Introduction
This is a fully functional mouse system. It supports path finding, custom cursors, and full menu support.
I was inspired to make this system when I saw the mouse scripts created by Astro_mech and Mr.Mo. The path finding in this script isn't as good as the path finding in Astro's script, but you will be able to have full mouse support in all menus. The script is also based on shun's execellent mouse script (http://simp.nobody).
Note: If anyone would like to take over this project, please let me know.
Demo
You can download the demo here: DOWNLOAD MOUSE SYSTEM DEMO HERE
Version 1.1
The following changes have been made to this script since its initial release:
-Lag fixed (Oct 7,2007)
-Event w/switch on by default crash bug fixed (Oct 7, 2007)
What's next:
Path finding to be implemented.
Screenshot
downloads//mouse_fMf.png[/IMG]
Script
Download the demo
How to Use
1. Put the cursor that you want to use in your Icons folder. For example, sword.png (24x24 pixels only)
2. Add an event to your map.
3. Open the event and put a comment on your first line. The comment should have the name of the cursor. For example: sword
4. Play game!
Credits
This is an adaptation from a script created by shun (http://simp.nobody.jp/)
Also looked at Cybersam's work and Astro_mech and Mr.Mo's mouse script. You people rock!
Bugs
1. Pathfinding isn't as good as it could be. I shall work on this. If you have suggestions, let me know.
2. If you put a comment in the first line of an event command box, and the comment isn't an icon, your game will break. I'm working on fixing this.
This is a fully functional mouse system. It supports path finding, custom cursors, and full menu support.
I was inspired to make this system when I saw the mouse scripts created by Astro_mech and Mr.Mo. The path finding in this script isn't as good as the path finding in Astro's script, but you will be able to have full mouse support in all menus. The script is also based on shun's execellent mouse script (http://simp.nobody).
Note: If anyone would like to take over this project, please let me know.
Demo
You can download the demo here: DOWNLOAD MOUSE SYSTEM DEMO HERE
Version 1.1
The following changes have been made to this script since its initial release:
-Lag fixed (Oct 7,2007)
-Event w/switch on by default crash bug fixed (Oct 7, 2007)
What's next:
Path finding to be implemented.
Screenshot
downloads//mouse_fMf.png[/IMG]
Script
Download the demo
How to Use
1. Put the cursor that you want to use in your Icons folder. For example, sword.png (24x24 pixels only)
2. Add an event to your map.
3. Open the event and put a comment on your first line. The comment should have the name of the cursor. For example: sword
4. Play game!
Credits
This is an adaptation from a script created by shun (http://simp.nobody.jp/)
Also looked at Cybersam's work and Astro_mech and Mr.Mo's mouse script. You people rock!
Bugs
1. Pathfinding isn't as good as it could be. I shall work on this. If you have suggestions, let me know.
2. If you put a comment in the first line of an event command box, and the comment isn't an icon, your game will break. I'm working on fixing this.