something like this

C-branch [Variable: Clothes] >= 1
    Message: Welcome to the Town!
    *Insert move whateverness here*
    wait for move's completion
    SWITCH 'X'= ON
  Else
Message: Blah...something about clothes?
end


Okay, Now go to page two and Put "The town is just ahead." as a message....

That should be it...No waste of a variable.
 
I'd recommend looking at this tutorial.

Beyond that, you just need to practice and work with the program until you get the hang of it.  If you have any specific questions, feel free to ask, but it's hard to help when we don't really know what you're trying to do.
 

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