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Super Smash Bros. Series: What do the FANS want?

Diaforetikos":2v92q3a9 said:
I am a hardcore player. I usually don't play a game unless I can get hardcore about it or it has a good storyline. What I mean by tech is wavedashing, teching, L-cancels. None of that is in there. Well teching is kinda in there but its dumbed down and impossible to do on the wall. Look up wavedashing and L-canceling on youtube to see what I'm talking about.

AHHAHHAHAHHAHAhahahahahhhahaaha
 
Cruelty":kkyz02q4 said:
indeed. brawl isn't as good as melee for the serious players. i RARELY used to do wavedashing, and it was only when it actually wasn't necessary just to try it. i wasn't good at it :p
i L-canceled tho.

brawl is really only good if you're really just having fun. i mean, if im playing my friend, which we're pretty much 100% even on a skill level, and we get competitive, we'll have to stop playing brawl, and break out the melee because it's a better test of actual skill. @__@

brawl is awesome for non-competitive play. even with all the idiotic items turned off, it still feels like its missing something. i think if they decide to make another smash bros, they should try to make it more about serious gaming. fighting games are probably the most competitive games there are.

you're a fucking idiot.

brawl is even MORE competeitive than melee because you don't rely on shitty little techs for an advantage. in melee if you could wave dash and all that stuff you were suddenly in this whole different class of player. with brawl you have a LOT more players who are closer in skill level and you can actually PLAY THE GAME instead of worrying about "oh lol i can press buttons SOOO FAST"

i can do that stuff in melee and it's really not very fun when playing against people who can't. brawl makes for a much better time no matter who you play against

you sound like smashboards fags

Although, this "teching" sounds like another mentioned feature on the Dojo, the Ukemi. http://www.smashbros.com/en_us/howto/te ... que10.html

it pretty much is. teching was never really one of those crazier ones like wave dashing. it was in the english manual. my friends and i used it and called it the "instant recovery move" before the smash scene got so big and technical
 
yeah, we all know you begrudge anyone who doesn't play video games as just a casual hobby.

when you look any good fighting game, it's about ONE thing, and only one thing. it's about winning. you're supposed to try to win. you get as good as you can get at it, and just WIN. unfortunately, brawl is more about "well anyone can have fun and win". it's still fun, but they've taken too many measures to level the playing field. it's less about winning. it's less of a fighting game, and more of a party game.

i've never had a heated match in brawl.
 
Better SSE thing, more characters. That's about all I really want, since I was actually able to get good at Brawl since I picked up Melee really late. It's balanced, and that's not a bad thing. It makes the game more dynamic than Fox/Falco/Marth/Sheik.
 
tofurkey":29w13fz4 said:
Better SSE thing, more characters. That's about all I really want, since I was actually able to get good at Brawl since I picked up Melee really late. It's balanced, and that's not a bad thing. It makes the game more dynamic than Fox/Falco/Marth/Sheik.
I've seen really really good Jigglypuff players, Captain Falcons, Ice Climbers, Ness, Link, Mewtwo, Peach, Game and Watch, Mario, Luigi, and Dr. Mario. The characters mentioned above are just a little faster.

brawl is even MORE competeitive than melee because you don't rely on shitty little techs for an advantage. in melee if you could wave dash and all that stuff you were suddenly in this whole different class of player. with brawl you have a LOT more players who are closer in skill level and you can actually PLAY THE GAME instead of worrying about "oh lol i can press buttons SOOO FAST"
It's not about who can do tech moves the fastest. Its about using those moves to your advantage. About half of the characters have no use for wavedashing. L-cancels shorten your animation times, so its pretty useful. Wave dashing is faster than rolling and is used as a mind game to confuse your enemies along with dashing dancing. The only character that can get great use out of wavedashing is fox because he can wave shine. So, its not about, "I'm better than you because I have fast fingers."
 
Diaforetikos":14x4mq9c said:
The characters mentioned above are just a little faster.

It's not about who can do tech moves the fastest. Its about using those moves to your advantage. About half of the characters have no use for wavedashing.

And that's why Fox/Falco/Marth/Sheik dominated competitive gameplay: they could make the best use of these moves while also being faster than everyone else. Brawl doesn't have this problem because they took more steps to make characters more balanced. Sure, there are people who are good with Jigglypuff and Captain Falcon and such (I consider myself a pretty decent Roy), but the vast majority of tournament winners would always be one of the four above because they are simply overall better. Brawl, though it still has a lot of time to grow, has a wide variety of tournament winners from Meta Knight to Falco to Snake, etc.

This is good, as it encourages more people to play competitively since this means they don't have to learn how to SHFFL to win a tournament. Thus, it offers a more diverse opponent field that keeps the game exciting rather than having the same cookie-cutter matchups.
 
I play SSB because my favorite characters are on there.. I just so happen to know how to do moves like L canceling, DIing, teching, and sffl.
 

mawk

Sponsor

Oh, right, the SSE. Personally, I thought it was sort of a disappointment. I thought that the idea of putting the Smash Bros. characters in a platformer would play out really well, but somehow it got redundant very fast -- due in part, I'm guessing, to the fact that not that much changes from stage to stage besides what the scenery looks like. If, in future SSB installments, they would bring in some people from a different department who specialize in making platformers, that would make whatever Adventure Mode they aspire to a lot better.

Oh, and the bosses. I thought they were cool but a little too tough to faze. To me, Super Smash Bros. is a game where if you hit people, they recoil. I wasn't crazy about the bosses following easily discernible patterns of movement and then just floating there waiting for you to hit them (and not moving when you do.) I can understand this for certain bosses like Tabuu or the classic examples of Master and Crazy Hand, but how Ridley takes a solid kick to the chest without budging is beyond me.
 
tofurkey":3e09554b said:
And that's why Fox/Falco/Marth/Sheik dominated competitive gameplay: they could make the best use of these moves while also being faster than everyone else. Brawl doesn't have this problem because they took more steps to make characters more balanced. Sure, there are people who are good with Jigglypuff and Captain Falcon and such (I consider myself a pretty decent Roy), but the vast majority of tournament winners would always be one of the four above because they are simply overall better. Brawl, though it still has a lot of time to grow, has a wide variety of tournament winners from Meta Knight to Falco to Snake, etc.
Have you heard of the team DBR? They are probably one of the best smash teams around. Only two people on there team use either Fox or Sheik. They rest us mid-tier characters. Look up a video on Youtube called Evolution. King is their Jigglypuff player. Hes the cockiest out of all of them because he can beat them without Fox or Sheik in competitive play. Hes a beast. Their whole team is crazy. They stopped playing Brawl.

The game is balanced in a sense that noobs could play and have a chance to win. How do you tell who's a good player? Watch Brawl videos. They all look the same. If I put months of gameplay into a game so I can get better, I hope it shows.

The only reason why they made it balanced was for marketing purposes. Every age group plays Wii. Why not make a game where everyone can play? Thats stupid. Now Johnny McBaby Bitch can whoop my ass because they put "balance" in the game. They put tripping in the game so we couldn't DashDance. Come on, tripping? Are you serious? So now I can't use mind games in my competiton? They call tripping "balance." Now I have to camp during gameplay. Thats not a fighting game, thats a party game. If I wanted to play a party game, I would play Monopoly.

Brawl's room to grow is gone. Theres nothing to be discovered. Everything has been unlocked and found. No game changing glitches, no mind games, nothing. Its stuck. Just think if MvC2 or CvS2 was balanced? Who would play them? Not competitive players. Just casuals and party gamers.

To get back on topic, they should take Melee gameplay and use Brawl characters. Fix it so it won't be super broken and then you'll have a decent game.
 

Anonymous

Guest

I'm sorry I'm not into the metagame and all that stuff so I'm probably going to sound a little bit silly here but isn't a lack of game changing glitches a good thing?

To be honest it sounds less like it's a problem with the game and more that you've got so used to exploiting a glitch that it changes your playstyle a lot when you can't.
 
Diaforetikos":2jlyn8t4 said:
They need more tech in the new one. Brawl was a baby fed version of Melee made for those people who didn't know how to play or wanted a chance to win. Any form of technical skill brought back into the series.

Lol wavedashan.

Give us more characters, items, stages, etc.  They're got a perfect formula, they just need to keep expanding it now.
 
Tripping is horrible. They also dumbed the speed down. Not the best choice. Also everyone is floaty. I don't mind the balance characters, I just hate how someone doesn't die at 200%.

I don't care about wavedashing in my gameplay, I just wish they put the things in there. Like wall techs, meteor-cancels, and L-cancels.
 
Tripping. Oh. My. God. Holy f***.

The number 1 WORST thing to ever happen to the series.

I don't hate tripping because I can't wavedash (or whatever you call it). I hate it because if I try to run, I'm stopped. Just plain, ordinary running.

Say, does anyone know how to predict when you'll trip?
 
/sigh, I'm usually all for competitive play. In my group of friends I'm the "that guy." The guy that's good at games and won't let up on newer players (unless we're playing for shits and giggles.) My friends, when playing a game they know, are equally relentless. And while I see myself as a very aggressive and hardcore player, I agree that SSB:M and, the entire Smash Series, is not designed to be about hardcore competitive gameplay (although Melee seemed to willingly promote hardcore tournament play.) The game is designed for people to randomly jump in, beat the shit out of each other, have fun and subsidize the Wii. Compared to every other fighting game Smash is a horribly unprecise and random creature. It becomes a hardcore fighting game when you strip away the chaos as best you can, but it's still too chaotic in the end.

This thread has gotten horrible off-topic, and the whole issue has been done to death. Really, as much as I relate with those who enjoy hardcore gaming, SSB is not the game for it. You wouldn't hear the same thing for Mario Party, Wii Sports or Sonic and Mario at the Olympic Games would you? If you want to have fun running around and wave-dashing and L-canceling then enjoy it in Melee. I'm probably never going to buy Brawl myself, but I still play Melee. And why do you need all that stupid crap in Brawl anyway? So it'll look prettier? So you can play as Sonic?

Hardcore players, I understand where you're coming from, but you can't complain about Brawl really. If you don't like the rules of the new version play the old version. There's a reason people play older versions of SC, SFA and KoF you know.

That is all.
 

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