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Studio32 on the RMXP Strip (PA)

|3_32

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The headband will eventually be a tiara of some sort,

But until then ...

http://i207.photobucket.com/albums/bb13 ... s/Anim.gif[/img]

The first four frames I think are in the wrong order.  But its supposed to be a drawing the sword anim.

[edit]

Moving Legs Oh My ...

http://i207.photobucket.com/albums/bb13 ... gsAnim.gif[/img]

This will have a seperate landing, depending on the attack.


[edit]

Beginning of the attack, the dude just carries on off the side there because I have no landing for him, on the landing, he'll follow through with the thrust, otherwise it'd be a poor attack ... ...

http://i207.photobucket.com/albums/bb13 ... stAnim.gif[/img]
It looks like he has an ithchy arse ...

[edit]

The landing, Slide and thrust ... Simple, yet effective.

http://i207.photobucket.com/albums/bb13 ... ngAnim.gif[/img]

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And All together

http://i207.photobucket.com/albums/bb13 ... tAnim2.gif[/img]
 

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I think your sword should swing outward from the center of the body a little more on that last animation.  Right now it's swinging up almost vertically, which not only would be hard to accomplish but would put a guy in serious danger of being short a nose, I would think :D  Anyway, the animation is very smooth, how many frames are you using?  Also, the other set of animations, is that for a particular battle system or is it only conceptual?
 

|3_32

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Its for a battlesystem in Dev atm. And each part is only 3-4 frames.  It takes into account for the drawing of the blade, the launch of the attack, and the final blow as seperate parts, Also the idles for each are seperate parts, as far as I'm concerned anyway.  It allows for a mix and match attack system.  Also, the template is based directly from the sprite template, so the battles can take place on the same map chrono trigger style, apparantly.
 
GAHHH, that's beautiful. It looks more geared toward a platformer though (Thinks about his platformer). Do you think you'll be releasing it for the general consumption?
 
Oh dear god ...

... So ....... Cute ........ Gah

The animations are just great. Kinda weird that his face doesn't change at all in anything he does. (Like when he's thrusting with his sword, and his torso moves to face the camera, his face should too, even if his eyes stay focused to the left, or he should squint a little or something when he lands).

The walkie one you just posted looks like it's missing the part of the loop where he puts his right leg forward (he only puts out his left one), but that's prolly just because he's incomplete :P

Whee! Nice work though. Very fluid.
 

|3_32

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Thanks guys,

It won't be ready for the public until after the project is released, since then it'll have enough ready made sprites and and the kinks ironed out that I can just package it all together.

As for the walk, it's missing the last three frames because I'm not impressed with them.  I'm not even impressed with the third at the moment, the first two, yeah.  But not the third.  ATM I think he's walking too far diagonally to make it look good going horizontally.

As for the face, it just one of the kinks to iron out :>

|3|


[edit]

This is the current walk, which I'm not overly pleased with.

http://i207.photobucket.com/albums/bb13 ... kieMan.gif[/img]

His legs seem completly out of this world ... in a bad way.

JuuNi
 

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I think your left leg and left arm are both placed a little too far forward in their forward frame.  They seem to be occupying about the same space as the right leg and arm do in their forward frame, which doesn't work with the diagonal perspective, even accounting for a little bit of foreshortening.  It's probably only a matter of a pixel or two but if you correct it it won't seem so much like they're blinking back and forth, for lack of better description.
 

|3_32

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*cough*stupid inquisitor *cough*

Ok, so yeah, sometimes when spriting, people make mistakes.  Its human nature to exaggerate facts, or size.
I and I use that loosely, may have slipped up a little.  Perfectly normal for someone with a lot on his plate.  But yeah, found out today that it may have been slightly ... small.  This I thought would be upsetting, because of the extra work resizing and redrawing, but I'm handling it well.  I'm .. calm

Anyway .. it turns out I've had to redraw it.  And this is the final piece.  No more changes, no more f*cking about, plain and simple, resize and get on with it.

http://i207.photobucket.com/albums/bb13 ... esized.png[/img]


|3|
 

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Doh!
I just noticed your rope bridge on the first page.  It's genius!  I've been looking for a solution to a similar problem with a curved object of varying length (powerlines).  Thanks for the idea :D
 
exclusivity thing? What do you mean? Like for someone's project or for certain sites only?

Oh man I adore your cool knight costumes. I need to learn how to do this better. It's like you get them really detailed but not so much as to clutter it up. That's such a hard balance to do. Have any tips? :>
 

|3_32

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OK, No worries, its all sorted.  Right first up.

Raven The Dark Angel":1b90b0x8 said:
Oh man I adore your cool knight costumes. I need to learn how to do this better. It's like you get them really detailed but not so much as to clutter it up. That's such a hard balance to do. Have any tips? :>

Thanks, like I always say, just get on with it, put it down and listen to the people telling you whats wrong.  I spend ages on each sprite, just getting the lines to what I feel is an Exceptable level.  The easiest way to look at it is in layers, you'll have the general clothes, boring, and take up most of the sprite.  Then above that is the details, funky belts, scarves, loin cloths.  I use PS CS3, cos you know someone always asks, but that doesn't matter.  I basically believe Photoshop is well over doing it for pixel art, as long as you can use layers and a pencil tool, I'm set for all my sprites.

Also ... http://i207.photobucket.com/albums/bb13 ... UPDATE.png[/img] the tileset, its a bit outdated, since I've scraped those tiles and am in the process of drawing lots of circles  in a kinda never ending fashion, it means I'll be breaking my wrist shading each tile, but its the only way to keep the circular roof.

http://i207.photobucket.com/albums/bb134/JuuNiProductions/tilesetswampmedcopyjs2.png[/img]


http://i207.photobucket.com/albums/bb13 ... dess-2.png[/img]http://i207.photobucket.com/albums/bb134/JuuNiProductions/BallGownKH-1.png[/img]


Just a couple of sprites, the first is the VX goddess, I was bored so I thought I'd test it out, the second is the ball room gown on HK. I messed up some of the shading on the under dress at the front, but shit happens, easy to put right,.
 

|3_32

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OK, so its a double post, heres the thing, the windmill tileset when its completed will only be availiable to one site, blackmail, white female, call it what you want.  I get what I want, and they get what they want.  Also, the funky little template will also be part of the RPGPalace MMORPG, and when its finished, will only be hosted on RPGPalace and one other site.  Heres another littlething to chew over.
http://i207.photobucket.com/albums/bb13 ... /Death.png[/img]
http://i207.photobucket.com/albums/bb13 ... oneage.png[/img]
 

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