Onideus Mad Twatter
Member
Venetia":26dcbeos said:Also, yes, the refrigerator is decent, but "realism" can't really be attained in a 32x(<70)pix space using traditional pixelling methods anyway.
http://www.backwater-productions.net/RM ... e_Bird.png[/img]
*shrugs*
Maybe I'm not sure what you mean by "traditional" pixel methods.
You may just be referring to the method of using 5+ tones/shades per hue.
Kind of, I wouldn't say it's any particular thing, just a matter of making something more life like, either in color, texture, form, etc. Generally with sprites I like to keep things simpler because it leaves a little more to the imagination so to speak.
If you were going for cartoony, then yeah you got it, but it needs to lose the predictable dither on the right
Yeah, partial selection, gausian blur at say around .75 ought to do it nicely.
and have a little more contrast in the palette.
Mostly on the edge parts, to make them appear to have more depth.
Additionally, the doors need volume--they have no depth.
Maybe a little, I think a few touch ups to the pallete and maybe just a slight edge darkening around the outside of the door area would be all the depth I'd give it, but that's just me.
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Venetia":26dcbeos said:If you have a thick skin, then: The stove is pillow-shaded. I also count 177 colors on it. So use a palette and refrain from pillow-shading. The burners lack a rim. It's difficult to tell the difference between the lit and non-lit versions. The burners' metal plating is too shiny/looks like fan blades. The handle on the door should be lower. There should be some indication of light reflection on the surface.
You're welcome to make your own version of it if you like, I kinda like mine the way it is. Thanks for the suggestions though.
I appreciate your large vocabulary and the use of capitalization/punctuation, but it's rather difficult to see around the somewhat haughty airs you're putting on.
I can't help it, I'm a magnificent bastard. `, )
Ninjitsu":26dcbeos said:w00t a soccer ball!
The scale is weird though.
Thats a really big key...
It's cause they're icons, I generally make my icons so that the object will fill up the given space, even if one object is "smaller" or "larger" than another object. If you want me to make a screen/map size version of something just tell me the character scale you're using (RTP, Breezy, etc) and I'll make it for ya.
Venetia: Don't triple post. Hit the modify button.