ok, this is a little complicated to explain but ill try my best.
What i need is, during combat, i use a item and a ally join my party for the combat. While in combat, the opponent MUST attack him and not the main character. When the ally die, the opponent can attack the main character once again. So, the way i could script this is..
-Create a new attribute
-Use HP Recovery (not the % one) for what ally will come in battle. (ally = actor)
-Only one Ally max out.
-Something like, since it a item, until the ally is not destroyed, i still have the item. When he die, i dont have it anymore.
Thats the way i see it. and Thank you.
Edit: Im using RTAB, so if it could work with it, it would be great ^^.
What i need is, during combat, i use a item and a ally join my party for the combat. While in combat, the opponent MUST attack him and not the main character. When the ally die, the opponent can attack the main character once again. So, the way i could script this is..
-Create a new attribute
-Use HP Recovery (not the % one) for what ally will come in battle. (ally = actor)
-Only one Ally max out.
-Something like, since it a item, until the ally is not destroyed, i still have the item. When he die, i dont have it anymore.
Thats the way i see it. and Thank you.
Edit: Im using RTAB, so if it could work with it, it would be great ^^.