Earlier today we ran a closed alpha with a small group of friends, and it seemed to work out pretty well. Being an early alpha a lot of the features were left out, but we got a feel for the workability of the system as a whole. There were a lot of bugs, but this was expected being the first test of the engine in a non-controlled situation. Luckily none of them were major problems with the engine, so all we have is a list of small bugs to squash, and then the base server-client system is finished.
Here's our plans on what's next:
Once my brother finishes the inventory system and visual equipment, and I finish up a couple more sprite pieces (mainly battle animations and interiors), we'll package the tutorial area and release it to a couple people as a closed beta. Once we feel this has been thoroughly tested and fixed, we shall move to our next stage.
Open beta. this will be the same tutorial area from the closed beta, but hopefully with considerably less bugs, the goal of this beta is to find any remaining bugs, get some real critique on the game, and stress test our server (which if todays small alpha was any indication, that shouldn't be a problem).
After we've dealt with any bugs and any serious complaints about the game, we shall next release the first real city (with an accompanying overworld, quests, etc.) This will be considered the first real release of Stuffed Titans.
Anyways, I'm not going to give any definitive dates; unfortunately it never seems to work out that way, and we still have a lot of work left to do. Though I will say things are progressing faster than I expected, especially considering school (I thought that would kill us). I'm confident we can pull this off, I'm just not sure when.
Here's our plans on what's next:
Once my brother finishes the inventory system and visual equipment, and I finish up a couple more sprite pieces (mainly battle animations and interiors), we'll package the tutorial area and release it to a couple people as a closed beta. Once we feel this has been thoroughly tested and fixed, we shall move to our next stage.
Open beta. this will be the same tutorial area from the closed beta, but hopefully with considerably less bugs, the goal of this beta is to find any remaining bugs, get some real critique on the game, and stress test our server (which if todays small alpha was any indication, that shouldn't be a problem).
After we've dealt with any bugs and any serious complaints about the game, we shall next release the first real city (with an accompanying overworld, quests, etc.) This will be considered the first real release of Stuffed Titans.
Anyways, I'm not going to give any definitive dates; unfortunately it never seems to work out that way, and we still have a lot of work left to do. Though I will say things are progressing faster than I expected, especially considering school (I thought that would kill us). I'm confident we can pull this off, I'm just not sure when.