Megalomania
Member
I'd really love to know how I could do this, via script or eventing
I'm currently using this event system:
I have them ignoring if the move is impossible, waiting till the movement is over, and waiting 4 frames between each jump, but I thought I'd just give you the basic pseudocode.
Would there happen to be a script around for RMXP that can make more realistic jumps? If I recall correctly, there was one for VX.
Thanks for any help,
Megalomania
I'm currently using this event system:
Code:
if Y is being pressed:
> if player is facing left
>> jump 2 spaces left
> if player is facing up
>> jump 2 spaces up
> if player is facing down
>> jump 2 spaces down
> if player is facing right
>> jump 2 spaces right
I have them ignoring if the move is impossible, waiting till the movement is over, and waiting 4 frames between each jump, but I thought I'd just give you the basic pseudocode.
Would there happen to be a script around for RMXP that can make more realistic jumps? If I recall correctly, there was one for VX.
Thanks for any help,
Megalomania